CuePoint Is Stopping Playback?

Nov 5, 2009

I've encoded an flv with cuepoints. When I play the video, it freezes at the cuepoint. I'm useing as3 on windows 7. I've removed the metaData callback from the code below as the problem occurs with and without the callback.

nc = new NetConnection();nc.connect (null);ns = new NetStream(nc);
vid = new Video();vid.attachNetStream(ns);ns.play('names1680.flv');

View 1 Replies


Similar Posts:


Stopping Video Component Playback?

May 20, 2009

I have a frame where I have added an flv playback component to play a flv file. Everything plays fine, but when I test the file and navagate away from the frame that the playback component is on, the video continues playing.
 
Is there any way to get the video to stop when the user navigates away from the frame? I'm sure this could be done if I add the video using AS 3.0 (that is what the navigation of the site is coded with).

View 2 Replies

Media Server :: FLV Playback Stopping Early?

Jan 12, 2009

I have an intermittant problem with FLV playback. I am using FMS 3.0.1r123 and FLVPlayback component to play RTMP streams that have been recorded using a webcam via RTMP. Maybe 1 in 10 recordings will not play back the last couple of seconds of the movie. A day or two later they are fine and play completely! I have made some tests;

1. Using Video object instead makes no difference (it seems the Event.COMPLETE message arrives early)

2. Using HTTP playback fixes the problem (but I want to try and keep the RTMP playback if possible though but I guess this is one way out)

3. The duration before the movies plays back properly seems to vary but is always at least 24 hours later (is that weird or what?)

4. Seeking past the 'end' will play the last couple of seconds.

5. The metadata duration reported at the start is correct (but how can you force FLVPlayback to use this length?)

View 3 Replies

ActionScript 3.0 :: Stopping Playback After Invoking A GotoAndPlay();

Aug 11, 2010

I've attached a project that I'm working on, but this is a couple versions old as it's the only one small enough to upload. While I've not yet completed everything, I'll try to talk through what I'm trying to do. I've included actionscript on (a couple of) the home/aboutme/etc. buttons so that when clicked, it calls a gotoAndPlay instance on the label layer, and I'll eventually add this same code to all five of the buttons. What I'd like to do is have the animation that's being called simply play and then stop rather than just continue on through the rest of the timeline -- for example, clicking on the home button plays from the frame where I want it to start, but then it continues on through the rest of the timeline.

I'm not having much luck with doing a mc.stop(); -- so would adding a this.stop(); to the actions layer at the various spaces where I want to stop playback meet my needs of (1) stopping the various actions the buttons have called, while (2) still allowing for button clicks to resume navigation and playback throughout the various animations?

View 0 Replies

Adding Child At Video CuePoint, Then Removing Child At Another CuePoint?

Aug 4, 2009

However, either I'm declaring my variables at the wrong bit/way or there is another problem, as I have been able to add the child I want to from the display list (sidepoint: is it right to call the display list everything in the library on stage at runtime plus those things you have exported for actionscript usage??!)...but when I want to remove it at the next cuepoint nothing happens. I feel this is a basic principle that is alluding me here.

Code:
vid.addEventListener(MetadataEvent.CUE_POINT, cueText);
function cueText(e:MetadataEvent): void{

[code]....

View 1 Replies

ActionScript 3.0 :: Get Button To Appear AFTER Cuepoint

Jul 1, 2011

I have an flv inside an swf. when the flav gets to either 22:00 or a certain frame I need an invisible button to appear ONLY after the cue point where the flv will display a click here graphic and the invisible button will be on top.I was able to add the button to the stage but it is clickable throughout the video, how can I get the button to appear AFTER the cuepoint.

View 7 Replies

ActionScript 3.0 :: Set CuePoint To NetStream?

Feb 8, 2010

Currently I'm using a rtmp server to streaming a video (m4v format), and now I need to set a cuePoints to call this one.

The problem is,

I'm using a simple video playback with NetStream and NetConnection, till here its okay, the video is streaming correctly, now appears the necessity to show some graphics in middle of the video.

How can I set the cuePoint name? addCuePoint()? The simple video player support it?

View 1 Replies

ActionScript 3.0 :: Cuepoint To Stop The Flv And Go To The Next Frame?

Apr 29, 2009

I have added a cuepoint at the end of a movie while converting it into flv file, how do I use the cuepoint to stop the flv and go to the next frame? I am new to all of this, can animate a little, but not hand-coding. This is what I received from a co-worker trying to make something happen with Flash and PHP

"Basically, at the end of the video, display in the Flash something simple like this: [URL] Feel free to format as needed to look good in context. Freeze on that frame so that they can retype that confirmation code in a form. Let's use these two variables: confirm_code (unique 7-digit alphanumeric string) video_control (to turn on video controls for testing, to turn off default) You can output a basic HTML page with hardcoded variables, and from there, I can modify it for use on the dynamic PHP page interfacing with the database."

View 1 Replies

Actionscript 3 :: OSMF - Add Cuepoint To A Video?

Jun 5, 2010

I'm trying to add a cuepoint to a video using OSMF. I built an OSMF video player, and I'd like to use this instead of the FLVPlayback component, which seems like the only way to add an actionscript cuepoint? Anyhow, I created a cuepoint by writing this:

[Code]...

View 2 Replies

ActionScript 3.0 :: XML CuePoint Loading Graphics

Aug 24, 2009

So I have this bit of code that pulls text from within the "caption" tags in the XML file and displays it in sync with the cue points...it works great.

Code:
caption_mc.setText(String(xmlData.cuepoints.cuepoint[i].caption));

I sorta understand how it works but not enough to convert it to pull a graphic. I assume it would be something like:

Code:
graphic_mc.setGraphic(URL(xmlData.cuepoints.cuepoint[i].caption));

View 0 Replies

ActionScript 3.0 :: Calling Action From FLV Cuepoint?

Aug 24, 2009

I have an FLV file that I am loading in with the FLV Playback component. Within this FLV is a cuepoint called "endvis" that I want to trigger an MC's visibility (make it visible).

View 1 Replies

ActionScript 2.0 :: CuePoint To STOP Video On The Last Frame?

Dec 3, 2008

I have imported a video into Flash CS3 and I want to be able to stop the video on the last frame. If I say false to autoRewind, it goes to a black screen and if I say true to autoRewind, it goes to a white screen. I believe if I use a cuePoint on the last second to STOP then it would work.

View 3 Replies

ActionScript 3.0 :: Activate Movieclip Via FLVPlayback CuePoint?

Apr 22, 2010

I'm working on a more interactive movie. It basically just has effects over the video that go outside of the FLVPlayback's dimensions to seem more "realistic." It seems very basic, but I am unsure where I would begin. Let me tell you the basics: It's offline, I imported the video from my computer and used the "Load external video with the playback component."My FLVPlayback on the stage is called:

fla_movieTrailer It has cuepoints already in the .FLV video. I have one Event one named "blacksmoke." If the video reaches the cuepoint "blacksmoke" I want it to play the MovieClip named fla_blacksmoke. So how do I have it activate fla_blacksmoke?

View 3 Replies

ActionScript 1/2 :: Unsorted CuePoint In FLV Video File

Jul 10, 2009

I hava an application which heavily uses cuepoints for al kinds of navigation and event purposes. To properly handle the cuepoints I use some sorting etc. of the cuepoints when the onMetaData fires. The video is played as a NetStream from a WOWZA rtmp server. In the production it will probably run from FMS. Today I received the final flv from the client which contains about 300 cuepoints of type navigation and event. The file is generated in AE CS4. With this specific file the onMetaData event does not fire at all anymore (or it generates error below), the onCuepoint event does fire as expected.

Testing with playback trhough the flvplayback component generates the folowing error:
1002: Illegal cue point: Unsorted cuePoint found after time: 93.16
There are two cuepoints set at that point in the video (never thought that was possible...). Could the 'duplicate' cuepoint be the reason onMetaData does not fire? Any preferably cross platform, tool that just inserts cuepoints into an FLV instead of rendering the whole thing again? (I don't think FLVmetainjector does).

View 1 Replies

Actionscript 3.0 :: Add Cuepoint Using Custom Flv Player (not The Component)

Oct 27, 2008

I have this custom flv player and now I want to add cue points to it, but I don't know how. I've been doing research online. I know that if I use the component flv playback I can use addASCuePoint to add cue points in actionscript, but what about custom flv player?

View 3 Replies

ActionScript 3.0 :: RemoveChild If FLVPlayback Seekbar Moved Away From Cuepoint

Dec 12, 2010

I have a FLVPlayback component with an FLV. I have it setup so that when the FLV reaches a cuepoint at the end, a button appears to rewind and play the video, and remove the button. This all works fine. My question is if there is a way to remove the button (removeChild) if the user goes back in the video using the seekbar in the FLVPlayback component?

View 2 Replies

ActionScript 2.0 :: Button That Loads And Then Plays A Specific Cuepoint?

Jul 30, 2009

This should be simple but...I have several buttons "Questions" on the main timeline. The answers to these Questions are at specific cuepoints in the flv. This .flv has nav.cuepoints inserted during encoding.Click the button needs to load the flv,then automatically go to the specific cuepoint. Then it needs to run, eventually, to the end of the flv.I dont want the user to have to load the video first then use the cuepoints.I also dont want the video to load at the start, only after one of the questions(buttons) have been clicked.

Will the flv buffer from the cuepoint or does it have to buffer from the start of the video regardless of the cuepoints?

code Im playing with:

import mx.video.FLVPlayback;
//play at start
var my_flvPb:FLVPlayback;my_flvPb.autoPlay = true;[code].....

View 2 Replies

ActionScript 3.0 :: Cuepoint Listener Can't Target Dynamically Loaded Swf

Mar 15, 2011

I'm having trouble adding a cuepoint listener to a dynamically loaded .flv which targets a dynamically loaded .swf. I'm also adding cuepoints via actionscript.

Basically everything loads okay but I get a compile error in the the function cuePointHandler when referencing mc_slideLoader.

Scene 1, Layer 'Actions', Frame 1, Line 601061: Call to a possibly undefined method gotoAndPlay through a reference with static type flash.display:Loader.

I'm still a rookie with AS3 so I'm thinking the Loader class doesn't have a gotoAndPlay property and some how I have to get it to act like a MovieClip?

Here's the actionscript.

ActionScript Code:
// using Flash version CS5
import fl.video.*;
import fl.video.FLVPlayback;

[Code]....

View 7 Replies

ActionScript 3.0 :: Flv Cuepoint Handler Update On Scrub For Synced Slides?

Dec 15, 2009

What I have is a video that plays and has nav cuepoints which, when reached, trigger the movie to display a new frame, each frame being a "slide" of bullet points that correspond to what the person in the video is discussing. This all works well, but I the only problem is that if the viewer scrubs the video backwards or forwards the slide doesn't update to display the appropriate slide unless the user plays through the nav cuepoint again. I would like to make it so that when the user scrubs, it will check for the last nav cuepoint and jump to the appropriate movie frame/slide but without taking the video back to the last cuepoint.

I'm pretty new at actionscript 3 but I believe I need to use some combination of onScrubFinish and findNearestCuePoint, but I don't know how to implement this.I should do this? Here's my code so far:

Code:
// *************************
// Stop the timeline

[code]......

View 2 Replies

ActionScript 2.0 :: Drag Throw Scroller - Ease Into Place Stopping And Showing The Second Image Stopping The Image At X Axis 0

Feb 18, 2009

I want it to while still easing into place like the iphone does. For example my stage is 550px. The drag and throw MC is 1650. That's 550x3. If the first image is showing starting at x axis 0 and you drag to the left it will ease into place stopping and showing the second image stopping the image at x axis 0. And the same thing scrolling to the next one and scrolling back. So the code is below and I've attached the movie that I'm working on.

[Code]....

View 8 Replies

Actionscript 3 :: Stopping Sounds Without Stopping Bgm?

Dec 25, 2011

flash pro. as 3.0.animation . almost no codes except ends of scenes having :

import flash.media.SoundMixer;
if(SoundMixer.areSoundsInaccessible() == false)
{
SoundMixer.stopAll();
}

[Code]...

i got this scene, with this specific bgm , individual frame layer. and the sounds at another layer. what i want is to stop the sound without stopping the bgm . (yes, i know the above code wouldn't work as it stops all sounds)

View 1 Replies

Flash - Calling The Function Within That Function And Later Stopping The Loop - Starting And Stopping Functions?

Jan 7, 2012

I am making a character walk. This code will make him wobble to the right and when thats done it will trigger him to wobble to the left and then call the function again to continue the loop.I can get the loop to work fine by calling the function but how do I STOP the function? Also I want to call it later on. Is there a way to start and stop a function?

function wobble()
{
var ws = .1;
var dis = 1;

[code]....

View 2 Replies

ActionScript 2.0 :: Make A Graphic Visible When "complete" Cuepoint Is Detected, But Function Doesn't Work?

May 24, 2007

I'm using Flash 8 (in case you need know what version I'm using).There's three flvs I have assigned a cuepoint, "complete". The goal is to make a graphic visible when "complete" cuepoint is detected, but this function seem doesn't work, any feedback on function?:

Code:
var nc:NetConnection = new NetConnection();
nc.connect(null);[code]....

View 1 Replies

Flash8 :: Stopping The Map At Impact

May 10, 2009

Basicly its simply a world map with a character in the middle. You move around with the arrow keyes (in reality you move the map around and the character stays in the middle) and at certain impact you walk into houses etc etc. To accomplish this i have a movie clip in the middle named "man" and a map movie clip beneath it with the following code:

[Code]...

So far so good and no problems. This is what i need help with: I can't seem to get the "main" map to stop moving at certain points when it impacts the "man". In essence there are lakes and mountains that the character cannot cross when when he hits these i want the speed X to be 0 so to say. Im uploading my example here. It's when the movieclip in the root named "man" hits the purple line in the map movieclip its speed should go 0. Ive tried around with hittests (the code is still in the code) but i can't get it to work.

View 21 Replies

Sound Not Stopping During Testing?

May 23, 2009

I'm using Adobe Flash CS4 on Mac (windows i'm sure i can figure out how to fix it on the mac version)I'm trying to sync some animation to sound, and my sound is all in one big file. I'm wanting to go through frame by frame and tweak it (Yes, it's a frame by frame animation, no tweening here don't ask why, it's just not), anyways, I keep trying to use the "Control -> Play" button to keep playing the sound from the area I'm working on so I don't have to start at the beginning everytime. After I hear the section I want, I want to just push "stop" and everything stop, including the audio. It would stop everything before, but now it's not stopping the audio so it will just keep playing even though I had hit stop.?

View 1 Replies

Frame Stopping One From Too Late?

Dec 28, 2009

I have a simple flash movie that contains multiple frames which make up the sections of a simple site. I have built the navigation so that when you click a button, the movie advances to the proper frame/section. So far so good.My problem is that when I get to the FAQ section of the site, the movie clip that makes up the faq answers plays to the second frame, not the first. The first frame of the movie clip has a stop action in the actionscript, as does the second. But no matter what I do, any time it loads, it quickly plays to Frame 2. I do have buttons that play different frames of this movie clip, but they are attached to mouse over events and nothing else.

View 2 Replies

Swf In Flv Not Stopping, Video Keeps Playing?

Jun 4, 2010

I'm making a basic flash website, and have already created the site structure, but I'm having trouble adding FLV and SWF, as they aren't responding as I would like.

1) I have built a basic flash photo gallery, and it works great. I have exported the SWF, but when I add that to my main sites keyframe, it plays non stop, and the buttons on that embedded SWF don't work.

2) After adding a FLV video to a keyframe, it works as I would like. Except that when I click to another keyframe after starting the video, it keeps playing. How would I be able to pause/stop the video if a navigation button to other keyframes are clicked.

View 1 Replies

Stopping A Flv Using A Conditional Statement?

May 26, 2009

I have FLV files that continue playing when I leave the frame that they are on. I can stop the playing FLV by putting this code on the following frame:
 
if (demo.playing) {  demo.stop();}
 
Where .demo is the name of the instance of the .flv component.
 
Here is the problem - I have many frames with many flvs, and when I tell flash to stop multiple FLVs, for instance:

if (demo.playing) {  demo.stop();}
if (demo2.playing) {  demo2.stop();}

I get this error: TypeError: Error #1009: Cannot access a property or method of a null object reference
 
As far as I know, flash is telling me that since the instance of "demo2" has not started playing yet (ex. the user only went to the page with the "demo" flv, but not the "demo2" flv yet) that flash has no idea what demo2 is yet. I thought using a conditional statement would remedy this, but I suppose the .swf can't stop playing something it does not yet know exists.

Is there any way I can introduce all of the flv's at the beginning of the file, yet not have them play and not have flash "forget" about them so that I can stop them using the code above? Or is there a way to have the conditional statement not error in the event that the referenced instance has not yet been "introduced"?

I really wish they would have added an "exit frame" command in AS 3.0...

View 1 Replies

Starting And Stopping Video And MP3

Aug 5, 2009

I can't seem to get around my video and audio files starting when I arrive at the page. I'm even using some example code with start and stop buttons. This is in CS4 Flash. I expect it's because the ActionScript is in the wrong place because when I run the movie it flashes through all of the pages on the site without stopping at the home page. Is there some generic code that will allow me to simply swap out the name of the video or audio file I want to start. If there is, do I need to locate it on its own layer at the top of the timeline?

View 6 Replies

ActionScript 3.0 :: Stopping A URLloader?

Mar 26, 2010

I'm building a portfolio website and I'm using URLloaders to load new content.I want the user to be able to change the content they're loading before it completes. aka, stop the current load and load something else.
 
Adobe Actionscript 3.0 reference says I can use the following:"Use the unload() method to remove movies or images loaded  with this       method, or to cancel a load operation that is in progress."
 
Here's what I have (my attempt to stop the loader is in bold):
 
button_btn.addEventListener(MouseEvent.CLICK, newPage);
function newPage(e:MouseEvent):void {    loaderState=true;    newDescription();
if (loading){

[code]....

I'm getting the following error on loader.unload(req);  :  "1137: Incorrect number of arguments. Expected no more than 0."I've also tried just using loader.unload(); but it doesn't work - the url loader just continues to load and doesn't load the new content.

View 5 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved