ActionScript 2.0 :: GotoAndPlay Action In MC Being Ignored?
Feb 4, 2010
I've got a movie clip and at the final frame of the clip, I have an action to make it go back but to a frame label and I've tried a number of different versions of the GotoAndPlay action and none work. They're all being ignored and I don't get it. Here's what I've tried:
this.gotoAndPlay("32");
this.gotoAndPlay("start");
gotoAndPlay(32);
gotoAndPlay("start");
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May 8, 2009
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) {
this._parent.gotoAndPlay("98");
}
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) {
this._parent.gotoAndPlay("98");
STOP ON FRAME 108 INTEGRATED HERE
}
Everything I have attempted is not working.
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Nov 12, 2010
I have an main.swf that loads home.swf on the stage. In home there are mc's that when clicked take you to different frames inside home.swf I need to have a gotoAndPlay eventlistener off a button which would take the user back to frame one of home.the home .swf has 6 frames with different clips in each frame on one layer, text for the back to first frame on another layer, an invisible btn and an actions on two separate layers
first question :
the individual frames are 7-8-9 the gotoAndPlay action is on frame 7 ONLY the button only works when in frame 7 if 8-9 are not individual blanks why doesn't the button work when in frames 8 and 9?In other words can't I use an action that triggers a function assigned to a button that spans across more than one frame?if the button spans across 7 - 8 - 9 and the action frame is on 7 how can I get this to work?
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Jun 1, 2006
how do you make a button use the gotoandplay action to go to another scene? Its scene 420 i need to get to
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Feb 4, 2010
I have multiple frames with stop-points and labels on my timeline and an action where if the user holds down the button for >1 sec it will go to one frame, if <1 sec it will "gotoAndPlay" a warning animation. after that animation plays i want them to be sent back to the initial frame that they were previously in.
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Aug 8, 2010
I'm trying to play around with a flash scene which would only progress from area to area if there is any motion being detected by the webcam.
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Jun 16, 2011
The gotoAndPlay option isn't kicking in here. The object "sam_MC" proceeds along the specified root. But when the if statement containing gotoAndPlay becomes true, sam_MC simply stops moving and no other action is taken. When sam_MC's x coordinate becomes less or greater than a specified amount, I want the flash movie to restart. My code is located on the first frame of a layer I have named "actions." Here it is.
[CODE]....
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Nov 9, 2007
For some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;
[Code]...
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Oct 2, 2006
Code:
_root.navigationMC.onPress = function() {
startPreload("blue.swf");
}
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
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May 23, 2009
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0)
Insert -> New Symbol
Name - test
Type - button
Export for ActionScript
Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code:
on(release) {
trace("trace");
}
I click on the button and it animates but no action event in the trace?
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Nov 4, 2010
How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.
[Code]...
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May 2, 2003
i want to do this:
on (release) {
_root.nextMovie = "externalmovie.swf";
_root.cover.gotoAndPlay("close");
[code].....
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Jan 27, 2011
I am using code from a tutorial that I downloaded to get an Home.swf to preload in my "index" page.the problem is that a part of the code reads
movie1_btn.onPress=function(){
startPreload ("Home.swf");
}
which means that I have to create a button to get the .swf file to load, how do I edit this code so that the action begins on it's own at that frame?
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Dec 18, 2009
Can somebody change this code from action script 1 to a action script 2 because it doesn't work on new flash 8
[Code]...
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May 26, 2010
I couldn't come up with a good title for this question but basically the problem is this - I've got a series of thumbnails and clicking on a thumbnail loads a larger picture into a holder movieclip on the main stage. However, if you click another thumbnail while the first picture is still loading, then both pictures load and it goes on from there. How can I make my code so that clicking a new thumbnail cancels any actions from previous clicks?
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Nov 15, 2011
Code is
import mx.events.EventDispatcher;
import Proxy;
Following is the class definition.
class XMLLoad extends EventDispatcher{
public var XML_NODE_TYPE_TEXT = 3;
public var XML_NODE_TYPE_ELEMENT = 1;[code]....
These are the functions. in the class.
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Sep 29, 2010
when publish the iphone os ,if the the *.actionscript file should be added in the contain files? and if the action "touch" in iphone os is the "click" action?
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Mar 9, 2010
basically i'm trying to get something like this;
Code:
on (release) {
gotoAndPlay(1-30);
[code]....
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Mar 11, 2010
I am currently creating a project in flash. Basically I have nearly a hundred frames. I want my next button to play scene 90 to 100 and then play 60-80 after the previous one has finished. I have already put action script in the top layer to make sure it will stop at 100 and stop at 80 but i cant get them to play after each other. I haven't a clue of what function to use only go to and play but then they would play at the same time right?
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Jun 21, 2009
How can I get a movie clip to play when pressing the right arrow key? The movie clip is called helicopter and it has stop(); on its first frame (with an animation following).
Here is the loop that tells the arrow keys what to do when pressed:
public function loop(e:Event) : void
{
vy += gravity;
y += vy;
[Code]....
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Oct 22, 2009
hen you click on a button within my swf it loads an external swf into an MC that sits on top of the 1st swf, which continues to play underneath.Within swf2 I have lots of pages that you can navigate to, which works fine on its own, but not when I try to play it through swf1.When I click on any of the navigation buttons they don't work.I've tried making an MC within swf2, putting all the pages in there and on the navigation buttons doing:
on(release){
_root.swf2MC.gotoAndPlay("frame");
}
[code]....
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Feb 28, 2005
I am trying to perform a simple jump on a button with this basic code,
on(release) {
gotoAndPlay("ToMain");
}
This works most of the time. Other times it simply skips the jump and continues on. This jump is aimed to skip over an intro (so heavy image transitions with music and commentaries added). I am guessing the intense cpu processing is the cause of the skip. Is there a sure way of performing this jump?
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Apr 22, 2009
On the same frame, I have two buttons - one with alpha transparency above an image, and one regular one. Both have the " on (release) { gotoAndPlay (2) ; }" code. The transparent one doesn't work, but the other one does.
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Sep 27, 2009
im using as3 to make buttons, and basically when you click on something, all other tabs close, i can not get this to work....
invisible.addEventListener(MouseEvent.CLICK, fn_tab3_1); // invisible is the invisible button, mouse move in this area triggering this event//
function fn_tab3_1(event:MouseEvent){
[code]....
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Feb 14, 2009
I'm having problems with my animation getting cut of by my navigateToURL code. What is supposed to happen is,If you click on "buttonBtn" it triggers a animation. At the end of the animation it is supposed to stop and bring up a url. I've used gotoAndPlay ("frm") and navigateToUrl. Each time I test it in the browser the animation will begin, but the url comes up before the animation is finished. How do I allow the animation to play all the way through and then retrieve the url?
stop();
//SimpleButton ButtonBtn;
function handleClick( pEvent:MouseEvent):void
{
[code]....
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Apr 21, 2009
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Sep 28, 2009
I've got a simple button that when clicked needs to go to a particular frame and stop when it hits the stop(); however when I test it I get a type error #1009 Cannot access a property or method of a null object reference. at PostCard_fla::MainTimeline/frame25()
I need to be able to tell it what frames to go to manually so the user can jump around the time line using short animated transitions between pages (set up like a web page) in AC2.0 this was easy, but its different in AC3 and I'm not quite sure what I'm doing wrong.
This is my code:
stop();
btn_flip.addEventListener(MouseEvent.CLICK, buttonClick);
function buttonClick(event:MouseEvent):void{
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};
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Jul 5, 2010
On my first frame, I have: 6 buttons (p1 through p6). A holder mc_holder, which holds mc_pages, {a movie clip that shows 6 pages (each their own movie clip, page1 though page6) tweened across the screen, made to look as if the pages are being "flipped" through).
The following code:
Code:stop();
var _holder = mc_holder.mc_pages;
var picked;p1.goal = 1;
p1.onRelease = goPage;
p2.goal = 10;
[Code] .....
The problem is, as soon as the movie loads, ALL these animations begin to play. I am looking for a solution so that the animations will not play until the page is viewed. I am thinking I can put a stop on the first frame of each page, and a frame label ("go") on the second frame. Can I add this (my knowledge is limited but say... gotoAndPlay (go")) to the code shown above? I have tried messing around with it but have not yet had any results.
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Sep 8, 2010
I'm trying to make it so that when a movieclip (box) touches another movieclip (exit), it goes to frame 2.I've made it so that (box) moves with the arrow keys and doesn't go pat the barriers (boulders) using this:
x.onEnterFrame = function()
if (Key.isDown(Key.RIGHT)) {box._x += 5;}
if (Key.isDown(Key.LEFT)) {box._x -= 5;}
[code]....
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Sep 9, 2010
I'm having trouble getting a game to go to the end scene after a collison with a barrier.
Code:
function dead() {
clearInterval(ants); //stop spawning
[code].....
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