ActionScript 2.0 :: Make Elastic Box Draggable Menu?
Feb 9, 2004
A client of mine has seen this elastic menu box effect and has asked me to see if I can loosely recreate it. elastic box menu Does anyone know how to A; create it? or B; create a draggable elastic box and I'll go from there!!
A client of mine has seen this elastic menu box effect and has asked me to see if I can loosely recreate it.elastic box menu .Does anyone know how to A; create it? or B; create a draggable elastic box and I'll go from there
i have an MC (hand) that ive made to be draggable. once the hand is released it should return to its original position....but of course, it doesnt. the code is a slight variation of some i found a while back and have kept in a folder. first frame on code layer in main timeline Code:[code]
URL...I've set menu items with an elastic Y position prototype.What I need to do now is make the menu tabs collapse with the elastic force. So if i was to click the top tab, the bottom 4 would fall. If i was to click the 2nd tab, the bottom 3 would fall and the top 2 would go up.
What I'm trying to create is a elastic box with a draggable button/corner, which when gets to certain points, loads in certain movies. I stumbled across this menu navigation, and at present I have got as far as the .fla below, but trying to get it to do what I want is giving me sleepless nights!
I'm trying to develop a simple elastic menu in AS3. I have a class named "menu" to create a vertical menu with n elements using a MovieClip from the library. It is linked properly as "base_primaria" and with MovieClip class as base class. Every element in the menu is in button mode and when is clicked calls a method (crearsub) to create a submenu. I have another class named "submenu" that creates a submenu with n elements using a MovieClip from the library. It is linked properly as "base_secundaria" and with MovieClip class as base class.
All the elements in the main menu must be relocated depending on the .y position and their .height. For that I'm using a method inside "menu" class named "posicionar". To animate the elements I use TweenLite. The first problem is I want to relocate all the elements through TweenLite and it is not working. Probably the "posicionar" function is wrong. The second problem is I want to click in one element from the main menu and it creates its own submenu. If there is one element with a submenu created, it must to disappear. All the elements must to relocate in real time in every click.
Here the "menu" class code: Code: package classes.menu{ /** * ... * @Roman Perona */ import flash.display.DisplayObject; import flash.display.DisplayObjectContainer; import flash.display.MovieClip; import flash.events.Event; [Code] .....
I am new in Flash I want create elastic menu with xml (action script 3.0) this is my ref menu link[URL] any one know source url or tutorials i want step by step tutorials it is very urgent
URL..the menu when you move your mouse over model some shape also move above the model link and when you click on any model name shape remain on that model name and load the detial model range movie.
I purchased an elastic menu flash component that uses AS3. Unfortunately, I've only just waded into AS2.I'm trying to replace the generic colored background with an image that is masked. Unfortunately, turning the layer into a mask breaks the functionality. The weird thing is that it works fine in Test Mode (Ctrl+Enter) and if published as an EXE. It just doesn't work as an swf.Has anyone run into this weird inconsistency before? Also, what is the best way to get into that component and possibly modify it?
I would like to load the draggable menu externally into another SWF movie. I have my main movie (main.swf) and the draggable menu movie (draggable.swf). I can get the draggable.swf to load into the main.swf, however, I can't seem to figure out how to get the external draggable.swf to work within the main.swf. Once it's loaded, it is totally static.
How to make several MCs to zoom in on mouse over and zoom out to its original scale on mouse out??? all this with actionscript and with some ease (elasticity) to make the motion more natural?
I am building a vertical menu that is draggable on the Y axis. 1.How do I add easing? Can I use fuse? 2.If the button that is being dragged reaches a point on the y axis it would trigger a function. If it is let go before reaching that point the button would snap back to the original position. I guess a simple (if statement) would work - but not working for me 3.Last thing. It is a vertical menu, so when a button is being dragged everything above it would drag with it. Cannot seem to get that to happen
I would like to load the draggable menu externally into another SWF movie. I have my main movie (main.swf) and the draggable menu movie (draggable.swf). I can get the draggable.swf to load into the main.swf, however, I can't seem to figure out how to get the external draggable.swf to work within the main.swf. Once it's loaded, it is totally static
how to make a movie clip have an elastic type effect on it when you can click and drag it and it snaps back into place in a springy type way. Also would like to have a maximum that it will allow you to drag it before it will snap back on its own.I've been Googling for 2 days looking for an answer and have had no luck yet.
I'm using the code below for an infinite looping menu but this menu code makes it move on its own. I want the looping/movement to be activated by the user literally dragging up and down. Does anyone know how I can alter this code so it responds to the user dragging up and down.
I only started yesterday with no knowledge at all.How do you make draggable items? I looked around and I saw things about actionscript and all that but what do you do?
I have 4 buttons which i have to make them draggable. The problem is that i have 3 conditions
condition #1. Only 1 button/mclip is draggable in its axis [done].
condition #2 .The 4 button/mclip must be dragabble at the same time, that is, when i drag one, the others should drag at the same time in their own axis.
I just started making some simple banners for web sites. I got a new one to do this morning, and I was asked to make a button that says drag/pull here. as you drag/pull down, it reveals the layer below it. Also, as the button reaches halfway, it needs to go all the way automatically as well, so the users don't have to drag all the way down themselves. Is that something I need to do in actionscript
I'm just trying to simply make a movie clip draggable (it was all oh so easy in AS2!) I'm getting "1120- access of undefined property "waves_mc"). Yes, I have the clip named waves_mc.
I want to have a draggable input textbox on the stage (it will b placed ontop of an image of a tshirt).I want the user to be able to enter text and then move the textbox around to where they want it on the tshirt.I know how to make a movieclip draggable, I have been using this:
PHP Code: on (press) { startDrag(this, false, 240, 90, 290, 290) // target, lockcenter, t, l, b, r
Is this possible at all? I have tried to use the startDrag method for dynamic text field but I still can not drag it. If I converted the dynamic textField into MovieClip symbol then it becomes draggable. But I had to keep it as dynamic textField object because I am also applying formats defined in textFormat object to that textField. If it is converted to MC symbol, then I can no longer apply textFormat. Is there any solution. Basically I want to be able to drag and change its text format for given textField.
I have a game where the user inputs text and this text is shown on different scenes. I used the following code, where 'input1_txt' is the input text box and 'output1_txt' is the dynamic text box where it is displayed:
Code: textenter_btn.addEventListener(MouseEvent.CLICK,textdisplay); var enteredText:String = "";
I'm new to Flash (sort of - I used it a bit back in 1999-2000, but it's changed a LOT since then). I'm making an educational game for my company that involves dragging labels from a word-bank to their correct position on a diagram. I want the kids to be able to drag any one of the five labels and move them to any one of five marked positions on the diagram. I'm using Flash CS5 with Actionscript 3. I used code snippets, so that each individual label has the following code associated with it:
I have four points which all are dragable. I have a line beeing drawn between the points. Now I wonder if it is possible that when you are ready dragging the points and you have the rectangle you want, to stop dragging and move the whole rectangle. In some way make the drawen rectangle an object where you can get the height and width and coordinates. And move it. Can this be done?
I'm having a heck of a problem with the startDrag function in Flash right now. I'm trying to make a draggable and/or clickable curtain rope, which works now to a certain extent. When the user single clicks on the rope, it opens/closes itself. When a user clicks and drags the rope part of the way, it opens/closes itself the rest of the distance. A user can also click and drag the rope the whole way if they like. Everything does what it is supposed to when a user single clicks. If a user double clicks, the curtain is permanently draggable, which is obviously not what I'm going for.Variable used to determine whether the curtain goes up or down