I have a game where the user inputs text and this text is shown on different scenes. I used the following code, where 'input1_txt' is the input text box and 'output1_txt' is the dynamic text box where it is displayed:
Code:
textenter_btn.addEventListener(MouseEvent.CLICK,textdisplay);
var enteredText:String = "";
Is this possible at all? I have tried to use the startDrag method for dynamic text field but I still can not drag it. If I converted the dynamic textField into MovieClip symbol then it becomes draggable. But I had to keep it as dynamic textField object because I am also applying formats defined in textFormat object to that textField. If it is converted to MC symbol, then I can no longer apply textFormat. Is there any solution. Basically I want to be able to drag and change its text format for given textField.
I have a movieclip that sits ontop of another movieclip that holds dynamic text with url links in it.Since the movieclip that sits ontop is what is capturing the mouse events it is blocking the mouse events I need from the movieclip containing the dynamic text.
Basically I have button contained in a movie clip (scroller), I want to be able to drag the button up and down and get this to move some dynamic text. If you want to have a look at the fla: [URL].
And this code for the mc: onClipEvent(enterFrame){ if(_root.nFlag){ if(_root._ymouse <= 400 && _root._ymouse >= 0){ this._y = _root._ymouse }}}
My problem is that this only moves the button up and down, and doesn't move the dynamic text. Plus when the mc is named scroller it seems to conflict with code and moving the button doesn't work.
I want to make a draggable movie clip with an input text box in it. It's going to be a "Make your own comic" game, where you can type in the speach bubbles what you want the characters to say.
I only started yesterday with no knowledge at all.How do you make draggable items? I looked around and I saw things about actionscript and all that but what do you do?
I have 4 buttons which i have to make them draggable. The problem is that i have 3 conditions
condition #1. Only 1 button/mclip is draggable in its axis [done].
condition #2 .The 4 button/mclip must be dragabble at the same time, that is, when i drag one, the others should drag at the same time in their own axis.
I'm using the dynamic text scroller from [URL] found at [URL] Here's a link to my zipped files too... [URL]
1) I can't figure out how to have URL links in the text that loads.
2) How can I make the scroller refresh to allow for new text in the dynamic text area. The content changes alright, but the scroller stays in the same position and if it wasn't needed initially, the scroller disappears and doesn't return on new text.
I know this is a tutorial on this site but I'm having trouble finding it, and its been a while so I can't remember exactly how to do it. I just need to make a dynamic text field that you can edit via text file.
Is there any way to make line breaks when you load text into a dynamic text box, other than using html? And if not, could someone give me an example of how to do it using html?
I know this is a tutorial on this site but I'm having trouble finding it, and its been a while so I can't remember exactly how to do it. I just need to make a dynamic text field that you can edit via text file.
I just started making some simple banners for web sites. I got a new one to do this morning, and I was asked to make a button that says drag/pull here. as you drag/pull down, it reveals the layer below it. Also, as the button reaches halfway, it needs to go all the way automatically as well, so the users don't have to drag all the way down themselves. Is that something I need to do in actionscript
I'm just trying to simply make a movie clip draggable (it was all oh so easy in AS2!) I'm getting "1120- access of undefined property "waves_mc"). Yes, I have the clip named waves_mc.
I want to have a draggable input textbox on the stage (it will b placed ontop of an image of a tshirt).I want the user to be able to enter text and then move the textbox around to where they want it on the tshirt.I know how to make a movieclip draggable, I have been using this:
PHP Code: on (press) { startDrag(this, false, 240, 90, 290, 290) // target, lockcenter, t, l, b, r
A client of mine has seen this elastic menu box effect and has asked me to see if I can loosely recreate it. elastic box menu Does anyone know how to A; create it? or B; create a draggable elastic box and I'll go from there!!
I'm new to Flash (sort of - I used it a bit back in 1999-2000, but it's changed a LOT since then). I'm making an educational game for my company that involves dragging labels from a word-bank to their correct position on a diagram. I want the kids to be able to drag any one of the five labels and move them to any one of five marked positions on the diagram. I'm using Flash CS5 with Actionscript 3. I used code snippets, so that each individual label has the following code associated with it:
I have four points which all are dragable. I have a line beeing drawn between the points. Now I wonder if it is possible that when you are ready dragging the points and you have the rectangle you want, to stop dragging and move the whole rectangle. In some way make the drawen rectangle an object where you can get the height and width and coordinates. And move it. Can this be done?
I'm having a heck of a problem with the startDrag function in Flash right now. I'm trying to make a draggable and/or clickable curtain rope, which works now to a certain extent. When the user single clicks on the rope, it opens/closes itself. When a user clicks and drags the rope part of the way, it opens/closes itself the rest of the distance. A user can also click and drag the rope the whole way if they like. Everything does what it is supposed to when a user single clicks. If a user double clicks, the curtain is permanently draggable, which is obviously not what I'm going for.Variable used to determine whether the curtain goes up or down
I'd like to create a bunch of objects which the viewer can move around and, at any time, click on some text [within that object] to go to an external URL. I can get objects to be moved around and can create URL request.I don't know how to combine the moveable object with an external link: for example, a black square with some white text - the whole thing can be moved and the white text is a link [to the web page].
I'm currently trying to make the contents of a window draggable and disabling the scrollbars on it.
This is the code i got to create the window and add the contents to the window. The window creates flawlessly and the contents gets loaded too but i can't get the contents to drag by clicking on the contents itself.
I would like to have in my Flex application the ability to post objects (for instance images or text items) where user can drag/drop for absolute positioning on the screen, resize it and rotate it (although not high priority). I'm wondering if there is a library that would do so out of the box or do you recommend implementing my own?
I'm running my head against a wall here and I'm not sure how to tackle this problem. Background I'm making some sort of movie player with subtitles overlayed on it. I'm using the root timeline for my movie timeline because this greatly increases development speed. The subtitles are created with the texttool, and I make them dynamic textboxes because I need to reference them in AS3. I cannot wrap them into a movieclip because they need to be in sync with the root timeline
The user should be able to enable or disable (effectively showing or hiding) the subtitles. The way I did this is by adding an event listener that listens to Event.Enter_Frame on the root timeline and a global boolean to indicate whether subs should be shown. In the enter frame event listener I search for the textfield by root.getChildByName (the name is the same each time) and show or hide the textfield accordingly.
ive got a text box a user can enter some information, an add_btn whcih will place the text onto an image inside a UILoader.i keep getting this error :
Quote:
TypeError: Error #1010: A term is undefined and has no properties. at DLS_fla::MainTimeline/onClickadd_btn()
when i hit the add_btn... why has it got no properties
ActionScript Code: function onClickadd_btn(evt:MouseEvent):void{ //and the work around for removing the old text when new confession is added. if(newTextBox!=null){