Flash - What Is Meant By Using "Dependency Injection"
Dec 31, 2011
I frequently get the term "Dependency Injection" in a AS3 book i am reading. However, it's has not explained what exactly it is. May anyone pls exhibit what exactly it is using some lines of AS3.0 code ?
I think I'm still trying to understand Dependency Injection and the role of the DI container. If DI means a lower level component depends on a higher level one, and there's no circular reference, won't that object get garbage collected? As I see garbage collection (mark-and-sweep), it keeps only the objects that can be traced with a chain of references starting from the program root.
Since I'm having difficulty explaining myself, here are two UML diagrams, which present conflicting views of Dependency Injection, as I see it: My original interpretation of DI
The DI Container injects components with their required references, and they each store a reference to their next-highest-in-command. The Main class has no way of reaching them, so they should be garbage collected. My reconsideration of DI The DI Container injects components with their required references and also maintains a reference to each of them. They each store a reference to their next-highest-in-command. The Main class can reach any of them via the DI Container, so they shouldn't be garbage collected.
I have a SWF that I wish to debug on with the flash debugger. I have the debug flash player and the 'Debugger' context menu option is greyed out. If I check the 'Permit debugging' option in the SWF publish settings, this does not become enabled.
My hunch is that this is down to the fact that my SWF is being loaded by another parent SWF. Before I embark on a potentially large job to republish this parent SWF, I wanted to gauge whether it was worth it by determining:
Does the parent SWF also need debugging permitted?
Is it only the parent SWF? Or do all SWFs in the scene need to be published with the same settings, no matter where they appear in relation to the target debug SWF?
Are there any other reasons for the debugger option being unavailable to me in my movie?
I have this code for my timer, it counts down alright. BUT it is very buggy it most commonly counts down by 2 when it is meant to count down by one I have even watched my brother play our game and it went fron 20 to 7
Code: var cur_timer = 180;function timer() { if (cur_timer > 0)[code]....
Is it possible to trace every single method call in flex/actionscript by injecting logging statements some way? Like how it's possible in C# using PostSharp.
I have a flash file that is published as an air app, I need to ad this js injection code in my as3 somehow, but I don't even know if its possible.
JS Inject can be seen at: www~DOT~rlifetv~DOT~com/radio/andradio-static-ads~DOT~html (replace ~DOT~ for a .) which is the only content in the body at all.
If this can't be done directly what about loading in the html code from a page, to have this render? As you can see its just an add rotator that my friend has from some software he bought that allows him to track and other things I guess. Its only going to display images or swf's, and no text at all.The code gets dished out through 4 types of code bases.
1- JS Inject (listed above).
2- AJAX, which is the same as above, or almost the same.
Is there a known app (demo or otherwise) to generate a dependency graph of all projects linked to a given project. Typically these dependencies are seen in the Eclipse-->Flex Project-->Properties-->Flex Build Path. Graph is expected to funnel thru' all the way into these dependencies until the leaf has none.
I'm tackling a common situation with heavily nested MovieClips; wanting to be able to signal from a parent MovieClip when all children (and children's children, etc...) are done loading before utilizing the clip.
I'm doing some trickery by having a parent inspect it's children and storing off the onLoad() to a temporary then dynamically adding it's own onLoad() which:
I just started working with ant a few days ago. Right now I have a general buildall.xml which should call each project's build.xml. Because some projects depend on each other, I need to rebuild some other projects which depend on it. This isn't a problem--I'm just setting the depends property of the target. However, ant is always building the dependencies, even when the files haven't changed.Let's say project1 has no dependencies; project2 depends on project1; project3 depends on project1, 2; project4 depends on project1, 2, and 3; and so on.I could hack a solution which looks at project K, and checks if project 1 .. project K have updated files using uptodate. If so, then run the target. This is messy and appears unnecessary.
What is the cleanest way to implement this?EDIT: So I decided to just hack in a bunch of targets, "check_projectK" where it does the uptodate checks on all of its source files, its build file, and the build files of the 1 .. K-1 projects. Due to dependencies, this is always handled correctly. However, this is still a large amount of copy and paste for a large workspace.
I'm working through Dreamweaver fairly well, and I'm now wanted to import Flash buttons I've created myself into Dreamweaver for a website I'm currently building, and it's here that I'm finding the problem. I have been to the 'get URL Function', but it says something about needing to link to a web page? But my problem is how can I link Flash Buttons to a web page, when my site is still being developed and not published? Do I have to publish first?
:confused:Does anybody know is Flash mx 2004 compatible with flash CS3 and flash 8?? I can not open flash cs3 on my laptop with flash mx2004 also can actionscript 3.0 be used with flash mx2004 and flash 8 because when I save my flash cs3 document as a flash 8 document it does not work? I am awful confused with all this. If you created a flash website in flash 8 or Flash mx2004 you can not open in in flash cs3 it dosent make sence?
Are there any programs or features in flash that can simplify flash vector art?
I just realized that one of the reasons why my program might be running so slow is that I made the images out of lots and lots of circles. When things didn't look right I often just put larger circles over smaller ones. I didn't think that flash might still be drawing the invisible circles underneath-
We've got a green screened video playing in a flash movie over top of our html content.when the movie ends, flash uses external interface .api to call a javascript function which swaps the flash movie out with a 5 x 5 pixel flash movie (rewrites the <div>).this works and you can interact with the html content after the flash movie in all browsers except firefox.anyone know of any work-arounds or is there a better way of handling flash over html in this fashion?
I have absolutely no idea where to post about this, please move if necessary.So, I've just installed flash player 10 and now my flash tracer plugin (in firefox) won't work. do i have to switch back to flash player 9 or is there a solution to this?
i have the correct path in Flash Tracer's settings (C:Documents and SettingsAdministratorApplication DataMacromediaFlash PlayerLogsflashlog.txt) as well as the mm.cfg file in C:Documents and SettingsAdministrator.
I have made a small rectangle in the flash with the tweening effect and export in to the FLEX. When i publish in the FLEX i could see the rectangle with out tweening effects.How can i see the tweening effects.
ive publish a html file with flash detection enabled from flash.[code]now since the default codes places my flash movie on upper left corner, ive made my own tables with the flash on it, how or where do i place this code to the upper codes?[code]
We are developing our app in flash/flex builder for the front end hitting .NET backend webservices. There is one section of the old app that will not be initially converted, so we need have it appear in an iFrame.
So far all that works fine.We shrink the size of the SWF in the host page to just be the menu/nav area. And underneat that I have an iframe control that loads in this page from the old site.Now the problem. in the SWF is a drop down list to enable picking a client. Since the SWF has been shrunk to about 100px high, the drop-down will only occupy within that 100px area which it's opened. This is NOT good as you can imagine. How can I make the drop-down list descend over-top of the IFRAME control and thus extend outside the SWF dimensions? Is this possible?
I tried to make the internal stage transparent and leave the SWF a little larger, about 400 px high, but the IFRAME still appears behind the SWF.
I'm familiar with C/C++/Scheme/Java/OpenGL/TCP/IP.I need to learn how to build a tile based / platform flash engine.What tools should I be using? What books should I buy?I strongly prefer tools that let me do things programatically rather than through a graphical UI.
Is the Flash Video (or Flex VideoDisplay) component capable of seeking to an exact moment in a video?It seems to always 'snap' to keyframes (which is understandable). I'm just wondering if there are any mechanisms in the video classes for seeking to exact frames, ie it should do the translation from keyframe to specific frame in the background rather than having to actually play the video forward to the desired frame.This is not a streaming file and has nothing to do with buffering. The player is just downloading a movie file from the web and playing it from memory.
Situation: Got a flash object with an icon bar (div with pngs) on top of it. Works on all browsers except Firefox 3.6 on Ubuntu 8. Example: http://ListAndPlay.com
Problem: Icons suddenly disappear after the flash is being loaded. See this screenshot: http:[url]...What I've tried: Setting z-index, recoding the JQuery behind it, nothing works.
Good day to everyone. I'm here today to seek help about Flash CS4 and ActionScript 3.0. The story starts when one day, my boss asked me to make a flash presentation about their upcoming user training for a newly developed software. I was enthusiastic and excited about it because it's been a long time that I did not use Flash (note that I don't have any experience in ActionScript 3.0). At first, everything was a bit rough as I need to recall how to properly use the frames to create a successful animation. As I was about to finish the project, my boss approached me again and asked if I could insert a menu page in front so that the users won't have to replay the whole thing again just to look for a little something on that part of the movie. So yea, at first I was abit hesitant to accept. I said that it will work with Powerpoint. But she's a total pusher and I was forced to say yes. Now I'm having this problem about how to make a flash button load a swf movie.I've tried searching all over the net for tutorials but most of the times the "getUrl" and other stuff are said to be outdated.
I need to catch a hover event on top of a flash object, so I set the wmode and created an invisible div on top of it to attach the event listeners to. Thing is, I can't click the flash object. The cover is swallowing the clicks, and the things I've tried to go around this have made a mess of the hover events. This is the 30th problem I ran into in 2 days time and it's driving me crazy xD.
My website will have a logo on the header that will play as a flash movie (animated flash movie .swf). I am looking for code / algorithm that will display an image with the same dimensions as the flash movie if Flash is not installed or enabled for the current user accessing the site. How do I do this?
I have a flash file that loads in a external swf. That swf contains a form that I want to control the tab order on. The external swf has form fields in it, and I have their tab indexes set. When I hit tab, flash ignores the flash index, and focuses on some of the navigation elements of the parent .swf. What am I doing wrong?
Just wondering if anyone knows of a good italic serif font (like Georgia) that renders well in Flash at 10pt?I'm struggling to get anything looking sharp and crisp even with style set to Readability.
Here's the site: [URL] From feedback I've gotten, it appears that under certain circumstances the first image in a set of images does not load properly, although I haven't seen it myself. I'm told this happens only in Firefox. And I believe only Flash player 8. Works fine with FF and Flash player 9, or IE with 8 or 9 I believe.