ActionScript 2.0 :: Remove Movie Clip Ofter Complete It's Animation?
Mar 12, 2007i duplicate 300 movie clips how to remove movie clip ofter complete it's animation
View 2 Repliesi duplicate 300 movie clips how to remove movie clip ofter complete it's animation
View 2 Replies[URL].. The preloader on this site seems to run through a complete animation before moving forward in the movie.
I am curious if there is something to how preloaders like this work. Does each animation happen after a certain precent is loaded (in this example, when the squares turn green) or are they just animations that have nothing to do with the actual preloading?
I'm currently stuck in my flash animation.I'm currently on frame 101, there is only a black background and a movieclip with looping sound and dynamic text fading in and out again.My problem is that I don't know how to make the flash advance to frame 102 after the movieclip has completed once. I have done it before with a sound with the onSoundComplete command, but there doesn't seem to be a onMovieClipComplete command. My question is general is: How do I make my flash proceed to the next frame after the movieclip is done?
View 1 Repliesdo to the lack of good on Kongregate, I have come here =D
if(_root.row2.block1._x == _root.row1.block1._x)
{
_root.row2.block1.removeMovieClip();
[code]....
I press a button and have an object (a movie clip) move onto the stage - that works ok.When that movie clip gets to a certain spot, I want it to stop - that works ok.I want to be able to press the button again and have it leave the stage - that works ok.Then if I press the button again, it will come back on the stage again - that works ok.when it stops on the stage, I want a part of it to animate just once. I've been trying to do this by putting a second movie clip inside of the first, but it won't work.
View 4 RepliesWhat is the code I use to find out how many movie clips are inside a movie clip and then remove them?
clips = some_mc.numberOfClipsAtThisLocation;
clips.RemoveEmAll;
I use Flash MX and I'm beginner. I have movieclip "dot" at Frame 85. I have in Actions of Frame 85 the following:
i = 1
ii = 100
while(i < ii){
[Code]....
I need to stop (remove) all movie clip instances (created with duplicateMovieClip) at frame 120. I suppose that I should use removeMovieClip();, but I have no idea where and how to use it.
In my game when you finish the level it goes to a framelable saying welldone bla bla bla.xcept the enemys still appear moving on the screen? I dont know how to stop that..?
View 3 RepliesI can't seem to remove the movie clip referenced by "ghost". I've verified that I'm targeting things correctly because i can change the alpha of ghost with the "onMouseUp" event, but I can't remove it?!
Code:
_root.compareTable.bizDragger0.onPress = function() {
ghost = _root.attachMovie("bizTypeDragger", "bizDraggerGhost", _root.getNextHighestDepth());
[Code]....
I have 3 buttons that on press attaches a movie clip.Is there a way to detach the movie clip b/c there are several other buttons for the user to click and this first movie clip will not remove? this is the code that is on the 1st button
on (press){
this.createEmptyMovieClip("Test_mc", this.getNextHighestDepth());
Test_mc.attachMovie("Colors", "Colors", emptyMC.getNextHighestDepth(), {_x:20, _y:100});
var eliminateMe:MovieClip = _root["Target" + i]
trace(eliminateMe)
arrowActive = false;
[code]......
I'm creating a game and am having issues removing a movie clips.
I currently have:
Code:
_root.attachMovie('slider', 'slider_mc', -1);
and I'm trying to remove it when the timer goes to "0"... like so:
Code:
var seconds = 10;
var miliseconds = 10;
function tellTime() {
[Code].....
i am trying to remove this movie clip when i want to play another one, i can navigate to the other movie clips but the sound that is embedded in my .swf files will not turn off off, since i have sound in several .swf files when i play more than 1 .swf movie the sound from the files will overlap each other, i have tried removeChild to no avail/This is the code i am using inside my loader timeline:
var myLoader2:Loader = new Loader();
addChild(myLoader2);
var url:URLRequest = new URLRequest("images/longsfinal.swf");
myLoader2.load(url);
how can I remove a movie clip on MOUSE OUT? What am I doing wrong here that is giving me this error?Error:ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at MethodInfo-14()out.Code Used:
[Code]...
For some reason the mc is not removed from the stage when my preloader is finished loading ...
function Preloader(event:ProgressEvent):void {
var mc:preloader = new preloader();
var percent:Number=Math.round(event.bytesLoaded/event.bytesTotal*100);
addChild(mc);
[code]....
Write a small code which creates a movie clip from library on stage, plays it, and then removes it from stage?
View 2 RepliesHow can i remove a movie clip after 10 seconds when it was called
View 1 RepliesIs there a way to remove a movieclip that was not attached or created dynamically?
View 1 RepliesI copied this code from the web that creates snow and I have this code on frame 100. I want to remove this movie clip when it starts back again on frame 1.
[Code]...
How to remove a movie clip after it is done playing.
View 3 RepliesI have a main movie, and I have an external movie. I have a button in my main movie and an empty movie clip. When you hit the button, it loads the external movie in the empty mc. That external movie is 90 seconds long, but I want it to unload and go back to the main movie when its finished. I think I need to put something in the actual movie clip so that when it gets to end, it removes the movie clip and that disappears.
Whats the best way to achieve this? Should I make it invisible? Or unload movieclip? or is there a remove movieclip?
is there a way to remove all children mcs from a movie clip in a way similar to
if (mc.numChildren) mc.removeChildAt(0);
(which is AS3 by the way) but for AS2? I need to "empty" a container movie clip from movie clips duplicated in it through attachMovie, so i can load other stuff AFTER its emptied
I want to remove every duplicated clip with the clip.OnRelease bellow[code]...
View 1 RepliesHere is the basic setup of my classes:
Code:
class Game extends MovieClip {
public var playerHand:PlayerHand;
[code].....
i have 3 movie clip and one button in my project. i want to hide movie clip by this way.. but my code is not working.
m1_mc.onRelease = function (){ // first movie clip
mySselectedItem_txt.text = this._name;
}
[Code]....
I've seen a lot about removing movie clips and I finally want to settle this. What is the proper way to remove a Movie Clip from memory? Right now what I'm doing is: Code: removeEventListener(Event.ENTER_FRAME, step); this.parent.removeChild(this); This is for an instance with 2 private variables and 2 methods (one of which is step). I saw some things about using something = null; and delete something; as well.
View 1 Repliesi have a game which consists of many different games.One main game which i am having trouble is the hangman game now basicly when the user clicks on the menu to play the hangman game the game loads up perectly and works perfectly however if the user wants to go back to the menu to play another game then the movie clips which loaded withing the handman game not disapear it is constently on the screen over lapping the menu and the other games to.what i want to know is how i can use a button to go back to my main menu which is on frame one and also at the same time remove all these movies from the movie.
Code:
//Array containing all of the answers gameanswers = ['Frosted Flakes', 'Cheerios', 'Honey Combs', 'Lucky Charms', 'Honey Bunches of Oats', 'Apple Jacks', 'Rice Krispies', 'Fruit Loops', 'Count Chocula',[code]....
I created a loop that adds the same movie clip 22 times inside of another movie clip and pushed it into an array in order to control it later. But i can't seem to find away to remove those children from the movie clip... is there a way to remove all children of a specific movie clip? I tried to create another loop but i cant remove the children using removeChild(arr[i]);
View 3 RepliesI'm in one movie clip and want to remove an event listener set in another movie clip
the following code brings up an error
TypeError: Error #1010: A term is undefined and has no properties. at GemoroBovoMetzia23b_fla::Draw_Tool_7/toolsbtn()
So in my toolsbtn function I have written the following code which doesn't work
Object(root).slides_mc.help_btn.remove.EventListener(MouseEvent.CLICK, Object(root).PresentationHelp);
I tried stopDrag but this merely leaves the movieclip where I executed this code. I want to remove it or at least adjust its position after it's removed as the cursor.
View 2 Replies