ActionScript 1/2 :: Does GetTimer Function Affect Output Time
Feb 8, 2011
Does the getTimer function affect the output time? so it's seen different in each country? I've created adigital clock using the time received from a php. Customers see a different time than mine. (php file works perfectly and output the time in my timezone).
I don't know how to do the actionscript tags so I am gonna use the PHP ones! PHP Code: function startTimer() { initial = getTimer()/1000; }
If this function gets called, what exactly happens here? Does it reset the timer? Or just gets the time the swf has been playing? Because when you use this mouse listener PHP Code: mouseListener = new Object(); mouseListener.onMouseDown = startTimer; It actually resets the time everytime you mouseDown. [Code] .....
I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
I calling a function using setInterval()... however, it behaves differently in IE7 and Firefox. It is working fine in Firefox but not in IE7.Can I use getTimer() to call a specific function in every 3 seconds...?
I'm making a racing game and am trying to have the final time displayed after I cross the finish line...In frame 4 (where the game begins) i have a setInterval timer that counts down from 20.when it reaches 0, my text is: startTime; where var startTime:Number = (getTimer()/1000).In frame 12 (where the game ends) i have
finalTime.text = endtime // finalTime is a textbox var endtime:Number = (_root.finishTime-_root.startTime);[code]...
when i finish the race, however, the word "undefined" is displayed in the textbox.
I'm working on updating a quiz game my employer has. One problem I encountered was that the timer that runs during the "exam" mode of the game wouldn't work, so I found a work around by replacing it with a timer that did. All that it is, is a dynamic text box on the first frame of the questions, with the following script embedded in the start button to make it run:
When the game ends following the completion of question # 20 (there's about 200+ questions programed into it, with the 20 chosen at random) the game is redirected to a frame with results page; and here the time stops, using this code: count=(stop); Rudimentary, but effective - at least in stopping the timer. On this page is the option to save the results, with input found on this page (score, name, date and time completed) being output on another page, in a form the user can save or print off. What I can't figure out is how to output the elapsed time paused in the resutls screen, to dynamic text box in the save form. What script do I want, to send this information to the proper text box at the end?
I have a C executable (named myprogram). When I run it by ./myprogram I get some output statements on the standard output of my Linux shell. I used run.php to get access to whatever is being printed to the standard output:
Then I called an HTTPService having id="service" to access this run.php file and I also set the text attribute of a TextArea to {service.lastResult}. When I run my Flex app, the interface kind of halts for a moment and then the TextArea displays all the 20 lines at once. But if program is run from Linux shell they appear one by one. Is there a way by which I can display a line as soon as it gets printed to standard output? This will then make the TextArea show the output in real time.
Or is Flex unable to do this? Rather how can a PHP program achieve such effect i.e. showing, whatever is being printed on standard output, concurrently in the browser in real time? Myprogram outputs 20 lines each after some microseconds. I want only the first line of standard output to appear in TextArea of Flex or in the browser (but in real time) while the program may then continue running the program.
Is it somehow possible to output the traces in a deployed application to a display element?'m aware of the debug deploy in Flash Builder, but unfortunately I can't convince my iPad to work with that,Edit: On second thought, a full console output would probably be best. The flash console kostik suggested looks pretty good, so making it display the console output would be ideal.
My goal is to change the time for setInterval each time the function is called. Planning to replace myInterval = 5000; with a randomized number. My problem is getting setInterval to recognize the myInterval variable from the function.
I'm working through some tutorials from my instructor to eventually build a simple e-com website for a state park. Basically, I'm using the two as3 files shown below and trying to get "bob" in my output with an array function and trace. Load store function is intentionally coded out. When I test project, nothing comes up in output, and I have no errors.
Main012.as: package { import flash.display.MovieClip; public class Main012 extends MovieClip { public function Main012() { [Code] .....
This simple code is not working properly: ActionScript Code: keyListener = new Object(); keyListener.onKeyDown = function() { trace ("Message"); } Key.addListener(keyListener); The message is only output when some keys are pressed, such as W, D, Space, etc. I don't know why. I am using Flash CS3 (AS2).
I'm using flash MX, and this was written in the only frame. Before this, I had the function declared and then called, and the output was 1 then 2 then 3.With the function declared at the end there is no output.In both cases the movieclips never played.
How do you send the output of a function to a dynamic text field on the stage instead of the output panel?I have used trace(); but that just sends the value to the output panel.
I wrote the following function ActionScript Code: block_marketing.addEventListener(MouseEvent.MOUSE_OVER, moveout); block_marketing.addEventListener(MouseEvent.MOUSE_OUT, moveout); var blockmarketingxoriginal = block_marketing.x; function moveout(m:MovieClip, originalpos:Number, e:MouseEvent){ var xfuture = m.x + 40; [Code] ..... How to get the addEventListener command to output to the moveout function?
I have a loop that is supposed to run a set of functions and output movieclips on a main movieclip. Each of these smaller movieclip is supposed to be a tile. The code below is supposed to make 50 movieClips each one from a different reference on the tileSheet. However it outputs 50 of the exact same movieclips.
Code: var tDMax:int = 50; //Start Get tiles function getTiles():void{ tList.graphics.beginFill(0x000000); tList.graphics.drawRect(0, 0,tWidth * 5, tHeight * 10); [Code].....
Strange enough whatever I made tDMax which is supposed to be the limit for the loop, that's what all the movieclips become. For example if I put it at 25, then all the movieClips become tiles from the bitmap sheet reference # 25. That leads me to think that it's not passing the variable to the functions correctly, and it's only doing it once the loop finishes. But when I trace things like rowT and colT the references to the bitmap are correctly. And when I trade tn within the other functions that's always correct also..
I really have two questions: How do I affect both a movie clip and its child movie clip in the same function? and how do I pull info from one component into a function for another? My basic setup is a movie clip of font choices, one on each frame: "bodyText_mc." Each of these frames has a child clip "bodyText_mc.bodyText" with alignment choices for the font. For instance, the user picks "Script" in the first ComboBox and then picks "Align Right" in the second. (All of this text is static because I need more design control that I can get with dynamic text.)
First of all, I have a combobox "cbBodyFont" that I use to go from frame to frame on movieclip "bodyText_mc." This works nicely:
I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:
package { public class PER { [Code].....
Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:
var data_set1:PER = function_name(arg1, arg2, arg3);
The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:
var data_set2:PER = function_name(arg4, arg5, arg6);
My intention is that data_set1 and data_set2 are different (e.g. not linked together).
My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?
I'm trying to catch when a second is passed using getTimer. I don't want to use setInterval, because I'll need to pause, and unpause it. So.. here's my code:
[Code]...
What is wrong with this code? It seems that the time variable reachs 1000 milliseconds too fast.I'm not getting a second interval. How would I fix that?
I have recently been working on a Flash file that dynamically loads a movie based on the contents of a simple XML file. I was concerned about caching issues so tried to set up the code to avoid the XML file being cached causing the wrong content to be loaded. I did this by adding a dummy query string to the file link which is a numerical value generated by getTimer().In practice the system mostly worked but occasionally old content would load even though the XML had been changed. The code runs a setInterval that checks the XML every 20 seconds and checks if the loaded file specfied has changed. The code loads the XML with the following code:
The getTimer() functions starts counting in milliseconds as soon as the movie runs so there is a chance that the same query string is assigned to more than one file, meaning that an old cached version is loaded instead of the new, live file. I am now thinking about ways to improve this code and generate unique values for the query string. I thought using the epoch time - the time in milliseconds from which Flash calculates time and dates which is set to Jan 01 1970 - would generate a new value every millisecond and maybe adding an additional random number to that value to further reduce the chance of the same query string being generated more than once.
this.onEnterFrame = function () { var nowDate:Date = new Date(); nowTime = nowDate.getTime();