i have a movie that has worked fine in past during Html test but ive been doing some dubugging using the flash test latly and it runs fine here but when i go back and try to test in Html mode no errors come just the movie never fully starts (starts up about as much as if there was an error).
I want my site's users to be able to record videos straight from their webcams into my site. Videowhisper is one such tool which seems to work fine - [URL] But I'm looking for opinions on better / more scalable / reliable solutions. Paid solutions are fine.
I'm trying to test a custom Flex 4 skinnable component, using the FlexUnit UIImpersonator class. If I run my tests from a FlashBuilder Spark only project everything works fine. If I try to test from a project with the mx component set on the classpath I get a "getElementIndex not available in non Flex 4 projects" error.Can I unit test spark components in FlexUnits visual test environment while still having the mx component set on the classpath?
UIImpersonator delegates it's method calls to a "testEnvironment".The implementation used for this "testEnvironment" is decided by the VisualTest EnvironmentBuilder class and the FlexEnvironmentBuilder class. If the FlexEnvironmentBuilder class can find the "mx.core.Container" on the classpath it returns a MX environment, else a Spark environment. Only the spark environment has valid implementations for Flex 4 relevant method calls on the UIImpersonator - like the addElement method.
My buttons only work when I click on them on the stage while having the "enable simple buttons" option on. They do not work if I try to "test movie," "test scene" and publish it to a SWF. Nothing responds whenever I am in these modes. I am using Adobe Flash Professional CS5 Actionscript 2.0.
I have two scenes in my flash file and in scene 1, first button takes you to frame 2 where movie clip is -works
on (release) { gotoAndStop("scene1",2); } second button takes you to frame 3
but on scene 2 that performs same function as scene 1, the first button
on(press){ gotoAndStop("scene2",2); }
instead of going to frame 2 goes to frame 3. and the second button goes correctly to frame 3.that happens when i test scene! when i test movie all buttons work properly.
In FlexUnit 1 it is possible to access the name of the currently-running test using the TestCase.getName() method because all tests subclass TestCase. In FlexUnit 4, however, there's no base class for tests; the tests are identified by annotations. So, how can I replicate the getName() functionality in FlexUnit 4?
I don't have my own Flash Media Server. I can however use the Highwinds CDN. They run FMS on their CDN. When you schedule a live event, Highwinds gives you two urls: the "server" and "stream name". Examples:
That is the entire code for my program and when it runs, nothing happens. I know the program has access to the laptop's webcam because it can trace the name and a similar program I wrote works with the same webcam. This program doesn't even ask for permission to access the webcam so I'm rather confused.
I've been trying to access my webcam on my macbook pro using flash cs4 in an attempt to try and use the live feed to detect levels of motion and from there use that information to alter / animate an image on the screen (idea being more movement = more change in image), however I cant seem to get my webcam to even stream out and play on a flash file.
The code I am using is: start code var camera; var video; camera = Camera.getCamera(); video = new Video(camera.width * 2, camera.height * 20); video.attachCamera(camera); addChild(video); end code
And when I run the file it asks for me to grant access to webcam / microphones (which is what it should do) but it doesnt stream to the file.
I need to take a picture from a webcam into a webapp (PHP5/JQuery/HTML5) but I cannot use Flash; Is there a light java applet or any alternative technology for this?.
I'm trying to play with live web cam using asp.net with C#. I want to access/stream web cam content using flash then send the captured streams using Real-time Transport Protocol.
I'm trying to embed some flash code, and I'm using swfobject. When I put it in the parent div, it asks the users for permission on the webcam/audio. However, when I put the flash code into a lower-level div, it doesn't prompt for permission to use the webcam, or anyting. I.E.I can put the flash into container, but not inside.
we have the below code and it captured the video but not the actual video which displayed in the webcam. It only captured one third of the image like from x 100 and y 40 something how to capture the whole image displayed in the webcam like 320*250 below is the code
I'm trying to accomplish something with flash but I'm having some problems, if not a solution I'm hoping someone can tell me a method and what I should read up on to do this: I want to have an image on the stage that has a gap the shape of a face in the middle of it, I'd then like to put a webcam feed behind it so people can line their face up in the gap and press a button to take a picture. (I've managed to put the webcam on the stage and take the picture but can't work out how to put it behind an image). Then I cant quite work out how I'd put the face onto a character I've drawn.
I've been looking at opensource tools, but turns out my roommate has an old version of flash. All the webcam tuts I've seen don't work in this, i'm wondering if webcam controls even exist in as2 and if someone could possibly provide a simple explanation on how to make them work?
I have wowza media server running on my host and I want to be able to broadcast my webcam on a website using it.
I'm making a book/magazine with EZFLAR and Flash, but I was going to need a lot of markers (and they become indistinguishable by FLARToolkit the more they are), so now I'm trying a different approach: just three markers and then, load a different SWF that triggers different actions for each marker.
To do so, I made a loader.swf that will be in charge of loading any of the specific swf depending on what the user clicks. I started with my first button and it loads fine, just it has two problems.
First problem, and not so important, is that I can't seem to add anything over the webcam stream, not even placing it on the EZLFAR.fla, the webcam always covers everything. I decided, then, to add a little margin where I can place a UI (maybe a back button or the other swf loaders).
I'm currently developing a website in which I want to stick webcam chats between the users. Each client has an account and can call up a different client when he needs some help.I'm thinking about setting up a flash media server or creating p2p (cirrus) connections between the clients. Pretty sure that the first solution will work just fine, however the cost of the hosting might be much higher. I'm worried that the p2p solution might cause some problems to the users, as then might be hidden behind some firewalls or be in some networks that don't allow them to create a p2p connection with a remote computer.
I am trying to activate a my webcam and run a live stream from it. Im running into problems though. I can get the webcam to turn on(the green light comes on). However, nothing is displayed. I have copied the code i am using to try and achieve this, hopefully its just a simple mistake.I am using Flash Builder 4 to put all this together.
Code: package camera { import flash.display.Sprite; import flash.media.Camera;
Is it possible to have live webcam in flash? Is there a tutorial out there I can check out? All I want to do is have a viewer look at my site and click on a button to view a live webcam. I know when you right click you can set the settings for webcam and mic.
I almost think it's impossible but I know little. I saw once on a website a streaming webcam video in fact it was live. I right-clicked it and it was in flash. Does anyone know how do streaming video with a webcam in flash?
Is it possible to have live webcam in flash? Is there a tutorial out there I can check out? All I want to do is have a viewer look at my site and click on a button to view a live webcam. I know when you right click you can set the settings for webcam and mic. PLease help.
is there any sample on using array bitmapdata to record video from webcam and generate flash movieclip file? i want to record sound as well without using red5/flash streaming server
I would like to know if it's possible to capture a users webcam in flash and directly upload it to YouTube without a backend server setup. Or if there are any third party providers that support this service. I see YouTube offers a live streaming API, but it seems it's only available for selected users.