ActionScript 3.0 :: Remove Movie Clip From Stage?
Feb 25, 2011Write a small code which creates a movie clip from library on stage, plays it, and then removes it from stage?
View 2 RepliesWrite a small code which creates a movie clip from library on stage, plays it, and then removes it from stage?
View 2 RepliesI'm just trying to remove a movie clip from the stage upon double clicking
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do to the lack of good on Kongregate, I have come here =D
if(_root.row2.block1._x == _root.row1.block1._x)
{
_root.row2.block1.removeMovieClip();
[code]....
how do i remove a movie clip from the stage that is on the stage from authoring? i know removeMovieClip works for attached or created clips... but not clips that are already on the stage.
View 3 RepliesWhat is the code I use to find out how many movie clips are inside a movie clip and then remove them?
clips = some_mc.numberOfClipsAtThisLocation;
clips.RemoveEmAll;
i have a audio track in a movieclip that i am loading into a target and i am doing an unloadMovie to remove it from the stage, but the audio clip continues to play until it hits the end/loop point... so my question is, how to i make it stop as soon as it unloads?
View 3 RepliesI use Flash MX and I'm beginner. I have movieclip "dot" at Frame 85. I have in Actions of Frame 85 the following:
i = 1
ii = 100
while(i < ii){
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I need to stop (remove) all movie clip instances (created with duplicateMovieClip) at frame 120. I suppose that I should use removeMovieClip();, but I have no idea where and how to use it.
In my game when you finish the level it goes to a framelable saying welldone bla bla bla.xcept the enemys still appear moving on the screen? I dont know how to stop that..?
View 3 RepliesI can't seem to remove the movie clip referenced by "ghost". I've verified that I'm targeting things correctly because i can change the alpha of ghost with the "onMouseUp" event, but I can't remove it?!
Code:
_root.compareTable.bizDragger0.onPress = function() {
ghost = _root.attachMovie("bizTypeDragger", "bizDraggerGhost", _root.getNextHighestDepth());
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I have 3 buttons that on press attaches a movie clip.Is there a way to detach the movie clip b/c there are several other buttons for the user to click and this first movie clip will not remove? this is the code that is on the 1st button
on (press){
this.createEmptyMovieClip("Test_mc", this.getNextHighestDepth());
Test_mc.attachMovie("Colors", "Colors", emptyMC.getNextHighestDepth(), {_x:20, _y:100});
var eliminateMe:MovieClip = _root["Target" + i]
trace(eliminateMe)
arrowActive = false;
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I'm creating a game and am having issues removing a movie clips.
I currently have:
Code:
_root.attachMovie('slider', 'slider_mc', -1);
and I'm trying to remove it when the timer goes to "0"... like so:
Code:
var seconds = 10;
var miliseconds = 10;
function tellTime() {
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i am trying to remove this movie clip when i want to play another one, i can navigate to the other movie clips but the sound that is embedded in my .swf files will not turn off off, since i have sound in several .swf files when i play more than 1 .swf movie the sound from the files will overlap each other, i have tried removeChild to no avail/This is the code i am using inside my loader timeline:
var myLoader2:Loader = new Loader();
addChild(myLoader2);
var url:URLRequest = new URLRequest("images/longsfinal.swf");
myLoader2.load(url);
I want to load a random movie clip from the library to an empty clip on the stage called (bg_graphics). the clips in the library are called (green, blue, yellow).
View 5 Replieshow can I remove a movie clip on MOUSE OUT? What am I doing wrong here that is giving me this error?Error:ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at MethodInfo-14()out.Code Used:
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For some reason the mc is not removed from the stage when my preloader is finished loading ...
function Preloader(event:ProgressEvent):void {
var mc:preloader = new preloader();
var percent:Number=Math.round(event.bytesLoaded/event.bytesTotal*100);
addChild(mc);
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How can i remove a movie clip after 10 seconds when it was called
View 1 RepliesIs there a way to remove a movieclip that was not attached or created dynamically?
View 1 RepliesI copied this code from the web that creates snow and I have this code on frame 100. I want to remove this movie clip when it starts back again on frame 1.
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How to remove a movie clip after it is done playing.
View 3 RepliesI have a main movie, and I have an external movie. I have a button in my main movie and an empty movie clip. When you hit the button, it loads the external movie in the empty mc. That external movie is 90 seconds long, but I want it to unload and go back to the main movie when its finished. I think I need to put something in the actual movie clip so that when it gets to end, it removes the movie clip and that disappears.
Whats the best way to achieve this? Should I make it invisible? Or unload movieclip? or is there a remove movieclip?
is there a way to remove all children mcs from a movie clip in a way similar to
if (mc.numChildren) mc.removeChildAt(0);
(which is AS3 by the way) but for AS2? I need to "empty" a container movie clip from movie clips duplicated in it through attachMovie, so i can load other stuff AFTER its emptied
I want to remove every duplicated clip with the clip.OnRelease bellow[code]...
View 1 RepliesHere is the basic setup of my classes:
Code:
class Game extends MovieClip {
public var playerHand:PlayerHand;
[code].....
i have 3 movie clip and one button in my project. i want to hide movie clip by this way.. but my code is not working.
m1_mc.onRelease = function (){ // first movie clip
mySselectedItem_txt.text = this._name;
}
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I've seen a lot about removing movie clips and I finally want to settle this. What is the proper way to remove a Movie Clip from memory? Right now what I'm doing is: Code: removeEventListener(Event.ENTER_FRAME, step); this.parent.removeChild(this); This is for an instance with 2 private variables and 2 methods (one of which is step). I saw some things about using something = null; and delete something; as well.
View 1 Repliesi have a game which consists of many different games.One main game which i am having trouble is the hangman game now basicly when the user clicks on the menu to play the hangman game the game loads up perectly and works perfectly however if the user wants to go back to the menu to play another game then the movie clips which loaded withing the handman game not disapear it is constently on the screen over lapping the menu and the other games to.what i want to know is how i can use a button to go back to my main menu which is on frame one and also at the same time remove all these movies from the movie.
Code:
//Array containing all of the answers gameanswers = ['Frosted Flakes', 'Cheerios', 'Honey Combs', 'Lucky Charms', 'Honey Bunches of Oats', 'Apple Jacks', 'Rice Krispies', 'Fruit Loops', 'Count Chocula',[code]....
I am creating a game called Piggy Attack.I am trying to remove some movie clips off the stage.I also tried it by adding them to the stage using as3 but neither are successful.They all come up with the error code:
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I have a Movieclip on stage, with this code on it, the movieclip loads ok from the library as per the code, but after the two sounds have finished i wish to remove the movie from stage... i have tried even more examples putting the removesection all over the code
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I created a loop that adds the same movie clip 22 times inside of another movie clip and pushed it into an array in order to control it later. But i can't seem to find away to remove those children from the movie clip... is there a way to remove all children of a specific movie clip? I tried to create another loop but i cant remove the children using removeChild(arr[i]);
View 3 Replies