ActionScript 3.0 :: Ref Counts And Instance Deleting Itself?

Jan 13, 2010

I understand the basics of reference counting but I am having trouble getting my head around one possibility. What happens while a class function/method is running - suppose the class instance removes the last reference to itself while executing - how does that get dealt with internally and is it dangerous? Perhaps while a class' function is running a temporary extra reference is held or else the garbage collector is otherwise not allowed to delete it.

e.g.

class Something
{
function DoSomething

[Code].....

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ActionScript 3.0 :: Counts How Many There Are Of Each Number In The Map

May 10, 2010

Basically I have an array map and I want to be able to create a little bit of code that counts how many there are of each number in the map:

[Code]....

Currently there are 3 number 5s but this will change and I want to create a bit of code that can change with them amount of 5s in each map. Unfortunately I have no idea where to start, can anyone give me a hand?

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ActionScript 2.0 :: Optimize A += 1 So It Counts Over And Over Between 1 And 6?

Oct 4, 2002

All variables start offset by 1 (a=1, b+2, c+3, etc..)I want the values to all start over when they reach 7.You can see the lower half of code displays these images, basically rotating around a circle.What is most efficient way to script? I assume an array.

a += 1; if (a==7) {a=1};
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[code]....

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ActionScript 2.0 :: Changing The Way A For Loop Counts?

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I know that

Code:
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[code].....

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ActionScript 3.0 :: For Loop - Set The Timer So It Counts?

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I need some help understanding for loop and timers and what I want to do is set the timer so it counts. Every 3 seconds add 1 to the count and then call a function. If the count reaches 3 then reset every thing and start over. But it isn't working the way I want it too.

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[code]....

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ActionScript 2.0 :: Button That Counts Read To Understand?

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Ok I want to make a button that changes a text to count 21+ so lets say we have our button

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ActionScript 3.0 :: In Programming And Selling What Counts As A Copyright

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all my loading functions I got from a book and some other stuff too -- is it ok to use someone elses loading function.

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ActionScript 2.0 :: Timer - Counts Down By 2 When It Is Meant To Count Down By One?

Mar 25, 2005

I have this code for my timer, it counts down alright. BUT it is very buggy it most commonly counts down by 2 when it is meant to count down by one I have even watched my brother play our game and it went fron 20 to 7

Code:
var cur_timer = 180;function timer()
{
if (cur_timer > 0)[code]....

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ActionScript 2.0 :: Counts How Many Time A Projector Has Been Open?

Oct 30, 2005

Is there a script that counts how many time a projector has been open?I'm looking to make a demo projector that can only open a project 1, 2 or 3 times.

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ActionScript 3.0 :: Accessing Item Of Unknown Counts?

Oct 14, 2010

in AS2 I used to use this kind of code to get certain items in a movie clip :

PHP Code:

for (var sItem in this) {   // do something with this[sItem]} 

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Does anyone know how to create a numeric display that counts down the time of a flv. For example if the time of the clip is 60, as soon as the clip starts to play it counts down 59 and so on.

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ActionScript 2.0 :: Movie Clip Contains A Dynamic Text Box That Counts Down?

May 14, 2003

timer = int(80-(getTimer()-/:starttime)/1000);
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Above is my code on a frame in a movie clip. The movie clip contains a dynamic text box that counts down. The variable name and the name of the clip is timer. when the timer reaches 0 it is supposed to go frame 70 which says sorry you did not make it, instead it goes to the frame that says congratulations... What am I doing wrong?

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I need to make a ticker counter that starts from 0 - 0 rand and counts up for this portion of dialogue.

a commission of between R6,000 and R12,000 per month,
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ActionScript 2.0 :: Objects - XML - Creating A New Instance Of An Object That Uses An Identical Name To An Older Instance Delete The Previous Instance?

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ActionScript 2.0 :: Flash Counts Down Faster Than Seconds . How To Get It To Seconds

Jun 10, 2010

When i use time varaible and then minus the time. Ive noticed that flash does not count down in seconds, but the speed of light. My maths are not very strong so how can i get flash to count in seconds

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Actionscript 3.0 :: Deleting The Array Value?

Jan 3, 2011

I'm trying to figure out if this is possible?lets say I'm trying to remove the value "3"

Code: Select allvar myArray:Array = new Array("1","2","3","4","5");
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Deleting Images From Library

Jul 24, 2009

i have an image and it is a large sheet with series of poses for a character (like a sprite sheet), and wanted to take them out to be animated and make them into individual movie clips.I did successfully, but I went to delete the original image, however, the movie clips became red fills.Is there a way I can get rid of the original without affecting the movie clip?-If not-I wanted to do this because I thought it may save memory but i am not really sure if it will affect the memory since the sheet itself is not going on the stage, is there a chance that this full sprite sheet in the library won't effect the file size of .swf?And if it does, if I turn it into a graphic, or movie clip, will that compress it?I use Flash CS3!

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Xml :: Deleting A Particular Node Using The E4x Syntax?

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ActionScript 3.0 :: Deleting A Selected Row?

Aug 20, 2010

i was trying to delete a row on a datagrid. basically, i click on the row, then i click a button so that the chosen/clicked row is deleted. here is my code snipet :

Code:
public function deleteRow(event:MouseEvent):void{
selecto0.removeItemAt(dGrid.selectedIndex);
selecto0.refresh();

[Code].....

even though that row exist, i guess the index is not recognised. what do i do?

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ActionScript 2.0 :: Deleting The Multiple Mc's?

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I can of course use removeMovieClip but I heard there was a more simple solution - attaching all of the MC's to another MC, and then deleting this MC would also delete all attached MC's. I saw some examples (starting with createEmptyMovieClip but I guess I'm having some problems with syntax.

ActionScript Code:
createEmptyMovieClip("movie1", this.getNextHighestDepth());
movie1.attachMovie("whatever", "movie2", this.getNextHighestDepth();
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...

This code does not work...What I'd like is to remove movie1 so that it would delete all the others. Can it work?

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ActionScript 2.0 :: Deleting A MC From Inside Itself

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I have a question which probably isent to difficult.. im making a game in which there are some mines which chase a ship... these mines are created with

[Code]....

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ActionScript 2.0 :: Deleting From An Array?

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Is there a way to delete a specific value in an array? For example, the array:"Banana Peel,Hippopotamus Leg,Computer Wire,Keyboard"Would there be any way to delete just "Computer Wire" from the array? I found the Array.splice thingy, but it seems that you need to know the index of the thing. Therefore i guess my question is: Is there any way to find the index of a particular value.In the thing I am making, the value could be at any index in the array (it is put in place by the user), so I could not just say Array.splice(2,1,)

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Whats the AS for deleting a MC? I have a dragable box and I want to create a button to close it...but dont know what the action script is to delete the MC...do i need to use removeMC?

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ActionScript 2.0 :: Deleting A MC From Inside Itself?

Nov 26, 2004

im making a game in which there are some mines which chase a ship... these mines are created with

Code:
dot.duplicateMovieClip("dot"+currdot, this.getNextHighestDepth(), {_x:-100, _y:-20});
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inside the dot MC there is a video , it blinks and roatates and stuff when its just floaring around , and when it hits something

Code:
if(this.hitTest(_root.ufo)){
_root.shieldCurr=_root.shieldCurr-_root.dotDamadge;
trace("hit"+this);
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}
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refers to the 1st frame of the explode animation inside the MC frame 1 to 72 is a looping animation now after it plays the exploding animation , i want it to be deleted ive tried a few different things like...

Code:
_parent.removeMovieClip(this);

which dont seem to be working. So id like to remove the movie clip from inside itself.

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CS3 : Deleting Frames From Start Of Timeline?

Oct 11, 2009

I'm using Flash CS4 and I have to trim a .fla file down. I can delete the end frames no problem, but the first 600 frames that I have to remove are proving to be a nightmare. When I use the select>right-click>delete method it doesn't remove these frames, instead it removes the corresponding amount of frames from the end.

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ActionScript 3.0 :: Deleting An Object Out Of An Array?

Mar 12, 2010

Actionscript Code:
var gameObjectArray:Array = new Array();var gameTimer:Timer = new Timer(25);gameTimer.addEventListener(TimerEvent.TIMER, gameLoop);gameTimer.start();

[code].....

So every 25 milliseconds, a block is being created and it pushed into an array. The for loop cycles through the array and moves the x by 1 for each object in the array. If the x reaches past 300 pixels, then I want to delete the object from the game entirely. The way I'm doing it now yields an error, so what am I doing wrong and what should it look like inside of the "if (i.x > 300)" stuff?

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Deleting Variables From Debugging Menu

May 8, 2010

I found what I am looking for when I list all variables. I want to cut out the rest of the menus that create a fan of pages.I removed the SWF's from showing up. But I am still having issues with changing the nMenus = "14" which is the number of menus to show. I want to change the "14" to "9" so there are no spacing in between my 3D Pages.

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ActionScript 2.0 :: Deleting The Function At The End Of The Level?

Aug 1, 2010

function countdown(){
timer--;
if(timer==0){[code]....

okay so there is my timer above, the timer counts down and everything else works exept for deleting the function at the end of the level, at the end of the level the script goes to another frame to show you have passed the level and then goes back to the previous frame to play the next level, all the new objects are made but the timer then counts double so its like the timer is running twice at a time so instead of counting down 1 everysecond it counts down 1 every half second, i have tried delete countdown();.i dont know how you actually make this work or how to go about it,

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ActionScript 3.0 :: Deleting Clips And Loaders?

Aug 26, 2010

I need to load and unload thumb buttons with images loaded in them. I load an xml, create the clips, then load the images into the clips.

When I remove the clips, I need to unload the loaders first?

Can I store references of the loaders in an array and use the array to unload them?

How should I delete the clips? removeChildAt()? Or use an array?

Here's relevant code:

Code:
function createScrubThumbs():void {
for(var i:Number=0;i<thumbsXml.thumb.length();i++){
var picHolder:ScrubThumb = new ScrubThumb;

[Code].....

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