I don't have my own Flash Media Server. I can however use the Highwinds CDN. They run FMS on their CDN. When you schedule a live event, Highwinds gives you two urls: the "server" and "stream name". Examples:
We have a Red5 Server that we use to host a video chat. We are looking for a way to overlay SWF files over the top of a live stream video.For example, we could overlay an SWF animation of snow falling in front of a live stream from a webcam.
ok so I have the webcam in my flash movie,so you see your cam in the frame..but i was wondering if there was a code to pause the stream so you can a 'snapshot' without having to save anywhere or anything too complicated.. just literally pausing then un-pausing
This will create an flv video file on flash media server:
var nc:NetConnection = new NetConnection(); nc.connect(null); var ns:NetStream = new NetStream(nc); ns.publish("yourCamera", "record"); ns.attachVideo(Camera.get());
How can I generate an image for the current video frame every 2 seconds?
Does anyone know anything about recording webcam streams and storing them using FMS? I'm looking into capturing the stream as an FLV that can then be stored on the server so it can be played back.If anyone has any ideas on hwo to go about this or knows of any good reading material, let me know.
I'm not sure if this is the right place to post but here goes. I'm looking to stream a live webcam on my website and have no idea where to start. I've been searching for a while and various things refer to Flash Media Server but this is costly and, as I will be streaming from University, it will probably be blocked on the network or take up too much bandwidth.
Does anyone know of a way to stream a webcam, without FMS or Quicktime Broadcaster etc.? Any free websites that provide this service could be possible, so long as the stream isn't available to anyone outside my website.
I'm recording a stream from a webcam as an f4v file using FMS 3.5. The file is created in the live folder, and i can stream it back to the client no problem, however when I try to play the file in Adobe Media Player (or anything else) it won't play. I've used the f4v post processor which claims to run successfully, but with no joy.
goal is to record a stream from a webcam with the best possible quality regardless the bandwith of the user.(it doesn't have to be live or broadcast, just stored on the server)
is it best to record from server side with asc script or directly from the flash player ?what are the parameters on the server that i can play with in order to cache locally the stream if the bandwith is not high enough ?
2 x Intel(R) Xeon(R) CPU L5410 @ 2.33GHz 16Gb RAM 2 Gbit ethernet channel OS - Linux CentOS 5.5 x86_64 FMS4 Interactive
Live stream parameters:
320Ń…240 qua_=87 bw_=200000 kf_=5 fps_=18
So, after approximately 600 connections to one stream video becomes choppy (periodically freeze, slow motions). CPU-usage at this time is 100-120% (maximum is 800%, 100% per each core), network usage is 500 Mbit/sec.But second live stream(with few connections) at this server looks fine simultaneously with 600 connections at first stream.Experiments with recommendation in "Configuring performance features" documentation chapter(enabling/disabling aggregate messages and configure the size of stream chunks) do not help.
I want my site's users to be able to record videos straight from their webcams into my site. Videowhisper is one such tool which seems to work fine - [URL] But I'm looking for opinions on better / more scalable / reliable solutions. Paid solutions are fine.
Only just getting started on this whole domain of learning, so go easy!If I set up a P2P video/audio chat (similar to the sample VideoPhone thing on the Cirrus site), can I get the stream from both parties to send to a server at the same time so that I can record it? If so, would I have to use a FMS to stream it to and perform the recording (and if so which version could I get away with)? Are there any (preferably free, or just tutorialised) solutions for the recording side of things?
Currently it seems like the only option for doing the P2P thing is to use Stratus/Cirrus unless I use FMS4 Enterprise.
how effective this kind of situation can be, in terms of quality of the stream and recording? Does any of this make sense?
I've had FMS running on my local machine for a while and have had a little experience writing FMS apps, but I've just tried recording audio for the first time using the standard vod application and I keep getting a "Write access denied for stream" error. My AS3 code is copied and pasted for various examples and am confident that it works.
I'm running Windows XP service pack 3 & FMIS 3.5.
I've had a look at the vod/media directory and under windows->properties the read-only attribute is ticked. Every time I un-tick this it reverts back to being ticked. I've googled this and MS say that most programs ignore the read-only attribute and that it only really applied to files. I've also tried the MS fix for setting the read-only attribute via cmd and still no joy (doesn't fix read-only attribute or FMS recording the audio after setting via cmd).
I've also tried our dev server install of FMS (running under linux) and am getting the same results.
Here's my AS3 code...
private function initApp(event:Event):void { removeEventListener(Event.ADDED_TO_STAGE,initApp);
i test the fms 4 update 1 rtmfp streams multicast after 10 minutes i get this message RTMFP Multicast stream has exceeded max duration allowed; closing stream. but i do not use IP multicast
I build a client side application where is only a FLVPlayback2.5 component and a short AS3 script.
[Code]....
My Encoder is setup with three streams: Vid: 500 kbps - Audio: 48 kbpsVid: 800 kbps - Audio: 48 kbpsVid: 1500 kbps - Audio: 48 kbps I start the encoder and everything looks fine in the log. In my browser (Safari or Firefox) I go to my html site and the stream starts after 6-8 sec. But anytime with the lowest bitrate 548 kbps and nothing look like the stream is switching to another bitrate. I tried it with the smil playlist and the result is the same. Only the lowest bitrate is plublished.
I have recently installed FMIS 3.5.3. In checking the access logs I find data in both logs that display the same stream stop and stream play time .I'm not sure why the time is the same (00:19:27 example below). Videos play fine when testing from work (T3 connection). However, occasionally a very slight hesitation when playing video from home (I have cable connection). [code]...
I'm having a problem with recording a live webcam stream. The last few seconds of the stream is getting cut off. The recording is stopped with the following piece of code:
I am having trouble getting audio stream meta data from an Akamai FMS stream. Everything is undefined and I'm not sure why. I am hoping maybe someone will notice something that I am overlooking. The stream is connecting and playing without a problem I just can't seem to figure out why all the meta data is undefined.
I have a layout with narration and a nav bar. When I click a nav button for section 2, the audio from section 1 (set to stream) continues to play over the audio for section 2. This cumulates so if I click buttons for sections 3, 4 and 5, I get five audio files playing on top of each other. Sections are individual movie clips with embedded audio streaming on a Sounds layer in each movie clip.
I'm trying to stream a HDS live multi-bit stream, it seems to push to the FMS but my player doesn't display the stream.Are these settings and files correct? The documenation is confusing on what and which files need to be edited and/or created.
Encoder settings: Bit Rate: 150,500,700 FMS URL: rtmp://myserver/livepkgr Stream: liveevent%i?adbe-live-event?liveevent
FMS 4.5
I see the following directories being created when I start encoding and each directory has a single file with a .stream extension in them. Are these correct? fC:FMS-HOMEapplicationslivepkgrevents\_definst_liveevent1[code].....
I am very new to action script. I want to stop the stream from publishing then later on i want to publish the same stream again. My problem is that I have 3 levels of stream processing (Ingress-Rename ProxyLimelight-AuthProxy-Live) before it goes live. User wants to stop stream from publishing and then publish the same stream when he wants in each level. User does not want to start the stream from the begining, he wants to restart the stream on the same where he stopped.