Actionscript 3 :: OSMF - Add Cuepoint To A Video?

Jun 5, 2010

I'm trying to add a cuepoint to a video using OSMF. I built an OSMF video player, and I'd like to use this instead of the FLVPlayback component, which seems like the only way to add an actionscript cuepoint? Anyhow, I created a cuepoint by writing this:

[Code]...

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Adding Child At Video CuePoint, Then Removing Child At Another CuePoint?

Aug 4, 2009

However, either I'm declaring my variables at the wrong bit/way or there is another problem, as I have been able to add the child I want to from the display list (sidepoint: is it right to call the display list everything in the library on stage at runtime plus those things you have exported for actionscript usage??!)...but when I want to remove it at the next cuepoint nothing happens. I feel this is a basic principle that is alluding me here.

Code:
vid.addEventListener(MetadataEvent.CUE_POINT, cueText);
function cueText(e:MetadataEvent): void{

[code]....

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I have imported a video into Flash CS3 and I want to be able to stop the video on the last frame. If I say false to autoRewind, it goes to a black screen and if I say true to autoRewind, it goes to a white screen. I believe if I use a cuePoint on the last second to STOP then it would work.

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I hava an application which heavily uses cuepoints for al kinds of navigation and event purposes. To properly handle the cuepoints I use some sorting etc. of the cuepoints when the onMetaData fires. The video is played as a NetStream from a WOWZA rtmp server. In the production it will probably run from FMS. Today I received the final flv from the client which contains about 300 cuepoints of type navigation and event. The file is generated in AE CS4. With this specific file the onMetaData event does not fire at all anymore (or it generates error below), the onCuepoint event does fire as expected.

Testing with playback trhough the flvplayback component generates the folowing error:
1002: Illegal cue point: Unsorted cuePoint found after time: 93.16
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private function handle_elementLoaded(e:MediaFactoryEvent):void
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I've encoded an flv with cuepoints. When I play the video, it freezes at the cuepoint. I'm useing as3 on windows 7. I've removed the metaData callback from the code below as the problem occurs with and without the callback.

nc = new NetConnection();nc.connect (null);ns = new NetStream(nc);
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I have an flv inside an swf. when the flav gets to either 22:00 or a certain frame I need an invisible button to appear ONLY after the cue point where the flv will display a click here graphic and the invisible button will be on top.I was able to add the button to the stage but it is clickable throughout the video, how can I get the button to appear AFTER the cuepoint.

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Currently I'm using a rtmp server to streaming a video (m4v format), and now I need to set a cuePoints to call this one.

The problem is,

I'm using a simple video playback with NetStream and NetConnection, till here its okay, the video is streaming correctly, now appears the necessity to show some graphics in middle of the video.

How can I set the cuePoint name? addCuePoint()? The simple video player support it?

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I have added a cuepoint at the end of a movie while converting it into flv file, how do I use the cuepoint to stop the flv and go to the next frame? I am new to all of this, can animate a little, but not hand-coding. This is what I received from a co-worker trying to make something happen with Flash and PHP

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ActionScript 3.0 :: XML CuePoint Loading Graphics

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So I have this bit of code that pulls text from within the "caption" tags in the XML file and displays it in sync with the cue points...it works great.

Code:
caption_mc.setText(String(xmlData.cuepoints.cuepoint[i].caption));

I sorta understand how it works but not enough to convert it to pull a graphic. I assume it would be something like:

Code:
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ActionScript 3.0 :: Calling Action From FLV Cuepoint?

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I have an FLV file that I am loading in with the FLV Playback component. Within this FLV is a cuepoint called "endvis" that I want to trigger an MC's visibility (make it visible).

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I'm working on a more interactive movie. It basically just has effects over the video that go outside of the FLVPlayback's dimensions to seem more "realistic." It seems very basic, but I am unsure where I would begin. Let me tell you the basics: It's offline, I imported the video from my computer and used the "Load external video with the playback component."My FLVPlayback on the stage is called:

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Actionscript 3.0 :: Add Cuepoint Using Custom Flv Player (not The Component)

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I have this custom flv player and now I want to add cue points to it, but I don't know how. I've been doing research online. I know that if I use the component flv playback I can use addASCuePoint to add cue points in actionscript, but what about custom flv player?

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This should be simple but...I have several buttons "Questions" on the main timeline. The answers to these Questions are at specific cuepoints in the flv. This .flv has nav.cuepoints inserted during encoding.Click the button needs to load the flv,then automatically go to the specific cuepoint. Then it needs to run, eventually, to the end of the flv.I dont want the user to have to load the video first then use the cuepoints.I also dont want the video to load at the start, only after one of the questions(buttons) have been clicked.

Will the flv buffer from the cuepoint or does it have to buffer from the start of the video regardless of the cuepoints?

code Im playing with:

import mx.video.FLVPlayback;
//play at start
var my_flvPb:FLVPlayback;my_flvPb.autoPlay = true;[code].....

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I'm having trouble adding a cuepoint listener to a dynamically loaded .flv which targets a dynamically loaded .swf. I'm also adding cuepoints via actionscript.

Basically everything loads okay but I get a compile error in the the function cuePointHandler when referencing mc_slideLoader.

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ActionScript Code:
// using Flash version CS5
import fl.video.*;
import fl.video.FLVPlayback;

[Code]....

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What I have is a video that plays and has nav cuepoints which, when reached, trigger the movie to display a new frame, each frame being a "slide" of bullet points that correspond to what the person in the video is discussing. This all works well, but I the only problem is that if the viewer scrubs the video backwards or forwards the slide doesn't update to display the appropriate slide unless the user plays through the nav cuepoint again. I would like to make it so that when the user scrubs, it will check for the last nav cuepoint and jump to the appropriate movie frame/slide but without taking the video back to the last cuepoint.

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Code:
// *************************
// Stop the timeline

[code]......

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This is my current code just to play my decoded FLV byte array
 
private function playBytes(bytes:ByteArray):void
{
// detecting it's header
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[Code].....

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I'm working on a local application ( it's not a website or nothing related ) and I have various FLVs with a very simple encryptation method by now (just like adding 10 at each byte).

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What I really need is to stream those videos from a remote url, and decrypting while receiving data, using a OSMF based player that I already have built. I'm lost on how OSMF deals with FLV, otherwise, I would try to create a plugin or something like. .

find a way to load a local file using OSMF, passing a ByteArray value, instead of a url (below). Or even giving me directions to create a OSMF plugin to solve my problem.

videoElement.resource = "video_url/video.flv";

This is my current code just to play my decoded FLV byte array

private function playBytes(bytes:ByteArray):void
{
// detecting it's header
if (bytes.readUTFBytes(3) != "FLV")

[Code].....

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mediaPlayerSprite = new MediaPlayerSprite();
var swfElement:SWFElement = new SWFElement();[code]....

CODE in the Child Flash SWF using Flash CS3 add code in The FLASH TimeLine

this.dispatchEvent(new Event('animationEnd') );

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[Code]...

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