ActionScript 2.0 :: Flash Count Down Timer

Jan 1, 2012

how to make a count down timer ???

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ActionScript 2.0 :: Count Down Timer Changes In Count Up?

May 18, 2004

Is it possible to make a count up timer (from a specific date, birthday for exemple) from the count down timer ?

I've tried to change a few things (I'm very bad in programming) but I can't get the date properly.

If not, do somebody know a count up timer (.fla) that I can use ?

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ActionScript 3.0 :: How To Create A Count Up Timer In Flash

Feb 19, 2012

How do you make a count up timer in flash? I have the custom counter I made in photoshop and I can get it to count up, but not with the dynamic text field I've created in flash, what do I need to do.simpl code:

var startT:Number = 1;
var endT:Number =8000000;
var tf:TextField = this.createTextField('counter', this.getNextHighestDepth(), 10, 10,

[code]....

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ActionScript 2.0 :: Create A Timer To Count Elapsed Time On A Flash Player?

Jan 11, 2011

I've created a timer to count elapsed time on a flash player of mine, I can't figure out how to control it though. For example I need the pause/ play buttons to (you guessed it) pause and continue the count.The dynamic text field that keeps count is simply called "count" and the pause button is btn_pause and play button is btn_play

Code below.

start_time = getTimer();
countdown = 7200000;[code].....

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ActionScript 3.0 :: Count Down / Up Timer

Jan 24, 2010

how I could easily add more dates and dynamic text boxes on the stage without stressing the CPU too much. And I'd also like to know how I can convert everything to hours so it only shows everything in hours? Here is the code I have found and adjusted.

[Code].....

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ActionScript 1/2 :: Makeing A Count Up Timer?

Oct 11, 2009

I am making a game and i need help. I want to make a timer that counts up and when it goes to the game over screen it will show the values or the time that you stayed alive on the gameover screen.

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ActionScript 3.0 :: How To Create A Count Up Timer

Feb 29, 2012

This is the code I have for a count down timer in days, hours, minutes, and seconds but I would just like a timer that counts up from 0 until what ever number I would like and I would like to be able to control the pace

var targetDate:Date = new Date(2012,3,5,13);
addEventListener(Event.ENTER_FRAME, loop);
function loop(e:Event):void

[code].....

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ActionScript 3.0 :: Manually Set The Timer Count?

Nov 10, 2009

Is it possible to manually set the timer count? Atm i've got a timer that ticks for 30 seconds displaying an image every 10 seconds and I want to make a button that goes directly to the second image when it's clicked.

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ActionScript 2.0 :: Count Down Timer Of 15 Minutes?

Jul 21, 2009

I want some Script for the Count Down timer of 15 minutes in the end of Timer i need to show another thing any regarding this thing

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ActionScript 3.0 :: Simple Count Up Timer Won't Stop?

May 7, 2011

I made a simple count up timer, it is working just fine but I would like to have the %-sign next to the numbers so it would look as a preorder. But as I add "%" sign to the function, the counting never stops (at 100% any more), and continues counting.
 
var count:Number = 1;var myTimer:Timer = new Timer(10);
myTimer.addEventListener(TimerEvent.TIMER, countdown);myTimer.start();
function countdown(event:TimerEvent):void{

[Code].....

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ActionScript 2.0 :: Timer - Counts Down By 2 When It Is Meant To Count Down By One?

Mar 25, 2005

I have this code for my timer, it counts down alright. BUT it is very buggy it most commonly counts down by 2 when it is meant to count down by one I have even watched my brother play our game and it went fron 20 to 7

Code:
var cur_timer = 180;function timer()
{
if (cur_timer > 0)[code]....

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Flex :: Timer Complete Start Repeat Count

Mar 5, 2011

Just a quick question about the Timer class of Flex 4. I have a timer object with a set repeatCount. At the end of the set number of cycles, the TIMER_COMPLETE event is triggered and the timer.running changes to false. Now I can call the timer.start() function again. My question is that at this stage, does it also set the repeatCount property back to zero. Or does one have to explicitly call the timer.reset() function.

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ActionScript 3 :: Timer Not Displaying Count Down In Text Label?

Mar 27, 2011

Code for timer:
var oneSecTimer:Timer = new Timer (1000,60);
oneSecTimer.start();
oneSecTimer.addEventListener(TimerEvent.TIMER , timerListener );
oneSecTimer.addEventListener(TimerEvent.TIMER_COMPLETE , onTimerComplete );
function timerListener (event:TimerEvent):void {
secs.text.text = oneSecTimer;
} function onTimerComplete (event:TimerEvent):void {
gotoAndStop(5);
days=days+1;
}

When I run the movieclip I get, where the timer is supposed to be showing the countdown, a "[object timer]" message instead.

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ActionScript 2.0 :: Count Down Timer - Time Change Along With Each Frame

Aug 27, 2003

I want to create a dynamic text box. set a (start) and (stop) time. have the time change along with each frame. its a blank movie with 150 frames. this is in frame 1.

[Code]....

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ActionScript 2.0 :: Simple Timer To Count Minutes And Seconds

Mar 19, 2005

Any tutorials or source files for the timer. Just a simple timer that counts down by minutes and seconds for 10 minutes. The closest I got are a bunch of codes that I'm not really good at translating. Just a simple timer that will trigger the end quiz page when time is up.

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ActionScript 2.0 :: Timer Script To Place On A Keyframe That Count 5 Seconds Then Goto Next Frame

Nov 16, 2005

I need a timer script to place on a keyframe that count 5 seconds then goto next frame.

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ActionScript 3.0 :: Flash Var Count = 1 | Count++ && Count?

Jan 19, 2011

I'm trying to make a volume button for my site and it looks something like this:

- ||||| +

i want the volume bar to start filled and when the user hits the minus button it lowers the volume and when it hit plus it takes the volume up well when I go down and up the volume bars start to get crazy...it just works when I go down the whole way and after it goes up the whole way, when I change direction on the midle of the path it jumps some bars...

Code:
volDown.addEventListener(MouseEvent.CLICK, menosVol);
volUp.addEventListener(MouseEvent.CLICK, maisVol);
var cliques:uint = 0
if (cliques == 7){

[code]....

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Flash - Timer Object With TimerEvent.TIMER Event Globally Accessible To All Objects?

Feb 16, 2012

I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.

What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:

public class Main extends MovieClip {
private static var _stage:Stage;
private static var _timer:Timer;

[code]....

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ActionScript 2.0 :: Switch Simple Count Up To Count Down?

Mar 10, 2007

I've found a simple count up script over on Actionscript.org

var count:Number = 0;
var maxNum:Number = 1250;
var num:Number = 1;
this.createTextField("txt", this.getNextHighestDepth(), 0, 0, 100, 50);

[code]....

This works great for my use, but now I am trying to figure out how to make it count down. I've tried changing everything to opposites like count=1250 and maxNum=0 (I think this would be the minNum instead), count+=num to count-=num, and count>=maxNum to count<=maxNum.

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ActionScript 3.0 :: Difference Between Timer.stop() And Timer.reset()?

Aug 27, 2008

What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.

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AS3 :: Android - Delay Timer Execute And Start Timer?

Nov 29, 2011

I have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?

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Actionscript 3 :: Reduce Timer's Time While Timer Is Running

Mar 6, 2012

In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.

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Reduce Frame Count In Flash Mx?

Jun 9, 2011

I have a image sequence of 350 images. Is it possible to Reduce frame count in flash mx, (remove every other frame)automaticy, not by hand one frame at a time. I do also have flash cs5 can it be done in that?

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Actionscript :: TIMER.start() Do If The Timer Is Already Started?

Mar 26, 2011

The document doesn't mention anything about this:[URL]..

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Get Flash Product Counter To Count In Different Intervals?

Jan 25, 2011

I am working on a project that need to countdown what is in stock.

Right Now I have the banner counting down but how do I get it to count in different intervals?

Right now I have an interval setIt = setInterval(this, "counter", 8000);

But I want it to go form 8 sec. to 1 sec. to 8 sec.

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Flash :: Any Fonts Can Count On Being On User's System?

Jan 25, 2011

Are there any fonts I can count on being on the user's system?I'm talking typical fonts like Arial, can I safely assume that it will exist? Or do I have to manually embed the ttf?

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ActionScript 3.0 :: Flash Argument Count Mismatch?

Aug 18, 2011

I tried to modify the AS2 to AS3, but I messed it up

[Code].....

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ActionScript 2.0 :: Count No. Of Images In Folder From Flash?

Feb 9, 2004

My query is related to loading images from folder. I have a folder outside. I have created a animation in flash, .

Now I want to load all the images one by one, but if there are 5 images then after the 5th images again 1st image should come.

I have done this thing also, but my doubt is what, how can i count that how many images are there in my folder.

Code on first frame

if (whichPic == 5) {
whichPic = 1;
}

[Code].....

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Flex :: Flash Player: Get Reference Count For Variable

Sep 29, 2010

I'm looking to build a library that needs to be very careful about memory management. Basically, I have to create a static factory to "disperse" instances of my tool to requesting objects. (I don't have a choice in this matter, I really do have to use a singleton) We'll call that class FooFactory. FooFactory defines a single method, getFoo(key:String):Foo.

getFoo looks in a private static flash.utils.Dictionary object for the appropriate Foo instance, and either lazy-instantiates it, or simply returns it. In any case, FooFactory MUST keep a reference to each Foo instance created, so all Foo instances can be updated by FooFactory using a method called updateFoos():void.

[Code]....

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.net :: Argument Count Mismatch On Flash.net Socket/connect()?

Oct 8, 2011

i am receiving this error "ArgumentError: Error #1063: Argument count mismatch on flash.net::Socket/connect(). Expected 2, got 0.".

I have created a .net tcp server that sends 1 byte of data while reading a file, now the flash client connects but i get this error and i don't receive any data at all.

[Code]...

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