ActionScript 2.0 :: Same Action For Buttons
Jun 28, 2003I have the same buttons, wich should have the same commands, several times in my movie. How do I make all of them to have the same actionscript?
View 1 RepliesI have the same buttons, wich should have the same commands, several times in my movie. How do I make all of them to have the same actionscript?
View 1 RepliesOne if the reasons I used Flash 5 for my personal company website was the really simple programming through action script buttons an fill-out-forms (you know: Gotoandplay, fill out this, click there and so on ...).Im a good artist but im terrible att programming! Anyways now I got one of the latest versions of Flash and action Script is definatelly still there but in soooo many versions and and those action script buttons and fill-out-windows are not there any more, so Im lost! I dont have Flash 5 anymore otherwise I would use it.
Is there a button somewhere so I can get back my "useless newbie action script buttons"? Or what should I do?
ive been working on a porfolio and i mad all my buttons and symbols but when i go to put in actions it tells me im not able to put an action in.
View 6 RepliesI have 36 buttons I need action on. To avoid a lot of similar commands, I am trying to assign the button names in an array using a for loop. Tracing the array values, gives the correct button names, but there is no action when I press the buttons.Here is the code:
var farge_btn_tbl:Array = new Array(4); // Array assigning button instance names (works fine)
var farge_fr_tbl:Array = new Array(4); // Array assigning frame label names
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Can someone tell me how to make 2 different objects/buttons do the same action?I am building a band flash site.I have a music player with basic controls/buttons: stop, play, pause and volume bar.I have a video section and few videos in it. (They are on youtube and I am using this lightbox script for flash to activate them so they play on top of the site / not going on youtube).I want to make that video thumbnail link automatically stop the music (or pause it) and also to open video: I've tried some stuff but I am not too good at coding.[code]
View 0 RepliesSituation is I got a Mc called "thumb" which I am duplicating like this bellow
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Now I need to make make these thumbs clickable for different action. Like if I click on "this.thumb3" it will return "3"; This problem was solved at this forum before but when actionscript.org was attacked by some hacker that post was lost. All I can remember that I got a code like bellow
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i have a buttons name list1, list2, list3 .... and so on and movieclips playlist1 , playlist2 .. and so on basically what i want to do is assign same action in the buttons, the code above is what i did and it doesn't work
I am currently having a problem adding the Tell Target action to a button. The following is the hierarchy of my timeline:
-Root
---Movie Clip (Instance Name="FadeIn")
------Button (Instance Name="Button")
----------Movie Clip (Instance Name="About")
The Movie Clip I'm trying to control is "About". This MC is also placed within the 'Over' state of "Button". I keep receiving the Target Not Found error in Base="_level0.FadeIn".
Ok Im trying to use flash to call up a java script window I have two buttons to open 2 different windows on the same page but the problem is for some reason only one link is opened by the two buttons. Each button opens the montage link any help as to why the mogo button dosn't open the right link? Below is all my code
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I'm trying to pause a movie using a stop action. I'm using a button to do this. This is in the actionscripting attached to the button.
on (press) {
stop();
}
The button is in the main movie so I don't get why it's not working. I'm also trying to add a button next to it that would play the movie, after pausing it.
as a follow-up to my question earlier. Where would I be able to locate the transition script so that I can delete it alltogether and allow users to navigate with solely the previous and next action buttons. (And what verbiage [more or less] am I looking for)?
View 3 RepliesI've got a movieclip with an rollover function. The movieclip has buttons inside, but they don't work. The action applied to the movieclip is the the scale (I'm using Tweener to make the scale action).
View 1 RepliesAny hints for making magnetic buttons/mc? i.e. buttons/mc's float randomly around stage. When the mouse is within a certain range/distance the buttons speed up towards the mouse's position. When the user moves the mouse off the button again, it carries on it's random motion again.
View 8 RepliesI have three buttons on screen that navigate to different places on the timeline. I have set them all up as buttons using a generic button in the library and then given them all different instance names. I selected the button and changed the text colour for each state in the timeline (up, over, down) to keep it simple. The buttons are all, as far as I can analyse, identical in all but instance name.
When I test the movie, the first button changes text colour on 'over' and, when I click (i.e. down state) the colour changes again as designed. The navigation action doesn't occur until I release the mouse button, giving the feel of having 'clicked' the button.
With the other two buttons, which have been set up as far as I can tell in exactly the same way, when the down state occurs, I see a momentary flash of the text colour change and it performs the nav straight away. I really want it to perform the same way as the first button but cannot for the life of me see why they're behaving differently.
Code:
_root.navigationMC.onPress = function() {
startPreload("blue.swf");
}
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) {
this._parent.gotoAndPlay("98");
}
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) {
this._parent.gotoAndPlay("98");
STOP ON FRAME 108 INTEGRATED HERE
}
Everything I have attempted is not working.
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0)
Insert -> New Symbol
Name - test
Type - button
Export for ActionScript
Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code:
on(release) {
trace("trace");
}
I click on the button and it animates but no action event in the trace?
How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.
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i want to do this:
on (release) {
_root.nextMovie = "externalmovie.swf";
_root.cover.gotoAndPlay("close");
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I am using code from a tutorial that I downloaded to get an Home.swf to preload in my "index" page.the problem is that a part of the code reads
movie1_btn.onPress=function(){
startPreload ("Home.swf");
}
which means that I have to create a button to get the .swf file to load, how do I edit this code so that the action begins on it's own at that frame?
Can somebody change this code from action script 1 to a action script 2 because it doesn't work on new flash 8
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I couldn't come up with a good title for this question but basically the problem is this - I've got a series of thumbnails and clicking on a thumbnail loads a larger picture into a holder movieclip on the main stage. However, if you click another thumbnail while the first picture is still loading, then both pictures load and it goes on from there. How can I make my code so that clicking a new thumbnail cancels any actions from previous clicks?
View 7 RepliesCode is
import mx.events.EventDispatcher;
import Proxy;
Following is the class definition.
class XMLLoad extends EventDispatcher{
public var XML_NODE_TYPE_TEXT = 3;
public var XML_NODE_TYPE_ELEMENT = 1;[code]....
These are the functions. in the class.
when publish the iphone os ,if the the *.actionscript file should be added in the contain files? and if the action "touch" in iphone os is the "click" action?
View 3 RepliesI have a movie clip with 15 frames. Each frame has buttons on it (mc's)... I was going to put the actions on the main timeline/stage and navigate within the MC from the main timeline. Is that possible? I can get the buttons on the first frame of the MC to work, but I can't seem to figure out how to target/make the buttons on the other frames work? I was thinking I could identify the path of the MC with the frame labels, but that doesn't seem to work. like: _root.RMChanger.(frame label).buttonOnFrame = function
I have to move a text box in and out over the MC backgrounds on the main stage... which is why I was thinking to do it this way? I've been switching back and forth bwtween AS2.0 and 3.0
I am having trouble with a job I am doing at the moment which has an mc with buttons within it. I want it so that when I roll over the mc it tweens from a small version to a larger version, and on this mc there are some buttons. At the moment I can get the mc to move but the buttons remain inactive and also the rollover states on the buttons don't work. I have attached a simpler version of what I am trying to do to this post.
View 3 RepliesI'm working on a site and I have 2 movieClips/buttons that I would like to use as use as next frame/ previous frame triggers respectively. Is there a way to set the buttons up once and then access the functionality from the various levels of the site? Note that the prev/next buttons will not always be on the stage.
View 3 RepliesI am creating a navigation bar in Flash (which will then be used in Dreamweaver). When you mouse over each topic in menu (ex. Products), i want it play a movie clip (so it shoots out a sub-menu underneath). so far so good, but the only thing is, the sub-menu won't stay open in order for me to click on buttons in it. For each button, I assigned it the Behavior to go to a url. Also, I tested the buttons within the mc and they don't seem to direct me to url. do you think maybe it's because it's nested within the movie clip?? Is there an easier way to go about this?
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im working on a zoom/pan gallery and i have a problem that i can't solve.URL...the pan buttons are not working but the zoom and reset buttons works. im working on movie the image using the mouse now, if you will hold the image and move it it will drag it on stage.the image is a loader the loads and image and placed on screen.there is a mask on top of it and a frame that indicates the size of the gallery.when the user pan the image loader content i want it to stop as soon as it gets to the gallery frame,but i cant seem to find the best way to do it.so basicly when the image is in 100% i dont want the user to be able to drag it but after you zoom the user will be able to drag it but only to the edge of the frame so there wont be any white spaces.i tried a lot of different ways to do it but all of them are complicated and not working the way that i want them to work.
View 2 RepliesI am using Flash CS4 with ActionScript 3 and I am fairly new at it. I am struggling with two things.
1. How can I start a movie clip while scrolling over a button? I know how to start a movie clip when a button is clicked.
2. How can I use multiple movie clips for seperate buttons?
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