ActionScript 2.0 :: Elastic Zoom - Make The Motion More Natural?
May 9, 2004
How to make several MCs to zoom in on mouse over and zoom out to its original scale on mouse out??? all this with actionscript and with some ease (elasticity) to make the motion more natural?
I have a 2 buttons and the mouse wheel enabled with zoom functionality. Generally this is the AS:
[code]...
this works fine and dandy, but its not so smooth...is there a way to transition between the zoom sizes to make a fluid motion or maybe with an easing effect.can this be done with actionscript or is this more of a shape tween thing?
I'm trying to make some butterflies move around on a mouse over. The catch? I'm trying to get random movement but not in straight lines, rather I need curves (or lots of very short lines) as butterflies are not on rails. My AS is pretty weak in this kind of area (or any area)
i have an MC (hand) that ive made to be draggable. once the hand is released it should return to its original position....but of course, it doesnt. the code is a slight variation of some i found a while back and have kept in a folder. first frame on code layer in main timeline Code:[code]
A client of mine has seen this elastic menu box effect and has asked me to see if I can loosely recreate it. elastic box menu Does anyone know how to A; create it? or B; create a draggable elastic box and I'll go from there!!
how to make a movie clip have an elastic type effect on it when you can click and drag it and it snaps back into place in a springy type way. Also would like to have a maximum that it will allow you to drag it before it will snap back on its own.I've been Googling for 2 days looking for an answer and have had no luck yet.
URL...I've set menu items with an elastic Y position prototype.What I need to do now is make the menu tabs collapse with the elastic force. So if i was to click the top tab, the bottom 4 would fall. If i was to click the 2nd tab, the bottom 3 would fall and the top 2 would go up.
i have visited a very good flash site..I gotta give credit for their dedication and their work as well. [URL] I wonder, how they put all those animation in a banner with that small size of file ? I mean banner's size is not big at all. My other question is that, how do you make it "zoom in and zoom out" on a movie..Like on those banners. Do they binding all the layers to make it a movie then resize it on the movie or what?
Just played around with tween classes first time and cannot find a way to make text or shape to "elastic" from all sides of object instead of "elastic" object to down and right:
I'm trying to find out how to instantiate a BitmapData symbol from my library, without manually coding in the height and width parameters.I have a bitmap in my library called myBitmap. To use it in a Flash file I have to "Export for Actionscript" under the class BitmapData. However, BitmapData's constructor needs the width and height parameters! Is there a way to avoid hardcoding values in like this:
Actionscript Code:
var theBitmap:Bitmap = new Bitmap(new myBitmap(19, 27));
this may seem like an odd question. well after spending ages getting my slider to act like I want I now want it to stop at a certain point - but to act 'naturally' - basically the slider accelerates the more a button is pressed and uses a set deceleration number to slow down the slider when the button is unclicked. So the faster its going the longer and further the slider takes to slow down - 'ease' down. when it reaches zero it stops.
If you click on the blue arrow in the movie youll see what i mean. The problem comes up when i want to get the slider to stop. I want the slider not to go beyond a certain point (say 600). This gets very difficult if the slider is to act naturally (as before). I guess some kind of reverse engineering is required that works out what point to start the slow down based on where the slider is and what speed its going at??
I've been given a Flash file (.swf extension) to put into a web page. Opening the file in my browser makes it quite blurry, so I'm assuming there is a natural size for the file, same as an image.
It's also rectangular so I need to work out the aspect ratio if I don't have an exact size. How would I find this information out?
I need to make a map with pan and zoom in as3 . I searched for a long time and haven't found a tutorial or something. All I have found are a few examples in as 2, like :
I have wrapped text in a box I'd like to do a "zoom-in" effect on. It is 3 lines long in the box. I don't want to make the font size bigger and bigger because that will change the way it wraps. Do I have to "break apart" the layer until it's outlined? I'd rather leave the text editable.
I am new to actionscript 3.0 and I want to make an application similar to the picture above where it has features (pointed by arrows) like those navigation thumbnail and the zoom scroll
I've been working on a sniper game which is coming out terrific. But to make it better, I need to get this Zoom to work. What I'm trying to do is whenever SPACE is held down it will seem as I am zooming into the background, and whenever its released it will go back to its original zoom.
I've tried _x & _y scaling but I dont know what I'm doing wrong.
I have my scope's instance name as "scope", and the background as "bg1".
up/down/right/left) except for zooming around the center of thestage. Let me explain, the user can drag the map in any directionany number of times but whenever they zoom in/out whichever pointof the map is in the center of the viewable area should always stayin the center.So for example I have several zones in my map, like Zone 1,Zone 2, Zone 3, etc. Let's say the user wanted to examine Zone 1more closely so they move the map in such a way that Zone1 nowappears in the center of the viewable area. I want when they zoomin/out Zone 1 to always remain in the center.
So I have the Map as a movie clip symbol and as a buttonsymbol. In Scene 1 of my Flash document I've inserted the Map movieclip and inside of the movie clip I have the Map button. In Frame 1of the layer where my map is I have the code for moving and zoomingin/out. Here is what it looks like below.
I have 9 images on my stage laid out like a photo collage. Would like to create a user action that when their mouse rollsover an image that image zooms in, when the user moves mouse to next image, it does the same for each 9 images. Is this possible? As mentioned I am a Big Newbie to Flash, only have taken one online class,
I'm made a map and I want to zoom in and out. The second thing I want is to make a bounding around my MovieClip.
[Code]...
This is my code so far and I can zoom in and out but I can keep going and going. I want that he stops after 200% or something and when he is 100% you cant zoom out more. Also I want a bounding so I cant move the MovieClip outside his own stage height and width.
I simply have a rectangle vector image of a landscape and I want it to zoom in when I play it...and I guess stop at a certain point. Not a clicking function or roll over, just when I start up my swf file or go to that specific scene I want it start zooming (gradually, not fast either)
i'm trying to make a zoom in and out of a movieclip when certain event is activated, anyone knows a way of doing this? i tried with mc.scaleX++ or mc.scaleY++ (i tried with mc.scaleX+10000) but nothing happened.[code]
I trying to make a modification to Lee Brimelow's "Click and Zoom 3D Carousel". What I want to do is make it rotate about every three seconds to the next image (without any mouse interaction). I tried using the timer but didn't really get all that close.
Here is Lee's original code: Code: package { import com.gskinner.motion.GTween; import com.leebrimelow.utils.Math2; import com.theflashblog.fp10.SimpleZSorter; import fl.motion.easing.Exponential; import flash.display.Loader; [Code] .....
i am trying to make an image gallery with pan and zoom effect on mouse over ... Now what i want is exactly like the below website .. [URL] & see the website. out here have a look and tell me what script they had used here if u want i can pay for the script
I'm in the process of making complicated multiplayer games and i want to make a 'zoom in-scroller' feature (simply to give the illusion of a bigger world where i can put more stuff in it). What I need is the equivilent of launching your .swf, right clicking on the stage, and "zoom in" (but obviously in actionscript code).
I've been searching online for the solution and all i can find is a bunch of noobs describing how to zoom in on a movieclip, but they arent really zooming at all, they're just blowing up and shrinking the individual movieclips.
The biggest problem with this of course is when i add objects to the stage, thier (x, y) spawn dosent scale with the stage.scaleX, so the placement spirals the game out of control.Anyways, my stage is a 1200x by 600y dimension; the stage has player movieclip (var player1) with assosiated move functions (W A S D controls). I need a zoomed in interface centered on the moving player (lets just say a 600x by 300y box). And finally this zoom-in should not affect anything going on in the original 1200x600 stage, such as spawn locations, collision detections and so on.
Is it possible to make a motion tween (or something) where as the page would start blank and then writing would just start to be laid down..... affectively, scribbling onto the page?
I want to introduce a canvas component by zooming from a height & width of 0.0 to 1.0. I want the component to be invisible until the zoom begins and then for it to be visible when it begins zooming.
However, if I bind the zoom effect to a showEffect trigger on the component and then make the component visible, it will first show the component at its regular size for a split second before it begins the zoom effect. If I combine the zoom effect and setting the component visible together in a parallel, it will also flash the component at its regular size for a split second before the zoom. If I make the component visible when the zoom effect starts through its effectStart event, it still does it. Does anyone know how to make it visible only when the zoom effect begins so that it doesn't flash the component at its regular size for a split second before the zoom effect?
I am a beginner in flash and have been trying to figure out how to make something like this work in flash.I need to make the blue and red lines move around the circle with the yellow only showing between the blue lines.This is my drawing from Illustrator CS5. As the lines move around the circleI no make it look like this and know how to make it work in flash CS5.