ActionScript 3.0 :: Flash Webcam Motion Detection Activates A GotoAndPlay Action

Aug 8, 2010

I'm trying to play around with a flash scene which would only progress from area to area if there is any motion being detected by the webcam.

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ActionScript 2.0 :: Flash8 Webcam Motion Detection

Jan 24, 2006

I'm currently trying to use flash8 and my webcam to do something similar to [URL] I've just started playing with camera scripts and therefore am stuck with quite alot of problems. But i decided to go on step by step. First problem i met, I am unable to display the snapshot of my webcam into a movieclip.. As in i want to take a frame of my webcam input and draw it into a movieclip.. (so i can compare with later frames to see if there is any motion.) Anyone can help me out here? What is wrong with my script? It's just supposed to take the webcam image on every enterframe and input it to my movieclip right beside my live input of my webcam.. But it appears as a blank MC..

[Code]...

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ActionScript 2.0 :: Incorporate A Stop Action, After A GotoandPlay Action On My Button?

May 8, 2009

I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.

on (release) {
this._parent.gotoAndPlay("98");
}

There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.

on (release) {
this._parent.gotoAndPlay("98");
STOP ON FRAME 108 INTEGRATED HERE
}

Everything I have attempted is not working.

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ActionScript 3.0 :: Webcam Flash Motion Inverted?

Jun 23, 2010

I dont know why, my webcam gives me an inverted image from my Flash.btw, is it possible to see the webcam image with alpha?

ActionScript Code:
import flash.net.LocalConnection;
import flash.events.MouseEvent;

[code].....

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Actionscript 3 :: Flash Webcam Snapshot Reduce Motion Blur?

Feb 8, 2011

i have a photo snapping app built in flash. I notice that any movement results in a lot of motion blur.. which makes the photos kind of turd. Is there a way to digital reduce the blur? potential camera setting in actionscript??

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Arrays :: Flash - Collision Detection Between An Instance In Motion And Array Does Not Work?

Mar 8, 2012

I am trying to test the collisions between a bullet and an array of enemies in Actionscript 2. However it is not sensing a collision.This is the code in the bullet.

onClipEvent(load)
{
facing = _root.player.facing;
speed = 1;

[code]....

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ActionScript 2.0 :: Brightness/darkness Detection With Webcam?

Sep 27, 2009

I would like to ask that how can I use the webcam in AS2 for brightness/darkness detection.I've found many topics in motion detection, but they are not useful for me, and they are too complex.hat I want is only an image with alpha level which is react with the light in the room. If the webcam get a dark image (the light are turned off in the room)The alpha of the image goes to 0

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ActionScript 2.0 :: Flash CS3 - Sam_MC Stops Moving And No Other Action Is Taken When The If Statement Containing GotoAndPlay Becomes True

Jun 16, 2011

The gotoAndPlay option isn't kicking in here. The object "sam_MC" proceeds along the specified root. But when the if statement containing gotoAndPlay becomes true, sam_MC simply stops moving and no other action is taken. When sam_MC's x coordinate becomes less or greater than a specified amount, I want the flash movie to restart. My code is located on the first frame of a layer I have named "actions." Here it is.

[CODE]....

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ActionScript 3.0 :: Unplugged Webcam Detection In Trace Constantly

Jul 22, 2009

I have this code in my application:
ActionScript Code:
this.cam = Camera.getCamera();
trace("webcam:", this.cam, this.cam.name);
The problem is, the "trace" ALWAYS displays [object Camera] <camera name>, no matter if my webcam is plugged or not. How can I detect if a webcam is not plugged?

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ActionScript 2.0 :: OS Detection And Do Action?

Feb 17, 2010

I want to make a flash movie that detects OS in use, and if its Windows, go to a frame, if it's Mac OSX go to another frame, and if is another OS, go to other frame...

I know this is possible, but I don't know how to apply it.I know I can use System.capabilities.os but I don't know how!

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ActionScript 2.0 :: Webcam Color Scan Detection And Play Connected Sound

Oct 7, 2009

I'm working on a school project that will work so that a webcam can scan a grid of colors and determine what color it is and there by playing a sound that is connected to that color. You can then create music by drawing different colors on a grid.

So I managed to import the webcam image to flash, and that's all. How do I Proceed?
* How do I get the webcam to detect colors? (Green, Blue, Red, Yellow and Black)
* How do I connect these color detections to start playing a sound/movieclip?

This is the code id used to import the webcam.
Code:
import flash.media.Camera;
import flash.media.Video;
var camera:Camera = Camera.getCamera();
if (camera != null) {
video.attachCamera(camera);
} else {
trace("You need a camera.");
}

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Actionscript 3.0 :: Motion Detection Rotation ?

May 14, 2009

What i need to do for my assignment is to get a Collada character head to detect movement through a web camera and rotate on its y axis.The Collada character will only turn when the movement is detected and when it gets to a certain point in its rotation then the game is over. When no movement is detected then the Collada character will have to turn back to its starting position.I want to make a min rotation variable of 0 and a max variable of 180 degrees.I have successfully added a basic collada image into my scene and it rotates on its y axis.

Code: Select allpackage{
import flash.display.Sprite;
import flash.display.DisplayObject;[code]....

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ActionScript 2.0 :: Random Motion With Collision Detection?

Jun 25, 2008

i am trying to to the above. I have two items on a stage and i only want them to move with in a certine area and bounce off each other when they meet. I found a good random movement code on this site...here is what i have:

onClipEvent (load) {
//data you may want to change
width = 425;

[Code].....

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ActionScript 3.0 :: Webcam Motion Tracking?

Feb 24, 2011

i've been following a tutorial based on webcam motion tracking however the tracker only follows on an X axes basis and i want it to follow around the Y axes as well, so it tracks all around the screen.

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ActionScript 2.0 :: GotoAndPlay Action In MC Being Ignored?

Feb 4, 2010

I've got a movie clip and at the final frame of the clip, I have an action to make it go back but to a frame label and I've tried a number of different versions of the GotoAndPlay action and none work. They're all being ignored and I don't get it. Here's what I've tried:

this.gotoAndPlay("32");
this.gotoAndPlay("start");
gotoAndPlay(32);
gotoAndPlay("start");

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ActionScript 3.0 :: GotoAndPlay Action Across Multiple Frames

Nov 12, 2010

I have an main.swf that loads home.swf on the stage. In home there are mc's that when clicked take you to  different frames inside home.swf I need to have a gotoAndPlay eventlistener off a button which would take the user back to frame one of home.the home .swf has 6 frames with different clips in each frame on one layer, text for the back to first frame on another layer, an invisible btn and an actions on two separate layers
 
first question :
 
the individual frames are 7-8-9 the gotoAndPlay action is on frame 7 ONLY the button only works when in frame 7 if 8-9 are not individual blanks why doesn't the button work when in frames 8 and 9?In other words can't I use an action that triggers a function assigned to a button that spans across more than one frame?if the button spans across 7 - 8 - 9 and the action frame is on 7 how can I get this to work?

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ActionScript 2.0 :: Make A Button Use The Gotoandplay Action To Go To Another Scene?

Jun 1, 2006

how do you make a button use the gotoandplay action to go to another scene? Its scene 420 i need to get to

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ActionScript 1/2 :: Get Back Into Initial Frame After Sending User GotoAndPlay Action?

Feb 4, 2010

I have multiple frames with stop-points and labels on my timeline and an action where if the user holds down the button for >1 sec it will go to one frame, if <1 sec it will "gotoAndPlay" a warning animation. after that animation plays i want them to be sent back to the initial frame that they were previously in.

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ActionScript 2.0 :: Make A Circular Motion By Using Action Script?

Mar 12, 2003

I want to make a circular motion of any round or arbitrary shaped object by using action script. Should i use a for loop, and if i use it what will be the syntax of it?

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ActionScript 2.0 :: Motion Is Random And When The Element Is Moused Over It Responds To The Action?

Jul 13, 2009

I am looking to add some life to this graphic in flash: My goal is to have the "Hey Jude" element drop into frame and be suspended by the two strings that are attached to it. i.e. similar in fashion like a swingset

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IDE :: Button Over State Activates On Mouseover

Jan 28, 2009

I've got a line of text, set as a button, that triggers an image and some text to show up further down the page when a user hovers over the text. However, when the mouse passes over the text/images at the bottom of the page (that should only come up when the text is in an 'over' state), that 'button' section all triggers. How do I make it so that only the text initiates the button 'down' state?

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Javascript :: Shadowbox Never Activates; Links Only Work As Normal

Dec 1, 2011

Following the official Shadowbox usage instructions, I appended just a few lines of CSS/JS:

[Code]....

And yet, when I click on my thumbnail, it does not generate a Shadowbox overlay. Instead, my browser follows an ordinary link to the animation. I've also tried Lightbox, Greybox, and Lightbox2, working at this problem for about twelve hours. My understanding of Javascript objects and classes is very limited. Web Development is not my career path.

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ActionScript 2.0 :: Adjusting Code Which Calculates Scores And Activates A Submit Button?

Mar 24, 2009

the basis of my problem is this. I have inherited some code which is a matrix of buttons which give a score of 1-7 depending on which button is pressed. The matrix consist of 7 rows and columns 7 buttons in each row and once all rows have a button pressed the final score is calculated and a submit button becomes activated (it is de-active until all rows have a score). This works fine, but I have added a function in which you can press another button which de-activates one row and activated another, so there are now 8 possible rows instead of 7, even though I want the total score to still calculate when there are scores of seven rows to tally up the total. The code I have now works with the first 7 rows, but when you add the 8th row it won't tally up the score, and activate the submit button.Anyway attached is the current code I am currently using:

Code:
function uClickBehScore(mc, rowParent) {
var codedName = mc._name

[code].....

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Flash - How Does Google Video Allow For Slow Motion And Fast Motion

Oct 10, 2010

I have been searching far and wide for a solution on how to offer slow motion and fast motion options for users that upload video to my webstie. There is an implementation on Google Video that has exactly what I am looking for: the option to speed up or slow down the video and continue to play the audio. The screenshot is below. I know that Flowplayer has an option to slow down or speed up video when implemented with Wowza server. However, when using that approach, there is no sound.

I have also seen the option from Enounce called MySpeed that allows video to be slowed or quickened, but this requires a browser plugin which is too much of a barrier for our users. How does Google do it? How can you add an option to a flash player to slow down or speed up video?Here is a screen shot. You can see the option to change the speed of the video to 1.5x. It also has options to go to 0.5x, 1.25x, 1.5x, 1.75x, 2.0x, 2.5x, and 3.0x.

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ActionScript 3.0 :: Mouse Detection And Speed Detection Handlers?

Apr 23, 2011

how to work out the direction of the mouse on stage and say from this:

"if the mouse goes from the left to right (visa-versa) once, add score +1" and "if the mouse speed which is player controlled - slows down - to then display an error graphic"

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Flash :: Recording Live From A Webcam / Recording From User's Webcam - PHP

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I want my site's users to be able to record videos straight from their webcams into my site. Videowhisper is one such tool which seems to work fine - [URL] But I'm looking for opinions on better / more scalable / reliable solutions. Paid solutions are fine.

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ActionScript 3.0 :: Pitch Detection And Beat Detection?

Jul 29, 2010

Is there any as3 based source code that accomplishes pitch detection or beat detection accurately? Doesn't have to be both, if you know of at least one of those,

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ActionScript 2.0 :: Goto And Play Scene - _root.gotoandplay And Even Scene1.gotoandplay Won't Work?

Nov 9, 2007

For some reason i'm having problems swapping scenes in my flash movie. At first i put the action in a "actions" named layer and a link to a button. So basicly when scene1 loads the frame 1 action is "stop ();". The viewer clicks on button1 which has a code of;

[Code]...

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Professional :: Motion-tween Along A Curve Prevents Change Of Motion Curves

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If I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...

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ActionScript 2.0 :: Change An Action From A Button Click To A Frame-based Action

Oct 2, 2006

Code:
_root.navigationMC.onPress = function() {
startPreload("blue.swf");
}

If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.

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