ActionScript 3.0 :: Make 2 Different Objects / Buttons Do Same Action?
Jan 31, 2010
Can someone tell me how to make 2 different objects/buttons do the same action?I am building a band flash site.I have a music player with basic controls/buttons: stop, play, pause and volume bar.I have a video section and few videos in it. (They are on youtube and I am using this lightbox script for flash to activate them so they play on top of the site / not going on youtube).I want to make that video thumbnail link automatically stop the music (or pause it) and also to open video: I've tried some stuff but I am not too good at coding.[code]
I've worked with Flash for about a year now and I'm trying to make a game where you can control an object with the arrow keys and if you touch a certain object (lets say a wall) you go to a frame where it says "You lose".making the actionscript for the object and the wall colliding.
Situation is I got a Mc called "thumb" which I am duplicating like this bellow
[Code]....
Now I need to make make these thumbs clickable for different action. Like if I click on "this.thumb3" it will return "3"; This problem was solved at this forum before but when actionscript.org was attacked by some hacker that post was lost. All I can remember that I got a code like bellow
Im currently try to construct a flash presentation that will have several different buttons on the same stage, and each button when clicked will make particular objects appear on the stage. Then once each button is clicked again it will make the particular objects connected to it disappear from the stage. Each button and the objects it makes appear / disappear is seperate from all the other buttons actions.
construct the actionscript for this presentation as im finding it quite complicated to have several things going off on the same stage at the same time. Im currently working in Flash CS4 actionscript3.
The closest example i have seen to the program i would like to create can be found using the following link...[URL] However my program would be simpler, e.g. clicking the bun in the program just simply adds the bun to the screen, it doesnt scroll through different types of bun.
One if the reasons I used Flash 5 for my personal company website was the really simple programming through action script buttons an fill-out-forms (you know: Gotoandplay, fill out this, click there and so on ...).Im a good artist but im terrible att programming! Anyways now I got one of the latest versions of Flash and action Script is definatelly still there but in soooo many versions and and those action script buttons and fill-out-windows are not there any more, so Im lost! I dont have Flash 5 anymore otherwise I would use it.
Is there a button somewhere so I can get back my "useless newbie action script buttons"? Or what should I do?
I have 36 buttons I need action on. To avoid a lot of similar commands, I am trying to assign the button names in an array using a for loop. Tracing the array values, gives the correct button names, but there is no action when I press the buttons.Here is the code:
var farge_btn_tbl:Array = new Array(4); // Array assigning button instance names (works fine) var farge_fr_tbl:Array = new Array(4); // Array assigning frame label names
i have a buttons name list1, list2, list3 .... and so on and movieclips playlist1 , playlist2 .. and so on basically what i want to do is assign same action in the buttons, the code above is what i did and it doesn't work
I am currently having a problem adding the Tell Target action to a button. The following is the hierarchy of my timeline: -Root ---Movie Clip (Instance Name="FadeIn") ------Button (Instance Name="Button") ----------Movie Clip (Instance Name="About")
The Movie Clip I'm trying to control is "About". This MC is also placed within the 'Over' state of "Button". I keep receiving the Target Not Found error in Base="_level0.FadeIn".
Ok Im trying to use flash to call up a java script window I have two buttons to open 2 different windows on the same page but the problem is for some reason only one link is opened by the two buttons. Each button opens the montage link any help as to why the mogo button dosn't open the right link? Below is all my code
I'm trying to pause a movie using a stop action. I'm using a button to do this. This is in the actionscripting attached to the button. on (press) { stop(); } The button is in the main movie so I don't get why it's not working. I'm also trying to add a button next to it that would play the movie, after pausing it.
as a follow-up to my question earlier. Where would I be able to locate the transition script so that I can delete it alltogether and allow users to navigate with solely the previous and next action buttons. (And what verbiage [more or less] am I looking for)?
I've got a movieclip with an rollover function. The movieclip has buttons inside, but they don't work. The action applied to the movieclip is the the scale (I'm using Tweener to make the scale action).
Any hints for making magnetic buttons/mc? i.e. buttons/mc's float randomly around stage. When the mouse is within a certain range/distance the buttons speed up towards the mouse's position. When the user moves the mouse off the button again, it carries on it's random motion again.
I have three buttons on screen that navigate to different places on the timeline. I have set them all up as buttons using a generic button in the library and then given them all different instance names. I selected the button and changed the text colour for each state in the timeline (up, over, down) to keep it simple. The buttons are all, as far as I can analyse, identical in all but instance name.
When I test the movie, the first button changes text colour on 'over' and, when I click (i.e. down state) the colour changes again as designed. The navigation action doesn't occur until I release the mouse button, giving the feel of having 'clicked' the button.
With the other two buttons, which have been set up as far as I can tell in exactly the same way, when the down state occurs, I see a momentary flash of the text colour change and it performs the nav straight away. I really want it to perform the same way as the first button but cannot for the life of me see why they're behaving differently.
how to make some action happens after some time ?I mean... imagine I have a ball moving randomly through the stage.... I want that... the ball stays on it's place for some time... then move to somehwere else.... stay there a while.... en repeat.
I have a movie clip on Scene1 called "movieclip1." Inside "movieclip1" there is a label of "fadein," which underneath the label has the movie clip fadeing in. Then I have a label called "fadeout," which has the movie clip fading out. What I want to do is get the coding or action script to make it so when I click on "portfolios_btn" (on scene1) it runs what is under my label "fadein" inside the movie clip "movieclip1."
Then, when I roll off the movie clip I want it to go and play whats under the "fadeout" label. This "movieclip1" is a drop down menu that fades in when I click on the portfolios_btn and fades out when I roll off the movieclip.
I want to make a circular motion of any round or arbitrary shaped object by using action script. Should i use a for loop, and if i use it what will be the syntax of it?
How do I make an MC or other object listen always for an action to occur. I know that sounds vague and I don't mean it to be. I'm wanting to dynamically load MCs into another base MC. The deal is the amount of child MCs is not defined. I want each MC to be "listening" for an action to occur in a base MC and in other child MCs. I tried using localConnection, but it doesn't do the above.
I have a movie clip with 15 frames. Each frame has buttons on it (mc's)... I was going to put the actions on the main timeline/stage and navigate within the MC from the main timeline. Is that possible? I can get the buttons on the first frame of the MC to work, but I can't seem to figure out how to target/make the buttons on the other frames work? I was thinking I could identify the path of the MC with the frame labels, but that doesn't seem to work. like: _root.RMChanger.(frame label).buttonOnFrame = function
I have to move a text box in and out over the MC backgrounds on the main stage... which is why I was thinking to do it this way? I've been switching back and forth bwtween AS2.0 and 3.0
I'm trying to make a menu that has onRelease buttons on top of onRollover buttons (the onReleases are on a separate layer from the onRollovers). The onRelease buttons take the user to different urls, and the onRollover buttons are supposed to allow different parts of the menu to appear.
The onRelease buttons work fine, but I can't get the onRollover buttons to work consistently. Sometimes the onRollover buttons will correctly advance to a different frame, and sometimes they "stick" and do not advance. The script has no errors and I've tried changing the sizes of the onRollover buttons (in case they were too large and the cursor was hovering over more than 1 at the same time), changing the order of the code for the onRelease and onRollover commands (in case the onRollovers were being superseded by the onRelease commands), and countless variations of the layers and frames.
I'm sure that you'll want to see the script, but I don't think that pasting it all on this post would be reasonable? So I've put the .fla and the .swf on this page for reference: [URL]
I want to make a diagram with either flash CS4 or flex builder 3, don't know with one would be the best for the job.More about the task:I want to send in values external to the swf file.The swf-file takes the vaules and makes a diagram of it using x and y values.
1. Each dog has an email assigned to it for the person.
2. Clicking on a dog (or alternatively "dragging it"), puts it in the doghouse and moves the existing dog out to the now empty location.
3. Once moved in, ther should be a button presented to create an email to the person saying they have been placed in the doghouse (so..like..mailto??).
4. Maybe an image of the doghouse with them in it could attached to the email.
5. LATER: The state of the page could be kept so future visitors know that the person is in the Doghouse.
I have an old JavaScript page that kind of shows the functions:
FAMILY DOGHOUSE
Also, what I have done in FLASH (so far) is also shown at the bottom of the page.
1. Not sure how to make the action wait for the mouse click or drag!
2. Also, maybe a button, once the people decide who goes in the doghouse, to submit and fire the email??
When I chose this little project I thought it was easy, but I realize I have not a clue how to begin beyond making buttons and tweens.
I have a numeric stepper which allows the user to choose as many balls as they want, then they shud press the button and all of those balls should fall down. How can I do this???
I'm trying to get the code below to work, but no such luck: Code: var newsAry = new Array("news/040720.html"); for(i=1; i<=newsAry.length; i++) { this["btn" + i].index = i; this["btn" + i].onRelease = function() { getURL("javascript:openNewWindow(" + newsAry[this.index - 1] + ",'newswin','height=400,width=450,toolbar=no,scrollbars=yes')"); }} I'm trying to get the 'newsAry' Array to work in the javascript getURL action. When I use a regular html page in there the page works just fine.