ActionScript 2.0 :: Reset A GetTimer();?

Nov 28, 2005

How do I reset a getTimer();? My script for my "game" doesn't work, here's the code:

Code:
on(press){
poang += 1;
_root.minpoang=poang;
this.gotoAndPlay(2);

[code]....

As you can see, I have tried to reset time to 0 again, but that doesn't work..[URL]

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[Code].....

Now, what I want to do is to reset the value of getTimer so my movie will loop,

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[Code]...

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I have recently been working on a Flash file that dynamically loads a movie based on the contents of a simple XML file. I was concerned about caching issues so tried to set up the code to avoid the XML file being cached causing the wrong content to be loaded. I did this by adding a dummy query string to the file link which is a numerical value generated by getTimer().In practice the system mostly worked but occasionally old content would load even though the XML had been changed. The code runs a setInterval that checks the XML every 20 seconds and checks if the loaded file specfied has changed. The code loads the XML with the following code:

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[code].....

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Code:
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[Code]....

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I'm in the process of making a game (a shmup) and I've started to question the accuracy of the timers in ActionScript. Sure, they're accurate enough when you want to time things on the order of a few seconds or deciseconds, but it seems to perform pretty poorly when you get to finer ranges. This makes it pretty tough to do things like have a spaceship firing a hundred lasers per second.

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[CODE]...

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I want to stall the timeline in an MC for 5 seconds.
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I'm currently working on a detailed music media management application in Flash. There is a mp3 player which plays music and has a playback seeker (keeps track of current time for track and a tiny pin that that increases its x position as the track plays). I have a simple play & pause button that does appropriate functionality of playing & pausing the track, but the issue is that I have to pause the Timer associated with updating the playback seeker. The seekerTimer object has a delay of 1000 (1 second), while I'm listening to a track, the timer may have already excuted 600 ms, only waiting for 400 ms till the next timer event is dispatched to update the playback seeker. If I hit the pause button at 600 ms of execution time and I do a seekerTimer.stop(); and then a seekerTimer.start();, the timer does not resume its execution and instead restarts executing from 0 ms. This means that the playback seeker is not updated accordingly.

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I don't know how to do the actionscript tags so I am gonna use the PHP ones!
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[Code] .....

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I calling a function using setInterval()... however, it behaves differently in IE7 and Firefox. It is working fine in Firefox but not in IE7.Can I use getTimer() to call a specific function in every 3 seconds...?

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I came accross another issue regarding the accuracy between the getTimer and date.getTime functions.I use this simple script (AS2)

[Code]...

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I have a simple slideshow that is non-interactive. It just loops five movie clips loaded externally. Each slide is shown for a certain amount of time that is determined with getTimer. The code for the slideshow is in the last frame of the root timeline. So, basically the slideshow starts when the root timeline finishes playing. The problem is that the timer works great the first time the code plays, but when I tell the player head to back up and enter the frame again, the clips play very rapidly, as though getTimer was not being initialized. Here is the code:

[Code]...

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[Code]....

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With out getting into a ton of background I am wondering if there is a command that will reset all the variables in a swf at once with out having to do them individually?

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I have a Flash movie that uses actionscript to pause for 5 seconds on each scene. I would like to have a Pause button that, when clicked, can "override" the 5 second timer, and stay paused until the user clicks the "forward" button to resume the movie. How can I make the pause button override the actionscript that is counting 5 seconds and then going to next scene?

The actionscript I'm using for the 5-second-then-go timer is contained within a movie clip that has in frame 1:
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then in that clip's frame 3:

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then in that clip's frame 4:

_parent.play();

I put that clip on the first frame of each scene, and it counts 5 seconds before going to next scene. Works great. But when I put a pause button with the code:

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... that button doesn't stop the movie. It seems that the timer movie clip overrides it and just keeps the movies moving every 5 seconds. how I can get a pause button to work on this? Then I would want to "resume" the paused movie by hitting the "play" button to go to the next scene.

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i'm currently working on a drop and drag dress a doll game...at the same time i've created diffrent layers for some animations that can be done in frames...my problem now is that...how am i supposed to reset the game and return each pieces i've used on to their proper places?

i need the exact actionscript...ive even tried adding the same scene.but then it doesn't work.the scene doesn't stop looping...

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What script can reset a combobox ? After the user submitted the form all the information needs to go. I found how to do it for the field text and the checkboxes but not how to reset the combobox.

e.g. working;
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