ActionScript 3.0 :: GoToAndPlay After Loading A SWF?

Apr 21, 2009

I have a preloader that loads an external .swf. Problem is, it doesn't show the .swf until it is 100% loaded. But, the external .swf starts to play before it reaches 100%. I placed a stop function in the external .swf so now, after it loads 100% it is still on the first frame. How do I get it to automatically goToAndPlay the second frame?
 
Also, when the external .swf reaches the end, it needs to loop back. I am guessing that I will have the same problem after it reaches the end, loops back to first frame and stops again.

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I'm preloading an image into a flash movie using this code:
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Apr 5, 2011

how to code a simple load sequence scene. This is how I had it set up in AS2 -I've got two scenes, "Scene 1" and "Scene 2". I've got a 10 frame shape tween in Scene 1. On the 9th frame, I assigned actionscript that will check to see if frame 40 of Scene 2 is loaded, and if it is, gotoAndPlay Scene 2, Frame 1. Then have action in frame 10 of Scene 1 that says to gotoAndPlay scene 1 frame 1 of the current scene. This way scene 1 loops until frame 40 of scene 2 is loaded, at that point, scene 2 frame 1 plays. 

How could I set this up in AS3? Here is what I tried - I've got two scenes, "Scene 1" and "Scene 2". I've got a MC that is a simple shape tween that loops in the "Scene 1". I'm trying to assign codein "Scene 1" that will check to see if frame 40 of Scene 2 is loaded. If it is, gotoAndplay Scene 2 frame 1. If frame 40 of Scene 2 is not loaded, continure to loop the MC unitil it is. Here is the code I've got for the MC in the "Scene 1"

[Code]....

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basically i'm trying to get something like this;

Code:
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[code]....

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I am currently creating a project in flash. Basically I have nearly a hundred frames. I want my next button to play scene 90 to 100 and then play 60-80 after the previous one has finished. I have already put action script in the top layer to make sure it will stop at 100 and stop at 80 but i cant get them to play after each other. I haven't a clue of what function to use only go to and play but then they would play at the same time right?

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How can I get a movie clip to play when pressing the right arrow key? The movie clip is called helicopter and it has stop(); on its first frame (with an animation following).

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public function loop(e:Event) : void
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Oct 22, 2009

hen you click on a button within my swf it loads an external swf into an MC that sits on top of the 1st swf, which continues to play underneath.Within swf2 I have lots of pages that you can navigate to, which works fine on its own, but not when I try to play it through swf1.When I click on any of the navigation buttons they don't work.I've tried making an MC within swf2, putting all the pages in there and on the navigation buttons doing:

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[code]....

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I am trying to perform a simple jump on a button with this basic code,

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This works most of the time. Other times it simply skips the jump and continues on. This jump is aimed to skip over an intro (so heavy image transitions with music and commentaries added). I am guessing the intense cpu processing is the cause of the skip. Is there a sure way of performing this jump?

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On the same frame, I have two buttons - one with alpha transparency above an image, and one regular one. Both have the " on (release) { gotoAndPlay (2) ; }" code. The transparent one doesn't work, but the other one does.

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ActionScript 3.0 :: How To GotoAndPlay Another Movieclip

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im using as3 to make buttons, and basically when you click on something, all other tabs close, i can not get this to work....

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[code]....

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ActionScript 2.0 :: GotoAndPlay Action In MC Being Ignored?

Feb 4, 2010

I've got a movie clip and at the final frame of the clip, I have an action to make it go back but to a frame label and I've tried a number of different versions of the GotoAndPlay action and none work. They're all being ignored and I don't get it. Here's what I've tried:

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ActionScript 3.0 :: Using GotoAndPlay Then NavigateToURL?

Feb 14, 2009

I'm having problems with my animation getting cut of by my navigateToURL code. What is supposed to happen is,If you click on "buttonBtn" it triggers a animation. At the end of the animation it is supposed to stop and bring up a url. I've used gotoAndPlay ("frm") and navigateToUrl. Each time I test it in the browser the animation will begin, but the url comes up before the animation is finished. How do I allow the animation to play all the way through and then retrieve the url?

stop();
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[code]....

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GotoAndPlay(frame#); Not Working?

Sep 28, 2009

I've got a simple button that when clicked needs to go to a particular frame and stop when it hits the stop(); however when I test it I get a type error #1009 Cannot access a property or method of a null object reference. at PostCard_fla::MainTimeline/frame25()

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ActionScript 1/2 :: Where To Put GotoAndPlay Within Function

Jul 5, 2010

On my first frame, I have: 6 buttons (p1 through p6). A holder mc_holder, which holds mc_pages, {a movie clip that shows 6 pages (each their own movie clip, page1 though page6) tweened across the screen, made to look as if the pages are being "flipped" through).

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Code:stop();
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[Code] .....

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ActionScript 1/2 :: GotoAndplay On HitTest?

Sep 8, 2010

I'm trying to make it so that when a movieclip (box) touches another movieclip (exit), it goes to frame 2.I've made it so that (box) moves with the arrow keys and doesn't go pat the barriers (boulders) using this:

x.onEnterFrame = function()
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[code]....

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GotoAndPlay Not Working In Function?

Sep 9, 2010

I'm having trouble getting a game to go to the end scene after a collison with a barrier.

Code:
function dead() {
clearInterval(ants); //stop spawning

[code].....

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Apr 8, 2009

I am trying to go about a "smarter" way of setting up multi paged full flash sites. This has got to be something very simple that i can't seem to put my finger on.

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Flash :: GotoAndPlay Not Working?

Mar 2, 2011

I have a movieclip with labels "normal" and "mouseover" . I am using the following code :

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Actionscript 3 :: GotoAndPlay Not Working?

Nov 25, 2011

I'm trying to gotoAndPlay using AS3 in a certain frame inside a symbol, my target frame is inside another symbol which is "Carrera" (class name). Both symbols where placed on the scene by dragging from the library.

I've tried with:

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TypeError: Error #1034: Type Coercion failed: cannot convert carrera$ to flash.display.MovieClip.
at fondoUcreativa/frame500()

Also tried with:

carrera.gotoAndPlay(1);

Compiler Error:Symbol 'fondo Ucreativa', Layer 'Layer 2', Frame 500, Line 4 1061: Call to a possibly undefined method gotoAndPlay through a reference with static type Class.

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ActionScript 2.0 :: How To Disable The GotoAndPlay

Feb 3, 2009

Is there any way to disable the gotoAndPlay? I currently have a drop target and when I drop a movie clip on the target it runs the gotoAndPlay, but when I drop the movie clip on the target again it runs the gotoAndPlay. I don't want this to happen.How would I get the gotoAndPlay to run once, so that when i drop on the target again nothing happens.

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ActionScript 3.0 :: GotoAndPlay Then NavigateToUrl

Feb 15, 2009

Maybe someone in this forum can give me some help. Here is what I'm trying to do... I have page that when you click any of the buttons, it triggers the same animation. Now, depending on which button you click, it will take you to a different url. My problem is, with the code I have, the animation gets cut off before it's finished and goes straight to the url. I know I need some type of listener or something to watch for the end of the animation before going to the url. I can't seem to figure out what that code is or where it needs to go. Also, my animation is not in a movie clip. It's all in Scene 1. I've got the following script in the first frame of the actions layer. I'm only about three weeks into self-teaching AS3, so tell me like a third grader what is up.[code]

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ActionScript 2.0 :: URL Variables And GotoAndPlay

Jul 17, 2009

This is what I want to do:

- Pass a variable to a SWF. It can be 1, 2 or undefined.

- Read the variable and jump to a frame in the movie depending on the value.

[code]I know flash reads the "URLvariable": I checked it by displaying in a text field... but the gotoAndPlay sentences doesn't work! Instead of it, Flash continues playing the timeline.

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ActionScript 3.0 :: GotoAndPlay With An Argument

Jul 30, 2011

I've got all the major peices of my project but I need a steering wheel! I'm not sure how to enable the functionality of the app. Let me try to explain: I have 2 working getTimer timers in 2 class files. One is a 15 minute countdown timer. The other is a timer to call animations, but (here's the problem)i have 4 different sets of animations to call based on the users button selection. They are added to the stage with

ActionScript Code:
var countdown:CountDown = new CountDown(time_txt);//where time_txt is a TextField on the stage
addChild(countdown);
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[Code]...

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ActionScript 2.0 :: Which Triggers A GotoAndPlay After 5 Second?

May 8, 2004

I'm tyring to do something a little complicated and I was hoping for some expertise I'm using a timer which triggers a gotoAndPlay after 5 secs. It works fine but I am now trying to work out if it is possible that if I press a button I would be able to stall the timer. i.e the goToAndPlay only happens after 5 sec otherwise the it is prevented and the the timer goes back to zero.

I know its a bit difficult to describe but I have attatched the .fla to help you see what I mean.

In terms of the code I'm using:

[Code]...

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ActionScript 2.0 :: On(release) GotoAndPlay?

Jun 8, 2004

I'm getting data from a database and I put this data in an array that looks like this:

me, you, he, she

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me
you
he
she

and they all have the option to click on it and do things like this
for me:

Code:
on (release){
gotoAndPlay (20);
}[code]....

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ActionScript 2.0 :: Using Variable In GotoAndPlay?

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Im working on a flash menu right now and I wan to create a dynamic gotoAndPlay. but I need to insert a variable into the target path right now here is what Im doing.

Code:
MyVar="FirstMC";
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and right now Flash doesn know what to do with it... I would like to make this variable global also which is nothing more than throwing the _global command before my variable right?

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IDE :: GotoAndPlay The Main Timeline?

Dec 6, 2005

I have a main navigation bar on my main stage that is constant through out. I have converted the bar to a movie clip. How do i then tell the movie clip to look at the main stage, not inside the mc, when a button/mouse event is clicked. This is what i have.

stop();
name_btn.addEventListener(MouseEvent.CLICK, enterMovie);
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[code].....

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ActionScript 2.0 :: How To Preload & GoToAndPlay

Feb 27, 2006

I am trying to get my preloader to go to the next scene in my flash movie. I know if it was all in one scene it would be

if (bytes_loaded == bytes_total) {
_root.gotoAndPlay(3);
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ActionScript 2.0 :: GotoAndPlay Is Not Working

Sep 17, 2006

loaded = int(_root.getBytesLoaded()/_root.getBytesTotal()*100);
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gotoAndPlay(6);
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gotoAndPlay(2);
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My gotoAndPlay is working like gotoAndStop(); It will redirect to the frame but not continue the play.

I have no Stop(); funtions on the frames to cause this.

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