ActionScript 3.0 :: Stopping Playback After Invoking A GotoAndPlay();
Aug 11, 2010
I've attached a project that I'm working on, but this is a couple versions old as it's the only one small enough to upload. While I've not yet completed everything, I'll try to talk through what I'm trying to do. I've included actionscript on (a couple of) the home/aboutme/etc. buttons so that when clicked, it calls a gotoAndPlay instance on the label layer, and I'll eventually add this same code to all five of the buttons. What I'd like to do is have the animation that's being called simply play and then stop rather than just continue on through the rest of the timeline -- for example, clicking on the home button plays from the frame where I want it to start, but then it continues on through the rest of the timeline.
I'm not having much luck with doing a mc.stop(); -- so would adding a this.stop(); to the actions layer at the various spaces where I want to stop playback meet my needs of (1) stopping the various actions the buttons have called, while (2) still allowing for button clicks to resume navigation and playback throughout the various animations?
I've encoded an flv with cuepoints. When I play the video, it freezes at the cuepoint. I'm useing as3 on windows 7. I've removed the metaData callback from the code below as the problem occurs with and without the callback.
nc = new NetConnection();nc.connect (null);ns = new NetStream(nc); vid = new Video();vid.attachNetStream(ns);ns.play('names1680.flv');
I'm sure this has been addressed before, but I'm going a bit crazy here. I have a button that I want to go to a frame labeled "start" but in Internet Explorer it snaps back to the button's frame. I don't know what's going on. I've done this a hundred times before and it's worked. Is it because I'm in Flash CS4 saving as Flash CS3 - in Actionscript 2?
I have a frame where I have added an flv playback component to play a flv file. Everything plays fine, but when I test the file and navagate away from the frame that the playback component is on, the video continues playing.
Is there any way to get the video to stop when the user navigates away from the frame? I'm sure this could be done if I add the video using AS 3.0 (that is what the navigation of the site is coded with).
I have an intermittant problem with FLV playback. I am using FMS 3.0.1r123 and FLVPlayback component to play RTMP streams that have been recorded using a webcam via RTMP. Maybe 1 in 10 recordings will not play back the last couple of seconds of the movie. A day or two later they are fine and play completely! I have made some tests;
1. Using Video object instead makes no difference (it seems the Event.COMPLETE message arrives early)
2. Using HTTP playback fixes the problem (but I want to try and keep the RTMP playback if possible though but I guess this is one way out)
3. The duration before the movies plays back properly seems to vary but is always at least 24 hours later (is that weird or what?)
4. Seeking past the 'end' will play the last couple of seconds.
5. The metadata duration reported at the start is correct (but how can you force FLVPlayback to use this length?)
For some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;
In Flex ActionScript, a new object can be instantiated via the parameterless constructor with or without (). Example: var array:ArrayCollection = new ArrayCollection()
var array:ArrayCollection = new ArrayCollection
Is there a difference between the two? Is one preferred over the other?
I have moviclip called "b1" which I am using as a button. This b1 is in the shape of switch and when I am clicking on it it turn right and when I'm clicking again the switch is turning left to the primary position. this action is explained by AS code:[code]And only thing which I do is that I have to modernize this AS code for my own requirement. My problem is that I don't have any idea to connect those two codes. My scene ( my menu bar which I was talking about) looks like that: URL...and please click one of the buttons to see what i am talking about.
I am trying to create a two dimensional array in AS2. It should have two values like name and roll no. and stored in such a manner that they can be traced out and also the corresponding values should be together.
friend and I are working on this Flash application that retrieves data from a IBM DB2 database and displays it. We read somewhere that Flash can't connect directly to a database, thus some middleware is required. So we are using JSP or servlets for our middleware. The problemIn our best (but limited haha) knowledge, we understand that we need to first declare an XML object, and then use a Load method to invoke a servlet that accesses the database and fills the XML object with records of the database. Finally it'll return the filled object back to Flash. Are we correct in this sense?Er, the problem is, we have no idea on how the servlet code works. We can successfully connect to the DB2 database and retrieve records, thoughBtw, we did try loading a XML file into a XML object. However, it's wierd. This is our XML file:
I've not touched AS2 since AS3 appeared, but circumstances brought me back to using AS2,Is there way to invoke the functions/methods in a loaded movieclip? I know you can do that in AS3 by invoking the Loader object's content's function, but I haven't been able to do that successfully in AS2. I'm currently using the AS2 MovieClipLoader object, like so (snippet):[code]as set up, I intended the target movieclip's function 'invokeInternal Function' to run, but it doesn't seem to be doing it although the SWF itself loads successfully.
I've got a movie that i'm calling a webservice from. When I run the movie in flash it downloads the service stub and makes the SOAPCall and loads the data as you would expect. But when i upload it to a site it loads the service stub makes the SOAPCall but "Received SOAP response from network" is not called.
About the files: I load the movie in an html file using UFO. There are some external interface calls before the webservice is called but these definatley return what is required for the webservice to run because the stub does not get downloaded if they don't return anything.[code]...
I invoke the Flex mxmlc compiler from a Java application. After adding the Xerces parser to the project classpath I get the error below.
java.lang.IllegalAccessError: class org.apache.xerces.util.XMLAttributesMMImpl$AttributeMMImpl cannot access its superclass org.apache.xerces.util.XMLAttributesImpl$Attribute at java.lang.ClassLoader.defineClass1(Native Method)[code]...........
I have a flash movie that starts with an intro video, once the video has played a menu will appear, but I can't get the action script to go to another frame / scene / movie clip once the flv file has stopped playing
I have a movie with a video and when I exit fullscreen mode (pressing ESC) I want to execute a function. I mean, exit fullscreen and execute my function at the same time when pressing 'ESC'.I tried to add a listener but it doesnt work.[code]When I go fullscreen, I press ESC and flash exits fullscreen, but myFunction() doesnt load. If I press ESC a second time myFunction() works.Is the ESC key blocked in fullscreen mode?
Code: for (var e:int = 0; e < coo.length; e++) { coo[e].addEventListener(MouseEvent.ROLL_OVER, evidenzia); coo[e].addEventListener(MouseEvent.CLICK, evidenzia_fisso);[code]....
i'm recalling this cycle in a lot of functions so it's kinda boring and confusing repeating it every time.i tried assigning a variable to the elements:
Code: var coo_att:MovieClip = MovieClip (coo[e]); but it doesn't work properly.
I have no trouble invoking a Class using the code on the main timeline shown below; var testClass:MyClass = new MyClass(); //code on maintimeline invoke Class. However, if I were to remove this code and just use the Flash Class Input Field and insert; MyClass //the name of the Class. I get throwback errors:
1 - Call to possible addFrame Script?
2 - MyClass must subclass flash.display.MovieClip etc
I've tried variations of adding and removing the flsh.display.MovieClip Class
I'm working with a third party swf that I cannot change and am charged with making it work in a local environment, loaded within a container application I have built. The SWF was published for accessing the network sandbox, so whenever it invokes the ExternalInterface in a local html container, it throws a security sandbox error and kills execution. The ExternalInterface calls are all non-critical (logging) so if I can block them somehow, then I won't have a problem any more.
i am trying to activate a function within a class on a mouse rollover -this is AS2 in CS3 and i have the following in my Class.as:
[Code]....
the global.pane_array is specified in my FLA Obviously i would like to see the trace from the array, but nada.... if i put the movePanes() outside the rollover event, it works fine... however this does not achieve my goals
also if i declare the function as a global function from within my FLA, and then call it on the rollover e.g. _global.movePanes() - it works!
I want it to while still easing into place like the iphone does. For example my stage is 550px. The drag and throw MC is 1650. That's 550x3. If the first image is showing starting at x axis 0 and you drag to the left it will ease into place stopping and showing the second image stopping the image at x axis 0. And the same thing scrolling to the next one and scrolling back. So the code is below and I've attached the movie that I'm working on.
i got this scene, with this specific bgm , individual frame layer. and the sounds at another layer. what i want is to stop the sound without stopping the bgm . (yes, i know the above code wouldn't work as it stops all sounds)
I am trying to randomize the positions of MovieClips in a Vector. to be added to the main stage's display list. I have this function that generates the MovieClips with their properties:
private function initMovieClips():Vector.<MovieClip> { var initVec:Vector.<MovieClip> = new Vector.<MovieClip>();
I've got to invoke a RPC service, and all the parameters sent are String. It works quite well when the data is relatively small, but when one of the string grows to the size about 10 or over hundred KB, immediately after the service is invoked, it goes to the error handler:
[FaultEvent fault=[RPC Fault faultString="Error #2006: The supplied index is out of bounds." faultCode="InvokeFailed" faultDetail="null"] messageId="85CF2FB3-E79D-779F-87F9-B04520318D3A" type="fault" bubbles=false cancelable=true eventPhase=2]
I am making a character walk. This code will make him wobble to the right and when thats done it will trigger him to wobble to the left and then call the function again to continue the loop.I can get the loop to work fine by calling the function but how do I STOP the function? Also I want to call it later on. Is there a way to start and stop a function?
I have a component called a TableDataViewer that contains the following pieces of data and their associated set functions:[code]This component is nested in another component as follows:[code]Looking at the trace in the logs, the call to set table is coming before the call to set dataSetLoader. Which is a real shame because set table() needs dataSetLoader to already be set in order to call its load() function.So my question is, is there a way to enforce an order on the calls to the set functions when declaring a component?
I would like to be able to call a public method of DocumentClass from GameClass. I don't know how to do that, I tried instantiating an object of DocumentClass within GameClass which simply throws me into an endless loop and after a short while application crashes.
It doesn't work, although one could think it would. You can probably guess what I'm after - I want to invoke getInput at various places and specify which function it's gonna call. If I use getInput(_root.buttonA, actionA) it should invoke a local function by the name of actionA, not actionPress.
I am currently creating a project in flash. Basically I have nearly a hundred frames. I want my next button to play scene 90 to 100 and then play 60-80 after the previous one has finished. I have already put action script in the top layer to make sure it will stop at 100 and stop at 80 but i cant get them to play after each other. I haven't a clue of what function to use only go to and play but then they would play at the same time right?
How can I get a movie clip to play when pressing the right arrow key? The movie clip is called helicopter and it has stop(); on its first frame (with an animation following).
Here is the loop that tells the arrow keys what to do when pressed:
public function loop(e:Event) : void { vy += gravity; y += vy;