ActionScript 2.0 :: Motion Is Random And When The Element Is Moused Over It Responds To The Action?
Jul 13, 2009
I am looking to add some life to this graphic in flash: My goal is to have the "Hey Jude" element drop into frame and be suspended by the two strings that are attached to it. i.e. similar in fashion like a swingset
I have looked all over the web but have yet to find any leads/tutorials on the matter.I would also like this element to be physics based so that the motion is random and when the element is moused over it responds to the action.
I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
I want to make a circular motion of any round or arbitrary shaped object by using action script. Should i use a for loop, and if i use it what will be the syntax of it?
I'm using Flex's Advanced Datagrid for a project and need inline comments, in a similar style to Excel spreadsheet comments.A little visual indicator should indicate if a field is associated with a comment, and on clicking on the element should open or trigger an action for displaying that particular comment.
it's possible to change the default key (space bar key) to execute the action of the focused element in the stage?If you ever worked with the Focus Manager you've possibly seen that when you press the space bar the focused item is "executed".Can you disable that "executor" or can you change the space key with the enter key?
I'm trying to create a list with an array..My purpose is to put array elements randomly in to the list..But the catch is, I want one array item to assign with 2 list objects..I mean.My arrray is : ["1","2"]And my list is this : "A", "B", "C", "D""A1", "B2", "C2", "D1"
For example, when users are connecting to this application they are given a userid var, then it's inserted into the array. So, i'm using chosenUser = usersOnlineArray[Math.round((Math.random()*usersOnlineArray.length))]; to pick another random user. But i need to make sure it doesn't pick the userID they personally were assigned so they don't end up getting themselves. how would i use that code but tell it to "remember, make sure you dont pick userid" maybe I could do something like
I have a script that produces random motion along the y axis, however, I want that motion to occur within the movie clip that is centered on the stage, or I should say within the bounds of that movie clip. The movie clip has a height of 335 px
I did the random motion tutorial (mx version) on kirupa, and it isn't working the way I expected. I made a new movie clip that consists of a simple white dot, and put did everything else. When I start the movie the white dots jump around rather than moving smoothly.
I am doing some research on creating clcikTags. I read a few places that the clcikTag should be on the top layer. That has been fine, but now I want to loop it and I usually put my actions in the top layer. Will this cause a problem? Am I better off just putting my loop action on the last key frame of the clcikTag layer?
I started out learning AS3 on my own a while ago without any programming experience whatsoever. I'm still in my diapers, but slowly progressing. Currently I'm working on a short animation with some code involved. Part of the animation is a herd of cows grazing in a pasture. I have a class called Cow which extends MovieClip and on the Cow timeline I have the walk cycle and other cow movements animated. When a cow is walking it slowly moves horizontally, along the x axis. I want the cows, when walking to also randomly move up and down (along the y axis) which would basically look as though the cow is moving further away or moving closer towards us. I'll be resizing each cow, according to its y position to create the effect of perspective (near and far).
What I'm trying to figure out is how to make the cow move either up or down the y axis in a somewhat random way. By "somewhat random" I mean that I don't want the cow to switch directions every second, but rather something like: 5 seconds moving up the y axis, then maybe 8 seconds moving down, then possibly 4 up, then 11 down, etc. It would be super if I could also have a velocity factor involved, meaning that when changing directions - from up to down, or down to up - I prefer that the change is smooth, like as in a ease out and then ease in.
I've cut and pasted the random motion tutorial code into my movie, and for some reason the movie clips that are moving migrate to the bottom right off the movie, off-stage. I've tried setting the registration point of the movie to the upper left, but that didn't help.
i am trying to to the above. I have two items on a stage and i only want them to move with in a certine area and bounce off each other when they meet. I found a good random movement code on this site...here is what i have:
onClipEvent (load) { //data you may want to change width = 425;
I have been trying to tweak the random motion tuts here. What I want to accomplish is a round motion of a clip lets say a sparkle, but I want to appear that it is floating like driven by the wind. I know this sounds crazy but is it possible?? and if yes does anyone have a snippet or a tut I can check out?
I'm trying to create a flash demo for my prof and we want green dots to move randomly across the screen without ever overlapping each other.I saw the kirupa tutorial on random motion which is really good. I'm wondering if I can add something to the code so that the dots won't overlap, (as soon as one touch another they move away) as they move.
The random motion tutorial works just perfectly with one movieclip, but when I try to make a new movie clip and assign the same code to it, it really doesn't duplicate at all. The original movieclip has an instance name of dot so I created a new movieclip with instance name of dottwo.But for some reasob the following code doesn't duplicate the dottwo at all
i = 0; while (i<25) { dot.duplicateMovieClip("dot"+i, i);
I am using the random motion code found here at Kirupa. [URL]I have the code working fine but I have a question about fixing it to my needs. The way it is now, you change the height and width variables so that the objects don't move off the screen. This works fine, if you are using the whole screen area at:
Attached is a fla that moves an image around in a hovering/floating effect. The instructions say to change the parameters to customize. I can't find the accelfactor variable to change this.
Im tring to create a slot machine game...I have a mask.and I have 3 layers each of which has a motion tween of 120 frames.they animate my 3 slots..the problem is how and where I can assign a random number so that the motion tween should stop at any image.?
I am currently working on an assignment that requires me to add sound to a mobile game. This is fairly straightforward in many ways but I wondered if there was any way that I could add multiple sounds to a single movie clip or action?
What I really want to do is to have say three or four different sounds for the sound of a spaceship exploding in the game to create variety and stop the gamer getting bored of the same sound every time they hit a spaceship.
I have a random motion script that I need to remove when the object in random motion hovers over a specific area in the background. I need the object to just keep moving in the direction it was going in and not randomly switch directions or bounce.This is my script for the random motion which is on the object:[code]
i'm using the an actionscript for random movement that i found here... [URL] but my problem is that i need the object to flip horizontally depending on the direction it is moving... the object that is moving around is a bug, and i need it to face left if it's moving left or face right if it's moving right.
public function init():void { var mySprite:Sprite = new Sprite(); mySprite.graphics.beginFill(0x336699); mySprite.graphics.drawRect(100,100,150,50); addChild(mySprite
[Code]...
But how would I and a image to the sprite so the TouchEvent responds to touching the image?