ActionScript 2.0 :: Tweak The Random Motion But Floating
Sep 16, 2002
I have been trying to tweak the random motion tuts here. What I want to accomplish is a round motion of a clip lets say a sparkle, but I want to appear that it is floating like driven by the wind. I know this sounds crazy but is it possible?? and if yes does anyone have a snippet or a tut I can check out?
What I want is something kind of like this:However, I don't want it to respond to the mouse at all. I just want random sized circles, on different layers, and different alpha values, floating around on their own.I could do in the timeline, with symbols and motion paths, but it wouldn't really be random at all. I thought it would be better in ActionScript.Can anyone point me in the right direction here? If I could even find a tutorial or example of creating basic random movement that would be great. I did find this:...but this isn't what I want either. I don't want 'jerky' movement. I just want them to float in random directions. That code also doesn't seem to be very flexible
Recently, I want to create four floating balloons which are tied up together with a thin core. Now, I need some AS in order to make them look like floating in air smoothlyand slowly along with a thin core. Also wanna give the ballons random scale motion as well
I've done a search and can't seem to find the right actionscript to add to a movieclip to make it appear as though it was just floating in place. Nothing complicated just a small random floating action where it's almost as though the letter is just sitting there in 0 gravity. Just slight enough movement to give it a little bit of interest.
I could make keyframes in a movieclip that would do this, but I'd like it to be a little bit more random than that. Plus, actionscripting the effect would lowere the file size.
Having a problem with a little animation involving balloons floating in and then floating out again when a condition is met. There are two ways they can float in or out: from left to right, or completely randomly. I actually like it as coming in (left to right) and going out (random) but it's essentially up to the user.
Since I moved my Array sort code into the function that basically deals with telling the balloons to float off though, I've been having problems. Sometimes one or a couple of the balloons will not float off and I'm kind of boggled as to why. Because it works fine IF the Array sort part is outside this function, I'm wondering whether, when the for loop at the bottom starts running, the Array is still being sorted and that's why some balloons get left behind.
I have a script that produces random motion along the y axis, however, I want that motion to occur within the movie clip that is centered on the stage, or I should say within the bounds of that movie clip. The movie clip has a height of 335 px
I did the random motion tutorial (mx version) on kirupa, and it isn't working the way I expected. I made a new movie clip that consists of a simple white dot, and put did everything else. When I start the movie the white dots jump around rather than moving smoothly.
I started out learning AS3 on my own a while ago without any programming experience whatsoever. I'm still in my diapers, but slowly progressing. Currently I'm working on a short animation with some code involved. Part of the animation is a herd of cows grazing in a pasture. I have a class called Cow which extends MovieClip and on the Cow timeline I have the walk cycle and other cow movements animated. When a cow is walking it slowly moves horizontally, along the x axis. I want the cows, when walking to also randomly move up and down (along the y axis) which would basically look as though the cow is moving further away or moving closer towards us. I'll be resizing each cow, according to its y position to create the effect of perspective (near and far).
What I'm trying to figure out is how to make the cow move either up or down the y axis in a somewhat random way. By "somewhat random" I mean that I don't want the cow to switch directions every second, but rather something like: 5 seconds moving up the y axis, then maybe 8 seconds moving down, then possibly 4 up, then 11 down, etc. It would be super if I could also have a velocity factor involved, meaning that when changing directions - from up to down, or down to up - I prefer that the change is smooth, like as in a ease out and then ease in.
I've cut and pasted the random motion tutorial code into my movie, and for some reason the movie clips that are moving migrate to the bottom right off the movie, off-stage. I've tried setting the registration point of the movie to the upper left, but that didn't help.
i am trying to to the above. I have two items on a stage and i only want them to move with in a certine area and bounce off each other when they meet. I found a good random movement code on this site...here is what i have:
onClipEvent (load) { //data you may want to change width = 425;
I'm trying to create a flash demo for my prof and we want green dots to move randomly across the screen without ever overlapping each other.I saw the kirupa tutorial on random motion which is really good. I'm wondering if I can add something to the code so that the dots won't overlap, (as soon as one touch another they move away) as they move.
The random motion tutorial works just perfectly with one movieclip, but when I try to make a new movie clip and assign the same code to it, it really doesn't duplicate at all. The original movieclip has an instance name of dot so I created a new movieclip with instance name of dottwo.But for some reasob the following code doesn't duplicate the dottwo at all
i = 0; while (i<25) { dot.duplicateMovieClip("dot"+i, i);
I am using the random motion code found here at Kirupa. [URL]I have the code working fine but I have a question about fixing it to my needs. The way it is now, you change the height and width variables so that the objects don't move off the screen. This works fine, if you are using the whole screen area at:
Attached is a fla that moves an image around in a hovering/floating effect. The instructions say to change the parameters to customize. I can't find the accelfactor variable to change this.
Im tring to create a slot machine game...I have a mask.and I have 3 layers each of which has a motion tween of 120 frames.they animate my 3 slots..the problem is how and where I can assign a random number so that the motion tween should stop at any image.?
I am looking to add some life to this graphic in flash: My goal is to have the "Hey Jude" element drop into frame and be suspended by the two strings that are attached to it. i.e. similar in fashion like a swingset
I have looked all over the web but have yet to find any leads/tutorials on the matter.I would also like this element to be physics based so that the motion is random and when the element is moused over it responds to the action.
I have a random motion script that I need to remove when the object in random motion hovers over a specific area in the background. I need the object to just keep moving in the direction it was going in and not randomly switch directions or bounce.This is my script for the random motion which is on the object:[code]
i'm using the an actionscript for random movement that i found here... [URL] but my problem is that i need the object to flip horizontally depending on the direction it is moving... the object that is moving around is a bug, and i need it to face left if it's moving left or face right if it's moving right.
I have this xml calendar component I downloaded form flash components. It works great but I would like to change two things and can't figure out how/where.
1. It displays the first event/menu item from the xml file into the current date.
2. If you click on a date that doesn't have an associated event it doesn't clear the text box.
Whatever was last in there stays in there.The component is on frame 4 of the calendar fla on the left hand side. The xml load AS is on the first frame.
I have this xml calendar component I downloaded form flash components. It works great but I would like to change two things and can't figure out how/where.1. It displays the first event/menu item from the xml file into the current date.2. If you click on a date that doesn't have an associated event it doesn't clear the text box.Whatever was last in there stays in there. Does anyone know how I can fix this?The component is on frame 4 of the calendar fla on the left hand side. The xml load AS is on the first frame.
I would like to have the images load for a few seconds and then automaticly unload the present image and load the next image in the xml file. Principally, I would like to have the Gallery automaticly shuffle through the images like a slide show without having to take user imput from clicking a button or hitting a key on the keyboard.
I just read the tutorial on using a photo Gallery with XML and Flash and I was wondering if anyone could help me tweak it a bit? I would like to have the images load for a few seconds and then automaticly unload the present image and load the next image in the xml file. Principally, I would like to have the Gallery automaticly shuffle through the images like a slide show without having to take user imput from clicking a button or hitting a key on the keyboard.
I'd like to write a draw graphic that is a tweak of drawRoundRect. I can work with curveTo, the problem is I end up drawing all sorts of wierd shapes since I don't understand well the metrics. If I could look at the code for drawRoundRect, I could easily tweak it to my needs.
I am getting a number of spurious warnings in my CSS files within my Flex project. Any way to tweak which warnings are displayed in Eclipse like I do with Java?
Can a wmode-transparent SWF have any effect on the graphics of the webpage that it appears on?Specifically, I'd like to create two effects - a draggable lens and a "heatwave/water ripple" effect, both of which affect html-based text and graphics which are on the webpage.
While it's fairly easy to do this by taking a screenshot of the page and importing it, I was wondering if there's a more dynamic solution, such as by somehow grabbing a bitmap image of what's beneath the SWF...