I need to stop an flv movie when I click a button that is not on the control bar. e.g. I have three pages in flash and when I navigate from the videos page after starting the playback of the movie, the audio from the movie continues to play. I have no idea why this is.
i have a snow effect in a movie with the code below. i want to stop the effect midway through the movie without stopping the movie. how do i use a stop command to do this?
So I am having a problem on my HTML page. I have a flash (.swf) video player that is controlled by AS 3 and the problem I am having is that I need the video player to stop whatever its playing when the user clicks anywhere on the screen.
So I am having a problem on my HTML page. I have a flash (.swf) video player that is controlled by AS 3 and the problem I am having is that I need the video player to stop whatever its playing when the user clicks anywhere on the screen.
I am making a soundboard for a school project. I have made movieclips with the jaws moving on the different people. I have all the movie clips on the same frame with the first frame of each movie clip blank. I have the stop(); command on the main timeline, however when I test the movie the movie clips still play. I am looking for a way to stop these movie clips from playing until the corresponding button is pressed. Is there some sort of "stop all movie clips" function?
How do I stop a Flash SWF movie when the playhead is at the end and then have the new window that presents the movie close automatically. However, the most important feature would be to stop the movie to keep it from continuously looping.
I have a movie clip called Lion Beginning_mc, inside of it I have 3 Key Frames and Inside each and one of them I have different shapes.For example:
Key Frame number 01 - Dog Key Frame number 02 - Cat Key Frame number 03 - Mouse
I want to move this movie clip "Lion Beginning_mc" form Key frame number 1 to Key frame number 20.I want the Dog,Cat and a mouse to change between each other only once while moving from Key Frame number 1 to 20.I know about the action called "stop(); I tried it and it did stopped my movie clip at the frame 20 but the Dog,Cat and Mouse still keep looping around.
I have a movie, in it lies a button with which I jump to another position in the _root timeline. At that position is a stop(); command. The movie just wont stop while this is running in another mc1 deeper in the file :
What this does in the mc1 is basically creating a random number between 150 and 1500 and a random number between 0 and 7, then jumping to a random frame (numbered from 1-7) after waiting for a random time (150-1500ms). My _root stops properly when I remove the code posted above. Why is this happening and how can I have a mc1 in my movie which waits for a random time and then jumps to a random frame, while I want to move around in my _root timeline? I should add, the mcs1 which wait and move to a random frame are non existent on the position I want to move to in _root. Do I have to somehow remove the wait and choose random frame to jump to function in mc1, when moving around in _root?
i have the flv on autoplay when the motion tween finishes but when i go to another part of the site the video is still playing and i can hear the audio.the video is on a movie billboard with no buttons to play or stop i dont want too use buttons to start & stop the flv,i would like it too auto start and stop when the user leaves the page.so i dont hear the Movi clip audio playing on other pages.if there is actionscript to auto stop the movie clip on exit to another page that would be ideal if anyone could post it.
I have a problem with some AS3 code and i don't understand why.. my code looks like this:stop();
[Code]....
But there shouldn't be a problem with this, cause the movieclips are the same as the others and has an instance name of gt5 and gt6 just like the other movie clips, and the code is obviously the same?
so basically i have 3 red cups which are movie clips and i got them to move but they move out of the screen and i want them to move at a speed and switch positions within each other.so how do i do this with coding ( actionscript 2.0 _
I am trying to load a swf file by using a loader.the loader is set to visible = false; until 50% of the swf is loded and once that is done I am setting the visiblity to true.But the only problem is the loaded swf starts playing automatically and when after loading 50% I set the visibilty to true then half of the movie has already player.How can I stop a loaded swf from playing atuomatically.?
how to prevent the mouse from moving over a movie clip, so that the movie clip in a sense has a boarder around it that stops the mouse from entering its area on the main stage.
Quite simply, I'm trying to loop a movieclip for 15 seconds then stop without having to keep re-animating the movieclip's content. I have a stop action on the main stage, but it only targets animation happening on the stage, and not the movie clip in question. The movie clip is on its own layer on the main stage and I have extended its duration to 360 frames (15 seconds at 24fps), knowing full well that a movieclip will loop indefinitely unless otherwise commanded. It will stop if I put a stop action on a layer inside the movieclip's timeline, but the animation itself is only 1 second, so extending the timeline and redoing the animation for 15 seconds would defeat the time saving point of having a looping movieclip on the stage in the first place.
This is Flash 101, and I thought I knew how to do this properly, but I was proven wrong again and again this past weekend.
i can't figure out how to do this... ok, here's what i need. i have a movieclip that plays, (its bars on a motion guide) and i want it, depending on a variable to play to a certain frame. so, lets say the variable = 1 then i would want it to play until it got to frame 15 then stop, if the variable = 2 then i would want it to play until it got to 30.
I am trying to simply stop the movie from playing on a frame, the way we used to do with stop(). Every tutorial source I have looked at is a blur of words like stop and movie being used in too many ways. I'm not stopping an external flv. I'm not stopping an external or embedded swf. I just want to stop the movie that this frame is a part of until the user chooses to advance to the next frame.
I have a Flash site I'm developing which has a section with various flv movies. When I click on the section, the 1st movie starts automatically and plays fine but if I navigate to another area of the website before it finishes, the sound still plays in the background. If I click on a different movie thumb, the sound stops as it should.
how to code this in AS 3?
I'm learning it right now but still very green and I have no idea of how to make the music stop.
Is there a way to stop every nested mc animations as once. In other words, I would like to stop every existing playhead in my swf file with one button. Currently, I got on button stopping the main scene playhead, but it doesn't stop any nested mc animation.Here is what i got on my main scene action layer :
I use FlashMX and made a basic flash movie with one movie clip. (movie clip contains frame by frame animation using images rendered at AE) How can I make the movie clip stop after a specified number of seconds? Client wants to be able to change the seconds when needed. So a text file along with swf file including number of seconds...?
I use FlashMX and made a basic flash movie with one movie clip. (movie clip contains frame by frame animation using images rendered at AE) How can I make the movie clip stop after a specified number of seconds? Client wants to be able to change the seconds when needed. So a text file along with swf file including number of seconds...?
I'm very new to flash and even though i'm capable of using the search function and finding posts which look relevant i don't really understand them, most notably i am only familiar with controlling a movie clip with buttons within the movie clip symbol and i get confused by actionscript that seems to do otherwise.
Within a frame on my main stage i have a movie clip symbol of around 125 frames. To control this movie clip symbol i have 4 button symbols within the movie clip symbol. The actionscript code that runs throughout this movie looks like this[code]...
This leads to free frame by frame navigation using the buttons forward_btn and backward_btn and if you'd like to move to set points in the animation you can use the fastforward_btn which plays the movie clip forwards until it hits a stop command on one of my chosen frames.
What i'd like to do is have a button that plays the frames backwards until it hits these frames. Is there a combination of while loops and prevFrame() i can use or anything straight forward?
I have multiple movie clips on 4 labeled frames of my movie. The keyframes are as follows : People, Place, Portfolio, Possibilities
The buttons to go to each of these keyframes work, although because I have a movie (different for each keyframe) I cannot get the previous movie's audio to stop when I click to another keyframe.
Also, I cannot get the other movie to work once I am on the next page.
The movieclips are named- Btn2 -which is the movieclip that plays once clicked on the homepage. Btn3- which is the movieclip that is supposed to play once clicked (on the people page).
To see what I'm talking about- visit: [URL]
give it some time to load- then click the doorbell- let the movie play for a little bit then click on people...the door closes, but the sound continues.
I want it to while still easing into place like the iphone does. For example my stage is 550px. The drag and throw MC is 1650. That's 550x3. If the first image is showing starting at x axis 0 and you drag to the left it will ease into place stopping and showing the second image stopping the image at x axis 0. And the same thing scrolling to the next one and scrolling back. So the code is below and I've attached the movie that I'm working on.
i got this scene, with this specific bgm , individual frame layer. and the sounds at another layer. what i want is to stop the sound without stopping the bgm . (yes, i know the above code wouldn't work as it stops all sounds)