Currently I'm using a rtmp server to streaming a video (m4v format), and now I need to set a cuePoints to call this one.
The problem is,
I'm using a simple video playback with NetStream and NetConnection, till here its okay, the video is streaming correctly, now appears the necessity to show some graphics in middle of the video.
How can I set the cuePoint name? addCuePoint()? The simple video player support it?
However, either I'm declaring my variables at the wrong bit/way or there is another problem, as I have been able to add the child I want to from the display list (sidepoint: is it right to call the display list everything in the library on stage at runtime plus those things you have exported for actionscript usage??!)...but when I want to remove it at the next cuepoint nothing happens. I feel this is a basic principle that is alluding me here.
Code: vid.addEventListener(MetadataEvent.CUE_POINT, cueText); function cueText(e:MetadataEvent): void{
I'm making a small video players in AS3, and I've found that after calling NetStream.pause() or NetStream.togglePause(), no status messages are being fired any more.If I click the "pause" button while the video is buffering, I never get the Buffer.Full message.Here is some code:
_connection = new NetConnection(); _connection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); _connection.connect(null);[code].....
I am working on an app that will take a snapshot of an rtmp stream of an archived video, save it to a file, and ExternalInterface the file name to the hosting page to javascript it up for display.
I actually have all pieces working great. The only time an error is thrown is when I pause the video, seek to somewhere, and then try to take a snapshot. Then there is a runtime error of: SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: mySwf.swf cannot access rtmp://myFlashServer/myApp. No policy files granted access.I've seen post after post of suggestions and have tried them, but without success.
I have the crossdomain.xml and my FlashMediaServer security setup fine (it is actually working, except for this one glitch). It just seems to be the pause-then-seek-then-BitMapData.draw() combination which is creating issues.
Another weird thing: after the error is thrown, if I resume the stream and take a snapshot, it works flawlessly again.
I've encoded an flv with cuepoints. When I play the video, it freezes at the cuepoint. I'm useing as3 on windows 7. I've removed the metaData callback from the code below as the problem occurs with and without the callback.
nc = new NetConnection();nc.connect (null);ns = new NetStream(nc); vid = new Video();vid.attachNetStream(ns);ns.play('names1680.flv');
I have an flv inside an swf. when the flav gets to either 22:00 or a certain frame I need an invisible button to appear ONLY after the cue point where the flv will display a click here graphic and the invisible button will be on top.I was able to add the button to the stage but it is clickable throughout the video, how can I get the button to appear AFTER the cuepoint.
I have added a cuepoint at the end of a movie while converting it into flv file, how do I use the cuepoint to stop the flv and go to the next frame? I am new to all of this, can animate a little, but not hand-coding. This is what I received from a co-worker trying to make something happen with Flash and PHP
"Basically, at the end of the video, display in the Flash something simple like this: [URL] Feel free to format as needed to look good in context. Freeze on that frame so that they can retype that confirmation code in a form. Let's use these two variables: confirm_code (unique 7-digit alphanumeric string) video_control (to turn on video controls for testing, to turn off default) You can output a basic HTML page with hardcoded variables, and from there, I can modify it for use on the dynamic PHP page interfacing with the database."
I'm trying to add a cuepoint to a video using OSMF. I built an OSMF video player, and I'd like to use this instead of the FLVPlayback component, which seems like the only way to add an actionscript cuepoint? Anyhow, I created a cuepoint by writing this:
So I have this bit of code that pulls text from within the "caption" tags in the XML file and displays it in sync with the cue points...it works great.
I have an FLV file that I am loading in with the FLV Playback component. Within this FLV is a cuepoint called "endvis" that I want to trigger an MC's visibility (make it visible).
I have imported a video into Flash CS3 and I want to be able to stop the video on the last frame. If I say false to autoRewind, it goes to a black screen and if I say true to autoRewind, it goes to a white screen. I believe if I use a cuePoint on the last second to STOP then it would work.
I'm working on a more interactive movie. It basically just has effects over the video that go outside of the FLVPlayback's dimensions to seem more "realistic." It seems very basic, but I am unsure where I would begin. Let me tell you the basics: It's offline, I imported the video from my computer and used the "Load external video with the playback component."My FLVPlayback on the stage is called:
fla_movieTrailer It has cuepoints already in the .FLV video. I have one Event one named "blacksmoke." If the video reaches the cuepoint "blacksmoke" I want it to play the MovieClip named fla_blacksmoke. So how do I have it activate fla_blacksmoke?
I hava an application which heavily uses cuepoints for al kinds of navigation and event purposes. To properly handle the cuepoints I use some sorting etc. of the cuepoints when the onMetaData fires. The video is played as a NetStream from a WOWZA rtmp server. In the production it will probably run from FMS. Today I received the final flv from the client which contains about 300 cuepoints of type navigation and event. The file is generated in AE CS4. With this specific file the onMetaData event does not fire at all anymore (or it generates error below), the onCuepoint event does fire as expected.
Testing with playback trhough the flvplayback component generates the folowing error: 1002: Illegal cue point: Unsorted cuePoint found after time: 93.16 There are two cuepoints set at that point in the video (never thought that was possible...). Could the 'duplicate' cuepoint be the reason onMetaData does not fire? Any preferably cross platform, tool that just inserts cuepoints into an FLV instead of rendering the whole thing again? (I don't think FLVmetainjector does).
I have this custom flv player and now I want to add cue points to it, but I don't know how. I've been doing research online. I know that if I use the component flv playback I can use addASCuePoint to add cue points in actionscript, but what about custom flv player?
I have a FLVPlayback component with an FLV. I have it setup so that when the FLV reaches a cuepoint at the end, a button appears to rewind and play the video, and remove the button. This all works fine. My question is if there is a way to remove the button (removeChild) if the user goes back in the video using the seekbar in the FLVPlayback component?
This should be simple but...I have several buttons "Questions" on the main timeline. The answers to these Questions are at specific cuepoints in the flv. This .flv has nav.cuepoints inserted during encoding.Click the button needs to load the flv,then automatically go to the specific cuepoint. Then it needs to run, eventually, to the end of the flv.I dont want the user to have to load the video first then use the cuepoints.I also dont want the video to load at the start, only after one of the questions(buttons) have been clicked.
Will the flv buffer from the cuepoint or does it have to buffer from the start of the video regardless of the cuepoints?
code Im playing with:
import mx.video.FLVPlayback; //play at start var my_flvPb:FLVPlayback;my_flvPb.autoPlay = true;[code].....
I'm having trouble adding a cuepoint listener to a dynamically loaded .flv which targets a dynamically loaded .swf. I'm also adding cuepoints via actionscript.
Basically everything loads okay but I get a compile error in the the function cuePointHandler when referencing mc_slideLoader.
Scene 1, Layer 'Actions', Frame 1, Line 601061: Call to a possibly undefined method gotoAndPlay through a reference with static type flash.display:Loader.
I'm still a rookie with AS3 so I'm thinking the Loader class doesn't have a gotoAndPlay property and some how I have to get it to act like a MovieClip?
Here's the actionscript.
ActionScript Code: // using Flash version CS5 import fl.video.*; import fl.video.FLVPlayback;
I am using NetStream, NetConnection and Video object to play an mp4 file which is hosted over a web server using http.This is an AIR application and the relevant code is pasted below:
var url:String = <some http url>; connect_nc = new NetConnection(); connect_nc.connect(null);
What I have is a video that plays and has nav cuepoints which, when reached, trigger the movie to display a new frame, each frame being a "slide" of bullet points that correspond to what the person in the video is discussing. This all works well, but I the only problem is that if the viewer scrubs the video backwards or forwards the slide doesn't update to display the appropriate slide unless the user plays through the nav cuepoint again. I would like to make it so that when the user scrubs, it will check for the last nav cuepoint and jump to the appropriate movie frame/slide but without taking the video back to the last cuepoint.
I'm pretty new at actionscript 3 but I believe I need to use some combination of onScrubFinish and findNearestCuePoint, but I don't know how to implement this.I should do this? Here's my code so far:
Code: // ************************* // Stop the timeline
In my application I have a video playing from a NetStream. Every second on timer I update a text label with statistics like stream.info.currentBytesPerSecond. The problem occurs when the NetConnection associated with this NetStream closes: the getter for stream.info throws
A NetStatusEvent with info.code of "NetStream.Connect.Closed" is dispatched by NetConnection when a NetStream is closed. This seems kind of weird, shouldn't the NetStream dispatch the event? how do I know which NetStream has been closed if I have more than one running (which I do)? I need to know so I can cleanup the now dead stream.
I'm using Flash 8 (in case you need know what version I'm using).There's three flvs I have assigned a cuepoint, "complete". The goal is to make a graphic visible when "complete" cuepoint is detected, but this function seem doesn't work, any feedback on function?:
Code: var nc:NetConnection = new NetConnection(); nc.connect(null);[code]....
I have a video with 2 embedded cue points (event). The video player uses NetStream and is NOT a FLV Playback component. I can trace them and see both name and time with this:
I'm currently on a project where to build a site with with several video-clips being played and reached from a menu. The video-files will be in FLV-format.I've done some video solutions in flash a few years ago but this time it will be in CS5 (AS3) and I'm not sure which solution that will suite this project best.The video clips must run smooth and I guess we'll need some cuepoints and buffering to make the transitions from the user inputs smooth. I think they need some MovieClips on top the videopart as well for navigation/information.
Should I use the NetStream-way or use the FLVPlayback-way? I got some demo-video-files yesterday and I ran an example using the FLVPlayback-method and it showed up smoothly but is this the way to go?Why would you use either NetStream or FLVPlayback?
I'm trying to figure out how I can add a seekbar to my netstream.I have the duration of the flv through metadata and the current time of the stream, but I can't understand how I should connect them to pass a position to a seek handler. And allso to be able to drag the handler to positions in the stream.
Is it possible to add cue points using as3 and I will not be using FLVPlayback component.
I want my flv or netstream object to call a fucntion after 7 or 16 second or at any specified time during playing. i found addAsCuePoint the only way to do it.
If there is any other way to accomplish this task then i will not be using cue points..
In a Flex NetStatusEvent of type NetGroup.MulticastStream.PublishNotify, you get the String name of the stream in e.info.name
The name is what the publisher specified in the .publish ("") method. But in a NetStatusEvent of type NetStream.Connect.Success, there is no such property. Instead, the whole NetStream object is available through e.info.stream
How the heck to you get something as basic as the name from the NetStream object? e.info.stream.name does not exist. I must be overlooking something very simple.
I'm creating a video chat app using Flash Media Server 4 and Flex, using RTMFP for peer-to-peer.No matter what I try, I cannot mute a user's NetStream. I tried receiveAudio(false) and that does not work. I tried capturing the stream SoundTransform and setting the volume of that to 0, that does not work.I tried setting the mx VideoDisplay volume to 0 and that does not work.I can set the alpha of the VideoDisplay, so its really strange that I cannot set the volume.BTW, I am not trying to mute the mic of the user who launched the app, that I can do. I'm trying to mute one of the other users stream in the Flex app, that way the app makes it possible to not hear people who are perhaps being offensive.
The code above is my standard preloader for swf, I use it since long time and its all working, I managed above the script another one that load the flv?s that I use in the array. The two are working but my need is that the container only start to play the module after all the flv?s have been loaded to the cache.
One thing to note is that in the second script the array is playing the flv?s when should be only load, I?ve try to give a ns.pause(); but if I do that the array dont get to the end of it.