I have wrapped text in a box I'd like to do a "zoom-in" effect on. It is 3 lines long in the box. I don't want to make the font size bigger and bigger because that will change the way it wraps. Do I have to "break apart" the layer until it's outlined? I'd rather leave the text editable.
I have Class1 with a read-only bindable property called age:
public class Class1 { private var _age:int; [Bindable(event="ageChanged"]
[Code]....
Of course the [Bindable] tag there doesn't make sense. But how can I achieve the same effect?
I believe I can dispatch some sort of ageChanged event from Class2 up to Class1 and then have an event handler in Class1 dispatch another local ageChanged event to which I bind Class2's age property.
How can the text in a Label control (or a similar control) be wrapped in Flex 4 beta? In Flex 3 I could use the Text control but this is no longer available in Flex 4.
I'm running into an issue where, if the dynamic text field I create wraps and autoSizes to 2 lines or more, the last disappears (sometimes partially). However, this only happens when I apply a DropShadowFilter to it. If I don't apply the drop shadow filter, it renders correctly. Note that whether or not the text renders correctly, flash seems to know that the text has wrapped and autosized, as this is how i assign the Y position of the second text field below it. See code below:
I've spend hours searching for a way to put one paragraph of text in one tree node in Adobe flex. How can I do it? I created a simple tree view but the text is cut after the right border.
So I tried to create a tree renderer. In the renderer I specified width=100 and the text wrapped. But the height of the nodes was not being calculated properly, so the text over consecutive nodes overlapped and got messed.
how it is possible to create an input box for the user to type their text and make the text appear wrap around a circle dynamically and the radius of the circle can also be changed dynamically?
i have visited a very good flash site..I gotta give credit for their dedication and their work as well. [URL] I wonder, how they put all those animation in a banner with that small size of file ? I mean banner's size is not big at all. My other question is that, how do you make it "zoom in and zoom out" on a movie..Like on those banners. Do they binding all the layers to make it a movie then resize it on the movie or what?
I need to make a map with pan and zoom in as3 . I searched for a long time and haven't found a tutorial or something. All I have found are a few examples in as 2, like :
I am new to actionscript 3.0 and I want to make an application similar to the picture above where it has features (pointed by arrows) like those navigation thumbnail and the zoom scroll
I've been working on a sniper game which is coming out terrific. But to make it better, I need to get this Zoom to work. What I'm trying to do is whenever SPACE is held down it will seem as I am zooming into the background, and whenever its released it will go back to its original zoom.
I've tried _x & _y scaling but I dont know what I'm doing wrong.
I have my scope's instance name as "scope", and the background as "bg1".
up/down/right/left) except for zooming around the center of thestage. Let me explain, the user can drag the map in any directionany number of times but whenever they zoom in/out whichever pointof the map is in the center of the viewable area should always stayin the center.So for example I have several zones in my map, like Zone 1,Zone 2, Zone 3, etc. Let's say the user wanted to examine Zone 1more closely so they move the map in such a way that Zone1 nowappears in the center of the viewable area. I want when they zoomin/out Zone 1 to always remain in the center.
So I have the Map as a movie clip symbol and as a buttonsymbol. In Scene 1 of my Flash document I've inserted the Map movieclip and inside of the movie clip I have the Map button. In Frame 1of the layer where my map is I have the code for moving and zoomingin/out. Here is what it looks like below.
I have 9 images on my stage laid out like a photo collage. Would like to create a user action that when their mouse rollsover an image that image zooms in, when the user moves mouse to next image, it does the same for each 9 images. Is this possible? As mentioned I am a Big Newbie to Flash, only have taken one online class,
I'm made a map and I want to zoom in and out. The second thing I want is to make a bounding around my MovieClip.
[Code]...
This is my code so far and I can zoom in and out but I can keep going and going. I want that he stops after 200% or something and when he is 100% you cant zoom out more. Also I want a bounding so I cant move the MovieClip outside his own stage height and width.
I simply have a rectangle vector image of a landscape and I want it to zoom in when I play it...and I guess stop at a certain point. Not a clicking function or roll over, just when I start up my swf file or go to that specific scene I want it start zooming (gradually, not fast either)
i'm trying to make a zoom in and out of a movieclip when certain event is activated, anyone knows a way of doing this? i tried with mc.scaleX++ or mc.scaleY++ (i tried with mc.scaleX+10000) but nothing happened.[code]
How to make several MCs to zoom in on mouse over and zoom out to its original scale on mouse out??? all this with actionscript and with some ease (elasticity) to make the motion more natural?
I trying to make a modification to Lee Brimelow's "Click and Zoom 3D Carousel". What I want to do is make it rotate about every three seconds to the next image (without any mouse interaction). I tried using the timer but didn't really get all that close.
Here is Lee's original code: Code: package { import com.gskinner.motion.GTween; import com.leebrimelow.utils.Math2; import com.theflashblog.fp10.SimpleZSorter; import fl.motion.easing.Exponential; import flash.display.Loader; [Code] .....
I have a 2 buttons and the mouse wheel enabled with zoom functionality. Generally this is the AS:
[code]...
this works fine and dandy, but its not so smooth...is there a way to transition between the zoom sizes to make a fluid motion or maybe with an easing effect.can this be done with actionscript or is this more of a shape tween thing?
i am trying to make an image gallery with pan and zoom effect on mouse over ... Now what i want is exactly like the below website .. [URL] & see the website. out here have a look and tell me what script they had used here if u want i can pay for the script
I'm in the process of making complicated multiplayer games and i want to make a 'zoom in-scroller' feature (simply to give the illusion of a bigger world where i can put more stuff in it). What I need is the equivilent of launching your .swf, right clicking on the stage, and "zoom in" (but obviously in actionscript code).
I've been searching online for the solution and all i can find is a bunch of noobs describing how to zoom in on a movieclip, but they arent really zooming at all, they're just blowing up and shrinking the individual movieclips.
The biggest problem with this of course is when i add objects to the stage, thier (x, y) spawn dosent scale with the stage.scaleX, so the placement spirals the game out of control.Anyways, my stage is a 1200x by 600y dimension; the stage has player movieclip (var player1) with assosiated move functions (W A S D controls). I need a zoomed in interface centered on the moving player (lets just say a 600x by 300y box). And finally this zoom-in should not affect anything going on in the original 1200x600 stage, such as spawn locations, collision detections and so on.
I want to introduce a canvas component by zooming from a height & width of 0.0 to 1.0. I want the component to be invisible until the zoom begins and then for it to be visible when it begins zooming.
However, if I bind the zoom effect to a showEffect trigger on the component and then make the component visible, it will first show the component at its regular size for a split second before it begins the zoom effect. If I combine the zoom effect and setting the component visible together in a parallel, it will also flash the component at its regular size for a split second before the zoom. If I make the component visible when the zoom effect starts through its effectStart event, it still does it. Does anyone know how to make it visible only when the zoom effect begins so that it doesn't flash the component at its regular size for a split second before the zoom effect?
I want to make a scope wich can zoom in on button click and go back to previous stage (zoom out) also by clicking a button.Now i made it work for zooming in (when i click my button it zooms) but when i want to zoom out everything i tried didn't work .Here is the code:
//button for zoom in zoom.addEventListener(MouseEvent.CLICK,glassMove); function glassMove(event:MouseEvent):void{[code]..............
i've made a button that zooms into a movie clip on a rollover, but it on moves it a certain amount each time you rollover the button. code below:
on (rollOver){ _root.Mypic._width += 5; _root.Mypic._height += 5;
} wot i want it to do is to continue zooming in for as long as the mouse is over the button, is there anyway i can change the code to zoom in at the same amount but do it continuously until the mouse is moved off the button. Also is there anyway that i can set it so that the zoom stops at a certain percentage, i.e. it only zooms in so much and then stops. What i mean is that the user can zoom in but the picture will only zoom in to say 200% of the original size.
I am working on flash application TELESCOPE or Camera. My goal is to move around the scene and zoom-in or zoom-out I found that if I move scene, I have to move registration point, because I always want to zoom in the centre of my ocular. So far application works fine only if I move, zoom-in and than before I move any further, zoom-out! But when I move, zoom-in (not fully), move again and zoom-in again, the second zooming doesn't appear on desirable registration point
I'm trying to use XML to convert the code that a Flex RTE creates to valid HTML. No problems on other HTML elements, but difficulty with unordered lists. I created a solution for moving consecutive LIs into a UL node. After trial and error, I came up with the following solution. My question is - surely there's a better way to do this?
for each (listXML:XML in xml..li) { if (listXML.children().length() == 0) { // list item is empty - make it an empty paragraph instead
I have a dynamic field with the text and 2 buttons, I want by clicking on the button zoom_plus and zoom_minus, my dynamic text will increase or decrease,as an example implementation with text here: http:[url.....