i have a photo snapping app built in flash. I notice that any movement results in a lot of motion blur.. which makes the photos kind of turd. Is there a way to digital reduce the blur? potential camera setting in actionscript??
i've been following a tutorial based on webcam motion tracking however the tracker only follows on an X axes basis and i want it to follow around the Y axes as well, so it tracks all around the screen.
I'm currently trying to use flash8 and my webcam to do something similar to [URL] I've just started playing with camera scripts and therefore am stuck with quite alot of problems. But i decided to go on step by step. First problem i met, I am unable to display the snapshot of my webcam into a movieclip.. As in i want to take a frame of my webcam input and draw it into a movieclip.. (so i can compare with later frames to see if there is any motion.) Anyone can help me out here? What is wrong with my script? It's just supposed to take the webcam image on every enterframe and input it to my movieclip right beside my live input of my webcam.. But it appears as a blank MC..
Is it possible to create an inverted scrollbar? Because Im populating an empty movieclip with data and i want to scroll this data using a scrollbar, but instead of populating from the TOP TO BOTTOM Im populating the movieclip from the BOTTOM UPWARDS. Im having problems with my scrollbar if i did it this way. But if i populate the empty mc with data from TOP to BOTTOM, my scrollbar is working properly.
I am using bitmapData and bitmap classes to render a mouse cursor on the display screen. The bitmapData consists of an area whose colors should be inverted according to the background color. This is a very basic thing which could be observed with text cursor(the vertical line with two small horizontals on top and bottom), when moved over the text area. want to be able to do the same with the pixels in my bitmapData, is there a way to find out the background color effectively and invert the color values? In this process i will be redrawing the whole pixels, is there any other efficient way to do that ?
I have been searching far and wide for a solution on how to offer slow motion and fast motion options for users that upload video to my webstie. There is an implementation on Google Video that has exactly what I am looking for: the option to speed up or slow down the video and continue to play the audio. The screenshot is below. I know that Flowplayer has an option to slow down or speed up video when implemented with Wowza server. However, when using that approach, there is no sound.
I have also seen the option from Enounce called MySpeed that allows video to be slowed or quickened, but this requires a browser plugin which is too much of a barrier for our users. How does Google do it? How can you add an option to a flash player to slow down or speed up video?Here is a screen shot. You can see the option to change the speed of the video to 1.5x. It also has options to go to 0.5x, 1.25x, 1.5x, 1.75x, 2.0x, 2.5x, and 3.0x.
I want my site's users to be able to record videos straight from their webcams into my site. Videowhisper is one such tool which seems to work fine - [URL] But I'm looking for opinions on better / more scalable / reliable solutions. Paid solutions are fine.
If I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...
I would like to create a polygon that changes its shape (circle, trapezium, square, rectangle, triangle) based on specific buttons that the user clicks? An existing shape has to be able to morph into all the others. For instance, the trapezium has to morph to a square, circle, rectangle or triangle.
If I were to create each transition manually, I would end up with 5x4=20 scenes. Is there a way that I can just assign each shape to its own frame, and deploy actionscript to set in motion the transitions from one frame to the 4 other possible frames? I am very grateful to anyone to just point me in the right direction,
I don't have my own Flash Media Server. I can however use the Highwinds CDN. They run FMS on their CDN. When you schedule a live event, Highwinds gives you two urls: the "server" and "stream name". Examples:
im writing AS3 under linux and as such do not have access to ANY of the fl.* packages, including tweens, motions, special animations and components. I can only use Math.* and XY Grid Coordinates to calculate motion manually.
I can make movement of sprites fairly easily on a coordinate system, but this restricts how the path can go. Usualy only an up,down,left,right movements for the simplest math. I suppose this could be expanded to move in more varied directions but its not quite what im looking for.
I would like to be able to draw an invisible line that a shape can follow. Then it can have curves or bends in it without problem. I want to then start the sprite at the 1st pixel of the line and set its next coorinate based on where the line is at, but at 10px down it (and so on) till it reaches the end of the line. Is it possible because I cant think of a way? Are there any other good PureAs3 motion tutorials around?
That is the entire code for my program and when it runs, nothing happens. I know the program has access to the laptop's webcam because it can trace the name and a similar program I wrote works with the same webcam. This program doesn't even ask for permission to access the webcam so I'm rather confused.
I've been trying to access my webcam on my macbook pro using flash cs4 in an attempt to try and use the live feed to detect levels of motion and from there use that information to alter / animate an image on the screen (idea being more movement = more change in image), however I cant seem to get my webcam to even stream out and play on a flash file.
The code I am using is: start code var camera; var video; camera = Camera.getCamera(); video = new Video(camera.width * 2, camera.height * 20); video.attachCamera(camera); addChild(video); end code
And when I run the file it asks for me to grant access to webcam / microphones (which is what it should do) but it doesnt stream to the file.
I need to take a picture from a webcam into a webapp (PHP5/JQuery/HTML5) but I cannot use Flash; Is there a light java applet or any alternative technology for this?.
I'm trying to play with live web cam using asp.net with C#. I want to access/stream web cam content using flash then send the captured streams using Real-time Transport Protocol.
I'm trying to embed some flash code, and I'm using swfobject. When I put it in the parent div, it asks the users for permission on the webcam/audio. However, when I put the flash code into a lower-level div, it doesn't prompt for permission to use the webcam, or anyting. I.E.I can put the flash into container, but not inside.
we have the below code and it captured the video but not the actual video which displayed in the webcam. It only captured one third of the image like from x 100 and y 40 something how to capture the whole image displayed in the webcam like 320*250 below is the code
I'm trying to accomplish something with flash but I'm having some problems, if not a solution I'm hoping someone can tell me a method and what I should read up on to do this: I want to have an image on the stage that has a gap the shape of a face in the middle of it, I'd then like to put a webcam feed behind it so people can line their face up in the gap and press a button to take a picture. (I've managed to put the webcam on the stage and take the picture but can't work out how to put it behind an image). Then I cant quite work out how I'd put the face onto a character I've drawn.
I've been looking at opensource tools, but turns out my roommate has an old version of flash. All the webcam tuts I've seen don't work in this, i'm wondering if webcam controls even exist in as2 and if someone could possibly provide a simple explanation on how to make them work?
I have wowza media server running on my host and I want to be able to broadcast my webcam on a website using it.
I'm making a book/magazine with EZFLAR and Flash, but I was going to need a lot of markers (and they become indistinguishable by FLARToolkit the more they are), so now I'm trying a different approach: just three markers and then, load a different SWF that triggers different actions for each marker.
To do so, I made a loader.swf that will be in charge of loading any of the specific swf depending on what the user clicks. I started with my first button and it loads fine, just it has two problems.
First problem, and not so important, is that I can't seem to add anything over the webcam stream, not even placing it on the EZLFAR.fla, the webcam always covers everything. I decided, then, to add a little margin where I can place a UI (maybe a back button or the other swf loaders).
I'm currently developing a website in which I want to stick webcam chats between the users. Each client has an account and can call up a different client when he needs some help.I'm thinking about setting up a flash media server or creating p2p (cirrus) connections between the clients. Pretty sure that the first solution will work just fine, however the cost of the hosting might be much higher. I'm worried that the p2p solution might cause some problems to the users, as then might be hidden behind some firewalls or be in some networks that don't allow them to create a p2p connection with a remote computer.