ActionScript 2.0 :: Timer - Counts Down By 2 When It Is Meant To Count Down By One?
Mar 25, 2005
I have this code for my timer, it counts down alright. BUT it is very buggy it most commonly counts down by 2 when it is meant to count down by one I have even watched my brother play our game and it went fron 20 to 7
Code:
var cur_timer = 180;function timer()
{
if (cur_timer > 0)[code]....
View 9 Replies
Similar Posts:
Nov 9, 2009
I need some help understanding for loop and timers and what I want to do is set the timer so it counts. Every 3 seconds add 1 to the count and then call a function. If the count reaches 3 then reset every thing and start over. But it isn't working the way I want it too.
Code:
//create timer for slide show
var delay:uint = 3000;
var myTimer:Timer = new Timer(delay);
[code]....
View 4 Replies
May 18, 2004
Is it possible to make a count up timer (from a specific date, birthday for exemple) from the count down timer ?
I've tried to change a few things (I'm very bad in programming) but I can't get the date properly.
If not, do somebody know a count up timer (.fla) that I can use ?
View 3 Replies
Jan 24, 2010
how I could easily add more dates and dynamic text boxes on the stage without stressing the CPU too much. And I'd also like to know how I can convert everything to hours so it only shows everything in hours? Here is the code I have found and adjusted.
[Code].....
View 0 Replies
Oct 11, 2009
I am making a game and i need help. I want to make a timer that counts up and when it goes to the game over screen it will show the values or the time that you stayed alive on the gameover screen.
View 7 Replies
Feb 29, 2012
This is the code I have for a count down timer in days, hours, minutes, and seconds but I would just like a timer that counts up from 0 until what ever number I would like and I would like to be able to control the pace
var targetDate:Date = new Date(2012,3,5,13);
addEventListener(Event.ENTER_FRAME, loop);
function loop(e:Event):void
[code].....
View 3 Replies
Nov 10, 2009
Is it possible to manually set the timer count? Atm i've got a timer that ticks for 30 seconds displaying an image every 10 seconds and I want to make a button that goes directly to the second image when it's clicked.
View 7 Replies
Jan 1, 2012
how to make a count down timer ???
View 9 Replies
Jul 21, 2009
I want some Script for the Count Down timer of 15 minutes in the end of Timer i need to show another thing any regarding this thing
View 3 Replies
May 7, 2011
I made a simple count up timer, it is working just fine but I would like to have the %-sign next to the numbers so it would look as a preorder. But as I add "%" sign to the function, the counting never stops (at 100% any more), and continues counting.
var count:Number = 1;var myTimer:Timer = new Timer(10);
myTimer.addEventListener(TimerEvent.TIMER, countdown);myTimer.start();
function countdown(event:TimerEvent):void{
[Code].....
View 3 Replies
Feb 19, 2012
How do you make a count up timer in flash? I have the custom counter I made in photoshop and I can get it to count up, but not with the dynamic text field I've created in flash, what do I need to do.simpl code:
var startT:Number = 1;
var endT:Number =8000000;
var tf:TextField = this.createTextField('counter', this.getNextHighestDepth(), 10, 10,
[code]....
View 1 Replies
Mar 5, 2011
Just a quick question about the Timer class of Flex 4. I have a timer object with a set repeatCount. At the end of the set number of cycles, the TIMER_COMPLETE event is triggered and the timer.running changes to false. Now I can call the timer.start() function again. My question is that at this stage, does it also set the repeatCount property back to zero. Or does one have to explicitly call the timer.reset() function.
View 1 Replies
Mar 27, 2011
Code for timer:
var oneSecTimer:Timer = new Timer (1000,60);
oneSecTimer.start();
oneSecTimer.addEventListener(TimerEvent.TIMER , timerListener );
oneSecTimer.addEventListener(TimerEvent.TIMER_COMPLETE , onTimerComplete );
function timerListener (event:TimerEvent):void {
secs.text.text = oneSecTimer;
} function onTimerComplete (event:TimerEvent):void {
gotoAndStop(5);
days=days+1;
}
When I run the movieclip I get, where the timer is supposed to be showing the countdown, a "[object timer]" message instead.
View 1 Replies
Aug 27, 2003
I want to create a dynamic text box. set a (start) and (stop) time. have the time change along with each frame. its a blank movie with 150 frames. this is in frame 1.
[Code]....
View 1 Replies
Mar 19, 2005
Any tutorials or source files for the timer. Just a simple timer that counts down by minutes and seconds for 10 minutes. The closest I got are a bunch of codes that I'm not really good at translating. Just a simple timer that will trigger the end quiz page when time is up.
View 3 Replies
Jan 11, 2011
I've created a timer to count elapsed time on a flash player of mine, I can't figure out how to control it though. For example I need the pause/ play buttons to (you guessed it) pause and continue the count.The dynamic text field that keeps count is simply called "count" and the pause button is btn_pause and play button is btn_play
Code below.
start_time = getTimer();
countdown = 7200000;[code].....
View 2 Replies
Nov 16, 2005
I need a timer script to place on a keyframe that count 5 seconds then goto next frame.
View 10 Replies
Jan 19, 2011
I'm trying to make a volume button for my site and it looks something like this:
- ||||| +
i want the volume bar to start filled and when the user hits the minus button it lowers the volume and when it hit plus it takes the volume up well when I go down and up the volume bars start to get crazy...it just works when I go down the whole way and after it goes up the whole way, when I change direction on the midle of the path it jumps some bars...
Code:
volDown.addEventListener(MouseEvent.CLICK, menosVol);
volUp.addEventListener(MouseEvent.CLICK, maisVol);
var cliques:uint = 0
if (cliques == 7){
[code]....
View 1 Replies
Dec 31, 2011
I frequently get the term "Dependency Injection" in a AS3 book i am reading. However, it's has not explained what exactly it is. May anyone pls exhibit what exactly it is using some lines of AS3.0 code ?
View 1 Replies
Mar 10, 2007
I've found a simple count up script over on Actionscript.org
var count:Number = 0;
var maxNum:Number = 1250;
var num:Number = 1;
this.createTextField("txt", this.getNextHighestDepth(), 0, 0, 100, 50);
[code]....
This works great for my use, but now I am trying to figure out how to make it count down. I've tried changing everything to opposites like count=1250 and maxNum=0 (I think this would be the minNum instead), count+=num to count-=num, and count>=maxNum to count<=maxNum.
View 3 Replies
May 10, 2010
Basically I have an array map and I want to be able to create a little bit of code that counts how many there are of each number in the map:
[Code]....
Currently there are 3 number 5s but this will change and I want to create a bit of code that can change with them amount of 5s in each map. Unfortunately I have no idea where to start, can anyone give me a hand?
View 9 Replies
Oct 4, 2002
All variables start offset by 1 (a=1, b+2, c+3, etc..)I want the values to all start over when they reach 7.You can see the lower half of code displays these images, basically rotating around a circle.What is most efficient way to script? I assume an array.
a += 1; if (a==7) {a=1};
b += 1; if (b==7) {b=1};
c += 1; if (c==7) {c=1};
[code]....
View 14 Replies
Dec 21, 2006
I know that
Code:
for (var i = 0; i<5; i++)
will loop through some script adding 1 to i until i equals 5
[code].....
View 1 Replies
Jan 13, 2010
I understand the basics of reference counting but I am having trouble getting my head around one possibility. What happens while a class function/method is running - suppose the class instance removes the last reference to itself while executing - how does that get dealt with internally and is it dangerous? Perhaps while a class' function is running a temporary extra reference is held or else the garbage collector is otherwise not allowed to delete it.
e.g.
class Something
{
function DoSomething
[Code].....
View 2 Replies
Oct 24, 2011
Ok I want to make a button that changes a text to count 21+ so lets say we have our button
Code:
button.onRelease = function()
{
[code].....
View 1 Replies
Dec 18, 2009
all my loading functions I got from a book and some other stuff too -- is it ok to use someone elses loading function.
View 2 Replies
Oct 30, 2005
Is there a script that counts how many time a projector has been open?I'm looking to make a demo projector that can only open a project 1, 2 or 3 times.
View 1 Replies
Oct 14, 2010
in AS2 I used to use this kind of code to get certain items in a movie clip :
PHP Code:
for (var sItem in this) { // do something with this[sItem]}
How do I do similar things in AS3? I mean, how can I access this[sItem] in AS3?
View 4 Replies
Jan 28, 2010
Does anyone know how to create a numeric display that counts down the time of a flv. For example if the time of the clip is 60, as soon as the clip starts to play it counts down 59 and so on.
View 1 Replies
May 14, 2003
timer = int(80-(getTimer()-/:starttime)/1000);
if (Number(timer) == 0) {
with (_root) {
gotoAndPlay(70);
}
timer = 0;
}
Above is my code on a frame in a movie clip. The movie clip contains a dynamic text box that counts down. The variable name and the name of the clip is timer. when the timer reaches 0 it is supposed to go frame 70 which says sorry you did not make it, instead it goes to the frame that says congratulations... What am I doing wrong?
View 1 Replies