Gotoandplay Getting Complicated?
Mar 9, 2010basically i'm trying to get something like this;
Code:
on (release) {
gotoAndPlay(1-30);
[code]....
basically i'm trying to get something like this;
Code:
on (release) {
gotoAndPlay(1-30);
[code]....
how can i make a store for a game where poeple can buy coins?can you guys give a step by step tutorial becouse i dont know nothing aBout MySQL servers.If you have a good book i could read to learn servers please give me the name.
View 2 RepliesI've have flash cs3 installed on my computer at home and flash mx 2004 installed on my school pc. I like to take my projects home with me to work on, the only problem is when I take the fla back to school they won't work on mx. I cant update the school's flash since I dont have admin privileges to install programs and I can't make an mx fla at home.
My question is: Would it be possible to copy the entire 300mb flash cs3 onto a 8gb flash drive and run it on the school's computer or is it even possible to run a program that large and complicated from a flash drive?
How can I accomplish complicated loading and unloading mechanism? for example section number one is divided into the blocks. so when you hit the menu button, section is loading by parts...left part, after that center part and then right. when you press next menu button, first of all this section is unloading... center part, then right part, then left part and after that section number two begin to load in a different manner. so question is how can i control that? for loading and unloading i have got functions load_main() unload_main() load_contacts() unload_contacts()
View 5 RepliesI am wondering why the AS3 movieClip target path are soo complicated? I'm loading a simple external swf that contain a movieClip that I want to play with. But I can't find the proper syntaxe to call this movieClip..
var swfLoader:Loader = new Loader();
holderSWF.addChild(swfLoader);
var externalSWF:URLRequest=new URLRequest("externalFile.swf");
swfLoader.contentLoaderInfo.addEventListener(Event .COMPLETE, loadProdComplete);
swfLoader.load(externalSWF);
[Code]...
All the tutorials and tips I have seen around about AS2 and XML are based on very simple XML sintax done in purpose for flash, but when the XMl is a little complicated things doesn't work for me... I have an XML that looks something like:
[Code]....
I've been doing Flash for couple of months and I love it. I can easily use a rectangle tool to draw a rectangle and do shape/motion tweening within seconds.
Lots of people are talking about HTML5 vs Flash nowadays and I took a look on HTML5 Canvas today. To my surprised, I see whole bunch of "code". It's so complicated, they need to make a lot of calls (fill, stroke, moveto, closepath etc...) to make a simple shape. And even dozens lines of code mixing with javascript to do a simple movement???
Am I missing something? It'll make animation 10x more complicated with HTML5 Canvas than Flash.
For some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;
[Code]...
I am currently creating a project in flash. Basically I have nearly a hundred frames. I want my next button to play scene 90 to 100 and then play 60-80 after the previous one has finished. I have already put action script in the top layer to make sure it will stop at 100 and stop at 80 but i cant get them to play after each other. I haven't a clue of what function to use only go to and play but then they would play at the same time right?
View 2 RepliesHow can I get a movie clip to play when pressing the right arrow key? The movie clip is called helicopter and it has stop(); on its first frame (with an animation following).
Here is the loop that tells the arrow keys what to do when pressed:
public function loop(e:Event) : void
{
vy += gravity;
y += vy;
[Code]....
hen you click on a button within my swf it loads an external swf into an MC that sits on top of the 1st swf, which continues to play underneath.Within swf2 I have lots of pages that you can navigate to, which works fine on its own, but not when I try to play it through swf1.When I click on any of the navigation buttons they don't work.I've tried making an MC within swf2, putting all the pages in there and on the navigation buttons doing:
on(release){
_root.swf2MC.gotoAndPlay("frame");
}
[code]....
I am trying to perform a simple jump on a button with this basic code,
on(release) {
gotoAndPlay("ToMain");
}
This works most of the time. Other times it simply skips the jump and continues on. This jump is aimed to skip over an intro (so heavy image transitions with music and commentaries added). I am guessing the intense cpu processing is the cause of the skip. Is there a sure way of performing this jump?
On the same frame, I have two buttons - one with alpha transparency above an image, and one regular one. Both have the " on (release) { gotoAndPlay (2) ; }" code. The transparent one doesn't work, but the other one does.
View 2 Repliesim using as3 to make buttons, and basically when you click on something, all other tabs close, i can not get this to work....
invisible.addEventListener(MouseEvent.CLICK, fn_tab3_1); // invisible is the invisible button, mouse move in this area triggering this event//
function fn_tab3_1(event:MouseEvent){
[code]....
I've got a movie clip and at the final frame of the clip, I have an action to make it go back but to a frame label and I've tried a number of different versions of the GotoAndPlay action and none work. They're all being ignored and I don't get it. Here's what I've tried:
this.gotoAndPlay("32");
this.gotoAndPlay("start");
gotoAndPlay(32);
gotoAndPlay("start");
I'm having problems with my animation getting cut of by my navigateToURL code. What is supposed to happen is,If you click on "buttonBtn" it triggers a animation. At the end of the animation it is supposed to stop and bring up a url. I've used gotoAndPlay ("frm") and navigateToUrl. Each time I test it in the browser the animation will begin, but the url comes up before the animation is finished. How do I allow the animation to play all the way through and then retrieve the url?
stop();
//SimpleButton ButtonBtn;
function handleClick( pEvent:MouseEvent):void
{
[code]....
I have a preloader that loads an external .swf. Problem is, it doesn't show the .swf until it is 100% loaded. But, the external .swf starts to play before it reaches 100%. I placed a stop function in the external .swf so now, after it loads 100% it is still on the first frame. How do I get it to automatically goToAndPlay the second frame?
Also, when the external .swf reaches the end, it needs to loop back. I am guessing that I will have the same problem after it reaches the end, loops back to first frame and stops again.
I've got a simple button that when clicked needs to go to a particular frame and stop when it hits the stop(); however when I test it I get a type error #1009 Cannot access a property or method of a null object reference. at PostCard_fla::MainTimeline/frame25()
I need to be able to tell it what frames to go to manually so the user can jump around the time line using short animated transitions between pages (set up like a web page) in AC2.0 this was easy, but its different in AC3 and I'm not quite sure what I'm doing wrong.
This is my code:
stop();
btn_flip.addEventListener(MouseEvent.CLICK, buttonClick);
function buttonClick(event:MouseEvent):void{
gotoAndPlay(28);
};
On my first frame, I have: 6 buttons (p1 through p6). A holder mc_holder, which holds mc_pages, {a movie clip that shows 6 pages (each their own movie clip, page1 though page6) tweened across the screen, made to look as if the pages are being "flipped" through).
The following code:
Code:stop();
var _holder = mc_holder.mc_pages;
var picked;p1.goal = 1;
p1.onRelease = goPage;
p2.goal = 10;
[Code] .....
The problem is, as soon as the movie loads, ALL these animations begin to play. I am looking for a solution so that the animations will not play until the page is viewed. I am thinking I can put a stop on the first frame of each page, and a frame label ("go") on the second frame. Can I add this (my knowledge is limited but say... gotoAndPlay (go")) to the code shown above? I have tried messing around with it but have not yet had any results.
I'm trying to make it so that when a movieclip (box) touches another movieclip (exit), it goes to frame 2.I've made it so that (box) moves with the arrow keys and doesn't go pat the barriers (boulders) using this:
x.onEnterFrame = function()
if (Key.isDown(Key.RIGHT)) {box._x += 5;}
if (Key.isDown(Key.LEFT)) {box._x -= 5;}
[code]....
I'm having trouble getting a game to go to the end scene after a collison with a barrier.
Code:
function dead() {
clearInterval(ants); //stop spawning
[code].....
I am trying to go about a "smarter" way of setting up multi paged full flash sites. This has got to be something very simple that i can't seem to put my finger on.
I'm trying to create a variable called 'currentScen' that i can declare off the start and change depending on what page the viewer goes to in the site.
I could put a bunch of 'if' statements saying that 'if the current page is this page then do this, if it's this page do this' etc. for each individual page but i thought there must be an easier way.
I am trying to get the following to work:
Code:
// declaring what the starting page is
var currentScen:String = "welcomeMovie";
//function fading in called page with animation used on the 'over' frame label
function animateOn(page:String) {
[Code].....
I have a movieclip with labels "normal" and "mouseover" . I am using the following code :
var thisButton:MovieClip = this.getChildByName(e.currentTarget.name) as MovieClip;
thisButton.gotoAndPlay("mouseOver");
On debugging "thisButton" does goto mouseover and the frame changes. But visually there is no change and the animation is not played.
I'm trying to gotoAndPlay using AS3 in a certain frame inside a symbol, my target frame is inside another symbol which is "Carrera" (class name). Both symbols where placed on the scene by dragging from the library.
I've tried with:
MovieClip(carrera).gotoAndPlay(1);
Error Output:
TypeError: Error #1034: Type Coercion failed: cannot convert carrera$ to flash.display.MovieClip.
at fondoUcreativa/frame500()
Also tried with:
carrera.gotoAndPlay(1);
Compiler Error:Symbol 'fondo Ucreativa', Layer 'Layer 2', Frame 500, Line 4 1061: Call to a possibly undefined method gotoAndPlay through a reference with static type Class.
Is there any way to disable the gotoAndPlay? I currently have a drop target and when I drop a movie clip on the target it runs the gotoAndPlay, but when I drop the movie clip on the target again it runs the gotoAndPlay. I don't want this to happen.How would I get the gotoAndPlay to run once, so that when i drop on the target again nothing happens.
View 3 RepliesMaybe someone in this forum can give me some help. Here is what I'm trying to do... I have page that when you click any of the buttons, it triggers the same animation. Now, depending on which button you click, it will take you to a different url. My problem is, with the code I have, the animation gets cut off before it's finished and goes straight to the url. I know I need some type of listener or something to watch for the end of the animation before going to the url. I can't seem to figure out what that code is or where it needs to go. Also, my animation is not in a movie clip. It's all in Scene 1. I've got the following script in the first frame of the actions layer. I'm only about three weeks into self-teaching AS3, so tell me like a third grader what is up.[code]
View 1 RepliesThis is what I want to do:
- Pass a variable to a SWF. It can be 1, 2 or undefined.
- Read the variable and jump to a frame in the movie depending on the value.
[code]I know flash reads the "URLvariable": I checked it by displaying in a text field... but the gotoAndPlay sentences doesn't work! Instead of it, Flash continues playing the timeline.
I've got all the major peices of my project but I need a steering wheel! I'm not sure how to enable the functionality of the app. Let me try to explain: I have 2 working getTimer timers in 2 class files. One is a 15 minute countdown timer. The other is a timer to call animations, but (here's the problem)i have 4 different sets of animations to call based on the users button selection. They are added to the stage with
ActionScript Code:
var countdown:CountDown = new CountDown(time_txt);//where time_txt is a TextField on the stage
addChild(countdown);
var Alerts:sniperAlerts = new sniperAlerts();
addChild(Alerts);
They kinda have to be called to the stage in this manner because I have some buttons that alter the time on the fly based on the Alerts and countdown var. I tried having 4 different alert files, but you can't declare them all as the Alerts var if you use different frames. In addition you can't repeatedly call the countdown timer as the same var because of namespace. I wish I knew how to make menu_mc to pass an argument to the stage that selects which animation set the alerts timer will process. Here's the alert timer with 1 set of animations to call:
[Code]...
I'm tyring to do something a little complicated and I was hoping for some expertise I'm using a timer which triggers a gotoAndPlay after 5 secs. It works fine but I am now trying to work out if it is possible that if I press a button I would be able to stall the timer. i.e the goToAndPlay only happens after 5 sec otherwise the it is prevented and the the timer goes back to zero.
I know its a bit difficult to describe but I have attatched the .fla to help you see what I mean.
In terms of the code I'm using:
[Code]...
I'm getting data from a database and I put this data in an array that looks like this:
me, you, he, she
Now I want this data to be put in an dynamic text field like this
me
you
he
she
and they all have the option to click on it and do things like this
for me:
Code:
on (release){
gotoAndPlay (20);
}[code]....