ActionScript 2.0 :: Stopping All Movie Clip Animation With _global?
Oct 8, 2010
Is there a way to stop every nested mc animations as once. In other words, I would like to stop every existing playhead in my swf file with one button. Currently, I got on button stopping the main scene playhead, but it doesn't stop any nested mc animation.Here is what i got on my main scene action layer :
ActionScript Code:
_global.drapeau="1";
_global.stopPlay="play";
[code]......
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Jan 14, 2010
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Sep 27, 2009
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Dec 7, 2004
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Apr 16, 2010
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Feb 28, 2012
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Mar 9, 2012
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May 20, 2009
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Oct 26, 2009
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Jul 28, 2005
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i am having a problem in reversing the animation in a movie clip i am posting the function i used on main timeline pls solve this
[Code]...
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Mar 12, 2008
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Sep 18, 2010
For example, I've created in Flash CS a movie clip CampfireMC, which contains child movie clip:
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Feb 1, 2006
For example, I've created in Flash CS a movie clip CampfireMC, which contains child movie clip:m_fire:FireMCFireMC is an animation of flameCampfireMC controls playback of m_fire, for example, last frame of CampfireMC uses action code:m_fire.gotoAndStop(m_fire.totalFrames)And the question is how to replace (not delete/add, as m_fire.gotoAndStop(m_fire.totalFrames)will not work in this case) FireMC to another animation FireMC2?I've tried the following trick, but it doesn't work
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[code].....
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Aug 3, 2009
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[Code]....
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Jul 11, 2011
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Jan 14, 2011
I have created a movieclip1 :head, a second movieclip: body
created a movieclip that uses head and body and called that player.
And I create a simple moving animation : works great !
then I associated a class to head: Head.as
package {
import flash.display.MovieClip;
public class Head extends MovieClip {
[Code]....
When I uncomment trace this.alpha = 1 the ANIMATION IS STOPPED.
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Mar 12, 2007
i duplicate 300 movie clips how to remove movie clip ofter complete it's animation
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Sep 2, 2003
I have my setInterval that is set this way:
[Code]...
I was wondering how I might change this to a "local" function instead of "_global". I've been trying, but my syntax is either screwed up or just just plain doesn't work.
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Jun 12, 2010
im having trouble making my hero use its jump animantion i think i got it scripted right but it sticks in it still animation?
function onEnter(e:Event):void{
dy+=gravity;
if(hero.y>300){
[Code].....
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