Flash :: Use Variables To Set Timer

Apr 13, 2010

How can I use variables to set my timer? I want to control delay and repeat as variable. My output acts as if there is nothing set in the timer.[code]

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Flash :: Use Variables To Set Timer?

Jan 20, 2003

How can I use variables to set my timer? I want to control delay and repeat as variable.My output acts as if there is nothing set in the timer.Not working variables

var timer:Timer = new Timer(delay,repeat);
var delay:uint = 100;
var repeat:uint = 60;

[code].....

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ActionScript 3.0 :: Setting Variables For Timer Function

Jan 1, 2011

I'm making an animation of calculating a projectile motion with air resistance based on Python code from [URL]. I include the relevant portions of codes as follow. I'm not familiar of the vector object in AS3 so I translate them into variables as follow:

Actionscript Code:
//timer related variablesvar
fps:uint = stage.frameRate;var interval:Number = 1/fps;
var myTimerYes:Timer = new Timer(1000/fps);
//air resistance timermyTimerYes.addEventListener(TimerEvent.TIMER, startSimYes);
function startSimYes(e:TimerEvent):void{
[Code] .....

The timer activates when the user clicks the start button. The start buttons set the variables for the timer function. The variables are created at the start of the actionscript file. The code of the start button is:

Actionscript Code:
start_btn.addEventListener(MouseEvent.CLICK, goTimer);
function goTimer(e:MouseEvent):void{m = int(airText_mc.mass_txt.text);
A = int(airText_mc.refA_txt.text);
Cd = int(airText_mc.Cd_txt.text);
rho = int(airText_mc.density_txt.text);
[Code] .....

The result I get is the aX = 0 all the time, even after the update I specified in the timer codes. I can't understand what's wrong with the code, it's supposed to be updating every time the timer goes on.

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Flash - Timer Object With TimerEvent.TIMER Event Globally Accessible To All Objects?

Feb 16, 2012

I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.

What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:

public class Main extends MovieClip {
private static var _stage:Stage;
private static var _timer:Timer;

[code]....

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ActionScript 3.0 :: Make The Timer Fire All Variables In Strict Sequence?

Mar 17, 2010

I'm looking for will all happen in about two or three seconds. I'm re-building my own website using AS3 package classes. When the API loads I want everything to appear in sequence from invisible to visible. First the logo, a few lines drawing themselves, then all the navigation buttons at the top appearing in a quick-fire horizontal row, then the content rolls in, etc. I want strict, accurate control over about two or three seconds, of how and when everything on stage goes from invisible to visible in a quick-fire sequence. I know it can all be done with several timers for each alpha going from 0 to 1. But can all the variables going from alpha 0 to 1 be bundled into an Array? And the Array fired by ONLY ONE Timer using a For Loop? Or am I just barking up the wrong tree? Should I just use a bunch of Timers? I want to avoid a Tween because I want very accurate control of the quick-fire invisible to visible effect. And I want it to be easy to change later. Can this effect be done by ONLY ONE Timer rather than several Timers? And if it can, how do I make the timer fire all variables in strict sequence? Do I use an Array with a For Loop? Or something else? I've been looking for a couple of days but still haven't found anything close.

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ActionScript 3.0 :: Difference Between Timer.stop() And Timer.reset()?

Aug 27, 2008

What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.

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AS3 :: Android - Delay Timer Execute And Start Timer?

Nov 29, 2011

I have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?

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Actionscript 3 :: Reduce Timer's Time While Timer Is Running

Mar 6, 2012

In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.

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Actionscript :: TIMER.start() Do If The Timer Is Already Started?

Mar 26, 2011

The document doesn't mention anything about this:[URL]..

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ActionScript 3.0 :: Variables True/false Custom Variables Work In Flash?

Aug 20, 2008

How do variables true/false custom variables work in flash?

For example, what I want to do is create a simple true=false variable that I can call on an if statement later.

For example:

Code:
Var1 = true;
if (!Var1)
{

[Code]....

I noticed that neither the "Var1 = true;" part or the if(!Var1) part worked in flash.

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Flash :: Timer Won't Reset?

Nov 30, 2011

so I've got a working Timer, which will stop() when I call it to and start, but I can't get it to reset(). It just starts from where it left off.Code for the timer

package
{
import flash.display.MovieClip;

[code].....

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ActionScript 3.0 :: Flash Sound With Timer - Error #1034: Type Coercion Failed: Cannot Conv?ert Flash

Dec 18, 2010

I'm trying to play a sound after a 3 second delay. I'm getting the following error:

TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::TimerEvent@3e021971 to flash.utils.Timer.at flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()

Code:
var birdTransform = new SoundTransform(1,0);
var birdStartTimer = new Timer(3000, 1); //milliseconds (1000 = 1 second), fire 1 time
birdStartTimer.addEventListener(TimerEvent.TIMER, playBirdFunc, false, 0, true);
birdStartTimer.start();[code]....

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Actionscript 3 :: Using Enter_Frame As A Timer Flash

Jan 15, 2010

I am trying to save memory and space. So instead of using the Timer for my application, I was thinking about using my main loop (ENTER_FRAME) to keep track of time that passes. Is there anything wrong about this ??

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Flash :: Easing And Timer Event AS3

Feb 8, 2010

My meter looks great and the needle rotates in a loop. How do I add easing to it? The meter is built from a timer event. I want the needle to bounce at the end. Rather than just adding a variable, I need some control of when it happens so I can adjust it with the animation.

[Code]....

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Xml :: Flash Pass Values To Timer

Mar 11, 2010

My timer has three variables that I can trace to the output window,but don't know how to pass them to the timer. How to I pass the XML values to my timer? I want to test with an XML document, before I try connecting it to an XML socket.[code]

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Flash :: Pass A Number Value To A Timer , XML And AS3?

Mar 24, 2010

I want to pass a number value to a Timer. How do I do this? My number and integer values for other variables work fine.

I get null object reference and coercion of value, because I'm not passing to 'timer' properly. I don't want to say my variable's a number, I want to say it has a number value.[code]...

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Flash :: Moving Objects With Timer?

Sep 1, 2010

I have this class named MovingObject which extends the MovieClip class. This class will be instantianted for several times. Inside this class is a Timer that handles the speed of the objects moving. There is another class called TheStage and this is where I will instantiate MovingObject (s).

public class MovingObject extends MovieClip{
public var tmr:Timer = new Timer(1);
public function MovingObject(){

[Code].....

Assuming that the code is working fine (I haven't debugged it), this makes the particles to move all at once. However after several seconds of running it, the particles seem not to be moving in synchronization with each other (because their distances between seem to get nearer).

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Actionscript 3 :: Flash Timer Extremely Off

Oct 21, 2010

I'm using Flash CS4 with AS3. I want a timer to call a function at 50 ms intervals for 100 times. however the timer takes much longer than it should, which adds up to 1677 ms (1.677 seconds!) too much after 100 repeats. Am I missing something here or is the timer THAT inaccurate?

[Code]...

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Flash - Scroll Counter With Timer?

Mar 30, 2011

I have been trying to do a scroll counter for the past 2 hours and i had no luck. Im new to actionscript 3 flash .. anyways. I am trying to create a text field that is incremented according to time elapsed, any ideas how to do this? Also does flash actionscript 3 update? is there a function that i need to put code under? (im experienced with c# -xna).

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Flash :: Display A Timer In Milliseconds?

Mar 30, 2011

my code: myTextBox.text = count1.currentCount.toString();

How would i display the current count in milliseconds?

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Flash :: Blinking Movieclip With Timer?

Jul 22, 2011

i am trying to make my movieclip blink, it blinks when it is hit by something, to create the effect of a game.i have a hit test when it is hitted, caught is called on the object.the caught function of the object will make it stop and start to blink based on a timer.My timer is set on new Timer(400); why does my object not blink? my conditions seem to be correct.

if (hit.hitTestObject(f.hit))
f.caught();
private function blinkingHandler(evt:TimerEvent):void

[code].....

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Actionscript 3 :: Flash - Can't Set Timer Properly

Nov 24, 2011

I got function in Flash (Action Script 3) - that makes snowflakes falling. Now i want to make this snowflakes appear on screen only for 3 seconds. So I'm trying to use Timer class but i got problem:

var myTimer:Timer = new Timer(3000, 1);
myTimer.addEventListener(TimerEvent.TIMER, snowflakes);
myTimer.start();

[code]....

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ActionScript 2.0 :: Flash Count Down Timer

Jan 1, 2012

how to make a count down timer ???

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ActionScript 2.0 :: Get A Flash Timer That Runs?

Apr 26, 2005

How can I get a Flash timer that runs? But I need the numbers to have a specific font, so does that make it trickier?

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ActionScript 3.0 :: How To Create A Count Up Timer In Flash

Feb 19, 2012

How do you make a count up timer in flash? I have the custom counter I made in photoshop and I can get it to count up, but not with the dynamic text field I've created in flash, what do I need to do.simpl code:

var startT:Number = 1;
var endT:Number =8000000;
var tf:TextField = this.createTextField('counter', this.getNextHighestDepth(), 10, 10,

[code]....

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ActionScript 3.0 :: Flash Trivia Game Timer?

Apr 11, 2012

I am attempting to make a Flash AS3 trivia game using dynamic text fields, movieclips and XML to store the questions, but I'm struggling with the timer. I got the timer to function, when the user does not answer a question to to play the next question. However, I am having a problem, I am getting an error message. I have pasted the error message, along with the code I am using below.

[Code]...

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Flash Date And Time And Coutdown Timer?

Mar 29, 2010

does any one know of any good countdown timer's for flash which i can use to be implemented in a flash game or quiz ? also i have the following line of code

var endDate:Date = new Date(2010,7,30);

how would i go about having the endDate to be the current time and date + 30 minutes ?

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Flash :: Getting An Error #1009 On A Timer Variable

Feb 22, 2011

I'm having Error #1009: Cannot access a property or method of a null object reference. I'm not exactly sure how to solve this problem myself, I've traced to see if the object var enemySpawnTimer:Timer is actually null and it isn't. So I don't understand why I'm getting this error.

Anyway here is my code, it's a class I use to spawn blocks that fall from the top of the screen to the bottom and is removed from the stage once it reaches the bottom of the screen.

[Code]...

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Actionscript 3 :: Flash Cs5 - Instantiating Objects With A Timer?

Jul 25, 2011

I'm making a vertical (constantly) scrolling shooter & am trying to instantiate objects based on a timer. For example: At 30 seconds, place a building @ x, y. My problem is that the "building" is instantiated when the game starts and then again at the 30 second mark - instead of only @ the 30 second mark. If anyone could steer me in the correct direction,

[Code]...

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Flash - Adding Time To Timer / Counter

Nov 28, 2011

I've looked all over the web and everyone can teach you how to make a timer for your game or a countdown, but I can't seem to find out how to add time to an already counting timer. So here is my counter class:

package {
import flash.display.MovieClip;
import flash.display.Stage;
import flash.text.TextField;
import flash.events.Event;
import flash.utils.Timer;
[Code] .....

That works without any issues or problems and just keeps counting upwards at a speed of 100ms, what I want to know is how to add say 30 seconds if something happens in my game, say you kill an enemy for example.

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