ActionScript 2.0 :: GetTimer - How To Stall Timeline In MC For 5 Seconds

Apr 19, 2004

I want to stall the timeline in an MC for 5 seconds.
Code:
now=getTimer();
if (now > 5000) {
play();
} else {
gotoAndPlay(_currentframe - 1);
}

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ActionScript 2.0 :: GetTimer >> Stall Timeline?

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this doesn't work...what's wrong with it. i want to stall the timeline in an MC for 5 seconds.

Code:
now=getTimer();
if (now > 5000) {[code].........

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[code].....

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I'm in the process of making a game (a shmup) and I've started to question the accuracy of the timers in ActionScript. Sure, they're accurate enough when you want to time things on the order of a few seconds or deciseconds, but it seems to perform pretty poorly when you get to finer ranges. This makes it pretty tough to do things like have a spaceship firing a hundred lasers per second.

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[CODE]...

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Actionscript 3 :: GetTimer Results Between MOUSE_MOVE Events

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I'm programatically dragging the play head back and forth along a timeline based on a mouse event listener. The faster the mouse drags the faster the playhead rips through the frames (it's linearly proportional). I'm also firing a starter=getTimer(); event at the inital mouse_move Event trigger (and only on the initial event) and then firing a ender=getTimer() at the end of the code that calculates the new playhead position, but only if the calculation has resulted in the playhead being told to move at least one frame (the mouse can move a few pixels before playhead will move one frame). In essence it's giving me a frame per second rate.

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Actionscript 3 :: Flash Game : GetTimer Inaccurate

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I'm working on the game. The gameplay is based on a really small time lapse (you have only 5 secondes to do an action). My timer works great in Flash Player, i DO have 5 secondes. In a web browser (firefox, safari ..) the 5 seconds timer is now 8 seconds.

[Code]...

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