ActionScript 2.0 :: Moving And Stopping Movie Clips?
Jan 20, 2011
so basically i have 3 red cups which are movie clips and i got them to move but they move out of the screen and i want them to move at a speed and switch positions within each other.so how do i do this with coding ( actionscript 2.0 _
how to prevent the mouse from moving over a movie clip, so that the movie clip in a sense has a boarder around it that stops the mouse from entering its area on the main stage.
I am making a soundboard for a school project. I have made movieclips with the jaws moving on the different people. I have all the movie clips on the same frame with the first frame of each movie clip blank. I have the stop(); command on the main timeline, however when I test the movie the movie clips still play. I am looking for a way to stop these movie clips from playing until the corresponding button is pressed. Is there some sort of "stop all movie clips" function?
I have a movie clip called Lion Beginning_mc, inside of it I have 3 Key Frames and Inside each and one of them I have different shapes.For example:
Key Frame number 01 - Dog Key Frame number 02 - Cat Key Frame number 03 - Mouse
I want to move this movie clip "Lion Beginning_mc" form Key frame number 1 to Key frame number 20.I want the Dog,Cat and a mouse to change between each other only once while moving from Key Frame number 1 to 20.I know about the action called "stop(); I tried it and it did stopped my movie clip at the frame 20 but the Dog,Cat and Mouse still keep looping around.
I have a problem with some AS3 code and i don't understand why.. my code looks like this:stop();
[Code]....
But there shouldn't be a problem with this, cause the movieclips are the same as the others and has an instance name of gt5 and gt6 just like the other movie clips, and the code is obviously the same?
i'm kinda new to actionscript but im trying to find out how to realise a banner i am making.I have 1 big movieclip thats about 5x larger then what is shown, i have 4 movieclips each on each side of the movieclip, left, right, up and down.The idea is that when i hover on 1 of the movieclips the big movie clip moves that way until the mouse isn't hovering above it or when the movieclip reaches the end of the side.I have given a mouse listener event to each movieclip on the side, the trace works well, but i i don't know how to make the big movieclip move when i hover the side, i hope someone can give me some pointers on how to proceed.
Code:
stop(); import flash.events.MouseEvent; leftMove.addEventListener(MouseEvent.MOUSE_OVER,move_left); function move_left(event_object:MouseEvent) {
I'm Making a catalog on Flash CS4 ActionScript 3.0and I don't know ho to move between movie clips using buttons and action script...In Scene 1 I have 2 framesIn frame 1 y have a movie clip (MC) and inside that movie clip I have 10 framesIn frame 10 of the MC, I want to put a button that will take me to frame 2 of my original timeline (NOT frame 2 of the MC)an some one tell me how's it done?or if it can't be done that way...then ...How do I go from frame 1 to frame 2 on my original timeline in Scene 1 after the movie clip in frame one is done?
I'm trying to re-size and move a movie clip using my keys, and I can do it, but for some reason, if I set a really low value to "speed", it won't move to the right or down, but it will move to the left or up, even if very slowly.
It is as if flash has problems in advancing very low values on the positive x and y axis.
Firstly, I want to be able to push the space bar on my keyboard during a swf, and for a movie clip to appear on the stage. This is what I have so far: Code: onClipEvent(enterFrame){ if(Key.isDown(Key.SPACE)){ _root.attachMovie("Explosion", "Explosion"+i, _root.getNextHighestDepth()); _root["Explosion"+i]._x = _x; _root["Explosion"+i]._y = _y-20; }} but its not working....
Secondly, I want A movie clip to spawn in the middle of the stage, then randomly travel outwards to the edge of the stage, then dissapear. And this needs to happen over and over, with the same movie clip travelling to a different place each time. This is what I have so far : Code: onClipEvent(load){ timer = 0; i = 0; a = 0; b = 0; [Code] .....
I have a question that's been bugging me for a LONG time now. I'm still pretty new to ActionScript, I'm trying to have a series of movie clips move from right to left along the stage, but after about 3 seconds they stop! Here's the code...
ActionScript Code: public function thingTimer () { nextThing = new Timer (1000 + Math.random()*5000,1);
This is sort of a multi-layered question- I have a movie clip that I sectioned off in quadrants:The red dot is the player, the stage is the size of one square. My goal is to, when the player moves to either of the 4 edges, the next section of the quadrant comes up (meaning if the player moves to the right edge, the section that borders the right edge will slide on screen, and the old section will slide off screen).I was wondering if there was a way to hitTest if an object is touching any part of the edges? Is the hitTestPoint method something I should look into? What I have so far is an object off screen (black rectangle), that when the player touches the quadrants slide like I want them to (at least I'm trying to make that work).Here is my code. I know some of it's wrong and/or I'm missing something.
if(leftKeyIsDown && player_mc.x > -15) //-15 is half the size of the temporary player_mc {
I have a yellow square that i am tweening along the x axis using the .tween class, however this animation starts as soon as the frame is loaded, i have tried several ways to make it start at a stationary position yet to no avail. The play control works so far and it does loop the animation like i want it to yet i just want the square to start at a stop.I also need a working stop button as i can only make it pause curently
I have this picture moving based on mouse position. Can anyone tell me how to stop it from moving when the pic reaches the edge of the stage? On the example posted I can't stop it from moving, it goes all over the place.
This is the code I am using now.
Code: // add listener to the stage to detect mouse movement stage.addEventListener(MouseEvent.MOUSE_MOVE, scrollPictureLeft); stage.addEventListener(MouseEvent.MOUSE_MOVE, scrollPictureRight); stage.addEventListener(MouseEvent.MOUSE_MOVE, scrollPictureUp);
I'm trying to create a site based on flash.I have 5 frames that correspond to different links and then buttons created with functions to move to each frame using gotoAndStop. On one of those frames i'm loading an image gallery (which seems to be working); however when I click on another button to go to a new frame the images from the gallery stay.I would like for them to disappear when I go to a new frame.I think this is an easy fix but i've been stuck on it for three days.[code]
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){ _root.gotoAndStop(1); }
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.
Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.
Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?
Part of the code (or basic idea of code; see comments for extra details
code: //Don't worry I have an OnEnterFrame function here; //attachedObj= the character; figure= the MC name of the character; attachedObj = attachMovie("figure", "figure"+1, 1);
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
How would one go about masking movie clips that are nested within other movie clips?
I have a photo gallery slider type of thingy that loads jpegs with loadMovie into containers. I can mask the entire movie clip but as for the containers,...well I just dont know whats going on here.
1. I would like to be able to delete one by one the new movie clips
2. I would like to move them all together.... First you press the word green and then click in the blue area.... A green cyrcle will appear.. Click the word green again and then in the blue square and a new green cyrcle will appear. I would like to move the cyrcles with the buttons arrownd the blue square... And when I press delete I would like to delete any cycle I choose... The flash is too large to attach it to the forum, if anyone is interested I can send it by mail.
There r two function which I compare for effectiveness, createFlake uses a symbol in the library to duplicate and createFlake2 uses programming drawing to create the same looking shape.When I run this file with createFlake calls it consumes about 70% of my CPU and when I use createFlake2 my CPU is 100% busy.I would prefer to use pure programming here so my question is: Is it a "normal" result because of Flash implementation or am I doing something in a not optimal fashion?
Code: // copying from Library FAST function createFlake(i) {
Basically I have a group of overlapping movieclips acting as buttons. I need to bring the clip that is being rolled over to the front. These clips are nested in a movieclip which is being loaded via attachMovie into a holder clip on the main timeline. I've created a simple file which uses this code on the clips timeline and it works for two buttons:
However when I drop the same code into my file which has many more buttons it does not work. I've set up a trace to display depths with very strange results. Here is the code for one of the clips.
The first trace produces a depth of -16358. The second produces no trace on RollOver. If I change it to onPress it produces a trace of 9999 for when pressed.
I'm having three movie clips, which I would like to move randomly within a set box. The following script works with one movie, but not with all movies placed in an array.
var clipSpeed:Number= 1; var speedX:Number = 0var speedY:Number = 0 var upperLeftLimit:Point = new Point(0, 0)var bottomRightLimit:Point = new
I have three movieclips that i would like to move to a certain position and fade in during this process. I would loke that to happen with an interval of 1/2 a second between each clip. The funtion is not a problem, neither is the setInterval! But how to combine these two??
I have three movieclips that i would like to move to a certain position and fade in during this process. I would loke that to happen with an interval of 1/2 a second between each clip. The funtion is not a problem, neither is the setInterval! But how to combine these two??
After creating a container with 5 dynamically attached clips. I want to place the move the clips to coordinate from xArray and yArray the clips are not moving. What did I goof?
Code: //Variable to Store Number of Clips Desired clipCount = 5; xArray(25, 50, 75, 100, 125); yArray(200, 250, 300, 350, 400); newX = xArray[i-1]; // set coordinate X (destination) [Code] .....
i have a snow effect in a movie with the code below. i want to stop the effect midway through the movie without stopping the movie. how do i use a stop command to do this?
Here's what I'm trying to do (in example form): I have a movie clip called "dude". Dude is animated to walk around, then drop a cigar (all inside the movie clip). But the problem is, dude moves, so if you try and move dude as the cigar is dropping, the cigar moves with him. So what I want to do is create a new movie clip instance called "cigar" OUTSIDE of the movie clip dude right as he's dropping it, so that you can move him without moving the cigar. Get it? I've attached another helpful animation to explain.
What I have right now is, on the 13th frame of dude, a few lines of code that create and place an instance of cigar. In that frame I also have an invisible instance of cigar for me to duplicate. Inside of the cigar movie clip is the animation that makes it fall to the ground. I need to change that code so that the instance of cigar is created outside of the movie clip dude. Here's the code I have now (inside of dude, on frame 13):