ActionScript 2.0 :: Make A Circular Motion By Using Action Script?
Mar 12, 2003
I want to make a circular motion of any round or arbitrary shaped object by using action script. Should i use a for loop, and if i use it what will be the syntax of it?
I'm trying to make a circular motion path using Senocular's tutorial here.What I want is a box to move around a circle motion path that is created in AS when the user presses a button. However I'm having trouble decifering all of Sencular's code because there is a lot of advanced stuff that he puts in that I don't want and I'm having trouble getting started.
I can't seem to figure out how to accomplish a fairly simple task: I have a simple graphic and I'd like to apply an "orbiting" effect to it - so that the graphic moves in a circle around an arbitrary point (without rotating around its own center).[code]...
can someone explain the logic of circular motion (them radians and degrees). I've found the code for it and modified it a bit to make it do what I want. But I haven't a clue as to how it works.. This is a slightly modified code taken from the Kirupa Tutorial.
explain the logic of circular motion (them radians and degrees). I've found the code for it and modified it a bit to make it do what I want.But I haven't a clue as to how it works..This is a slightly modified code taken from the Kirupa Tutorial.
The above code will change the position of the movieClip at every 22.5 degrees (thereby making sixteen distinct stops) and will trace a circle of radius 100 px. concept behind the math equations?
i'm doing a flash website and i want to make a circular preloader with % and i can't do it... my idea is not that the load starts in 0% and ends at the 100%, i mean, the text yes but not the preloader it self...i want that the preloader keeps spinning, like several 360�.
I am looking to add some life to this graphic in flash: My goal is to have the "Hey Jude" element drop into frame and be suspended by the two strings that are attached to it. i.e. similar in fashion like a swingset
I have looked all over the web but have yet to find any leads/tutorials on the matter.I would also like this element to be physics based so that the motion is random and when the element is moused over it responds to the action.
Okay, so i have a circle symbol and i want to have my text around the circle, do i have to adjust each letter seperately until i get them all in uniform or is there some way to "warp" the text as you can in photoshop?
I have a round arrow on stage (like half of a circle) and I want to make it turn left when mouse moves right and vice versa. How to accumulate this turning thing ?
I have a round arrow on stage (like half of a circle) and I want to make it turn left when mouse moves right and vice versa. How to accumulate this turning thing
I trained on flashMX back in the day and haven't done anything since so now I've got CS5 it's a bit like being at school again! I have a circular dial sat in the middle of the screen with an arrow placed on it's edge. How do I get the dial to rotate so it always faces the mouse pointer?
Is it possible to make a motion tween (or something) where as the page would start blank and then writing would just start to be laid down..... affectively, scribbling onto the page?
I am a beginner in flash and have been trying to figure out how to make something like this work in flash.I need to make the blue and red lines move around the circle with the yellow only showing between the blue lines.This is my drawing from Illustrator CS5. As the lines move around the circleI no make it look like this and know how to make it work in flash CS5.
how to make some action happens after some time ?I mean... imagine I have a ball moving randomly through the stage.... I want that... the ball stays on it's place for some time... then move to somehwere else.... stay there a while.... en repeat.
I have a shape on a layer and I have used a bunch of motion tweens on it. I need to dynamically move that shape but I can not figure out a way to accomplish this. Have I painted myself into a corner with this one?
I've been practicing my actionscript a bit lately, i'm especially interested in motion and AI types of AS.I've covered and experimented with stuff like gravity, screenwrapping, bouncing, easing and springing which is all very cool but all these types of motion move in a straight line.What i want to do is learn to create actionscripted motion that moves mc's around randomly in a fluid, organic manner like a living creature rather than in straight lines.I know this probably involves using sin/cos functions and trig so i experimented a bit with this, i produced some stuff that is no longer straight lined but it moves rather jittery. (i think this kind of stuff is called brownian motion)
I have a movie clip on Scene1 called "movieclip1." Inside "movieclip1" there is a label of "fadein," which underneath the label has the movie clip fadeing in. Then I have a label called "fadeout," which has the movie clip fading out. What I want to do is get the coding or action script to make it so when I click on "portfolios_btn" (on scene1) it runs what is under my label "fadein" inside the movie clip "movieclip1."
Then, when I roll off the movie clip I want it to go and play whats under the "fadeout" label. This "movieclip1" is a drop down menu that fades in when I click on the portfolios_btn and fades out when I roll off the movieclip.
Can someone tell me how to make 2 different objects/buttons do the same action?I am building a band flash site.I have a music player with basic controls/buttons: stop, play, pause and volume bar.I have a video section and few videos in it. (They are on youtube and I am using this lightbox script for flash to activate them so they play on top of the site / not going on youtube).I want to make that video thumbnail link automatically stop the music (or pause it) and also to open video: I've tried some stuff but I am not too good at coding.[code]
Situation is I got a Mc called "thumb" which I am duplicating like this bellow
[Code]....
Now I need to make make these thumbs clickable for different action. Like if I click on "this.thumb3" it will return "3"; This problem was solved at this forum before but when actionscript.org was attacked by some hacker that post was lost. All I can remember that I got a code like bellow
I've worked with Flash for about a year now and I'm trying to make a game where you can control an object with the arrow keys and if you touch a certain object (lets say a wall) you go to a frame where it says "You lose".making the actionscript for the object and the wall colliding.
I'm brand new to Flash, and I have a motion tween of a wheel that spins 360 degrees and I need it to play when it is clicked on. This is probably something that's really easy to do, but I just can't figure it out.
how to make a wheel spin 360 degrees in a seamless motion?
my purpose is to give realism to a car wheel which will spin in a seamless motion; I�ve tried to to it with tweening but the wheel mc jerks at every rotation; a couple of years ago I saw a very simple code which did exactly this , to make a wheel spin around smoothly;
I'm trying to create a flash demo for my prof and we want green dots to move randomly across the screen without ever overlapping each other.I saw the kirupa tutorial on random motion which is really good. I'm wondering if I can add something to the code so that the dots won't overlap, (as soon as one touch another they move away) as they move.
I have an object that gets attached to the stage everytime I click (like a side shooting game). What I want is the object to have a speed in a specific direction. I got it to work by the code-
Code: if (total_bolt_no>0) { var bolt_name="bolt"+total_bolt_no; var bolt_n:Sprite=this.getChildByName(bolt_name) as heroweapon;
[Code].....
The problem that arises is that when I spawn another object the previous one becomes still. I tried using the for loop but everytime I click the angle also changes, thus changing the speed of all attached objects.
How to make several MCs to zoom in on mouse over and zoom out to its original scale on mouse out??? all this with actionscript and with some ease (elasticity) to make the motion more natural?