Flash :: Set A Buffer Graphic Using OSMF?

Jun 29, 2011

I'm building a pretty simple player and have a a buffer size set on my MediaPlayer (mediaPlayer.bufferTime = BUFFER_TIME). That's working but I want to show a graphic whenever it starts to buffer. I have an Event Listener on my mediaplayer to show and hide but it doesn't seem to be working properly.[code]...

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[code]....

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I need a feature of allowing buffering the video when it's paused, which I cannot find how to do it directly... I notice that, when I pause the video, the event "NetStream.Buffer.Flush" is triggered. And according to the language reference: "Data has finished streaming, and the remaining buffer will be emptied.", I have to re-buffer it, right? However, also according to the reference, it shouldn't stop buffering:

[Code]....

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UPDATE

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[Code].....

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Actionscript 3 :: Load A ByteArray FLV In OSMF?

Oct 20, 2011

I'm working on a local application ( it's not a website or nothing related ) and I have various FLVs with a very simple encryptation method by now (just like adding 10 at each byte).

I can load/play them using NetStream.appendBytes() after decrypting, but that happens only after I read all video data it's not streamed.

What I really need is to stream those videos from a remote url, and decrypting while receiving data, using a OSMF based player that I already have built. I'm lost on how OSMF deals with FLV, otherwise, I would try to create a plugin or something like. .

find a way to load a local file using OSMF, passing a ByteArray value, instead of a url (below). Or even giving me directions to create a OSMF plugin to solve my problem.

videoElement.resource = "video_url/video.flv";

This is my current code just to play my decoded FLV byte array

private function playBytes(bytes:ByteArray):void
{
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[Code].....

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I have set the buffer time to be 5 seconds and i watch the output of the buffer to see the % of full it is. when the problem occurs the buffer 5 goes from 100 to 0 and then it throws a Buffer fail error (i'm using OVP framework).I have come to the conclusion that it is either a video encoding problem or perhaps there is a firewall issue that blocks the data from getting through.

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ActionScript 3.0 :: Flash NetStream.Buffer.Flush When The Streaming Video Is Paused?

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I notice that, when I pause the video, the event "NetStream.Buffer.Flush" is triggered. And according to the language reference: "Data has finished streaming, and the remaining buffer will be emptied.", I have to re-buffer it, right? However, also according to the reference, it shouldn't stop buffering:

Starting with Flash Player 9.0.115.0, Flash Player no longer clears the buffer when NetStream.pause() is called. This behavior is called "smart pause". Before Flash Player 9.0.115.0, Flash Player waited for the buffer to fill up before resuming playback, which often caused a delay.

I'm using Flash Professional to do the debugging, and the traced version number is: MAC 10,0,22,91, and it appears for both FMS4 and red5.

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ActionScript 3.0 :: Flash Buffer Bar Doesn't Show Up Until Video Is Completely Loaded

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Ok, so I have tried and tried to figure this out. Of course in the test environment everything works beautifully, but when I test my swf on my site, thats when the sh*t hits the fan.

The problem is my buffer bar wont show up until the video is completly loaded. In flash however, it loads across as the video is downloaded, like it's supposed to.

Go to my site to see what I am talking about. The loader bar appears uder the progress bar, exactly like on youtube. www.blankensteincreations.com

Here is the code that controls it.

Code:
mcVideoControls.mcProgressFill.mcFillGrey.width = nsStream.bytesLoaded * 710 / nsStream.bytesTotal;

Of course that is wrapped in a timer funtion which, I add, works fine.

FLA is attatched as well as the code below so you can see how it works in flash.

Here is my full code:

Code:
const BUFFER_TIME:Number = 8;
const DEFAULT_VOLUME:Number = 0.6;
const DISPLAY_TIMER_UPDATE_DELAY:int = 10;

[Code]....

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mediaPlayerSprite = new MediaPlayerSprite();
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CODE in the Child Flash SWF using Flash CS3 add code in The FLASH TimeLine

this.dispatchEvent(new Event('animationEnd') );

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Actionscript 3 :: Using BitmapData.draw() On A Streaming (RTMP) .f4v With OSMF?

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<VideoSampleAccess enabled="true">/</VideoSampleAccess>

Simplified code is as follows:

_videoURL = "my-url-here"
resource = new StreamingURLResource(_videoURL);
videoElement = new VideoElement(resource);
_player.media = videoElement;

[code]....

However, I am getting the following error message:

SecurityError: Error #2135: Security sandbox violation: BitmapData.draw: ...

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