ActionScript 2.0 :: Count Down Timer - Time Change Along With Each Frame
Aug 27, 2003
I want to create a dynamic text box. set a (start) and (stop) time. have the time change along with each frame. its a blank movie with 150 frames. this is in frame 1.
[Code]....
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Jan 11, 2011
I've created a timer to count elapsed time on a flash player of mine, I can't figure out how to control it though. For example I need the pause/ play buttons to (you guessed it) pause and continue the count.The dynamic text field that keeps count is simply called "count" and the pause button is btn_pause and play button is btn_play
Code below.
start_time = getTimer();
countdown = 7200000;[code].....
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Nov 16, 2005
I need a timer script to place on a keyframe that count 5 seconds then goto next frame.
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Sep 5, 2010
Created a new file & new layer with 300 frames.Only used 150 frames for the animation.How do I edit (trim) the scene / project down to JUST the frames I need (ie 300 to 150) prior to export as swf?
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Feb 17, 2009
Anyone know if its possible to change the time for a timer i.e.
var tMovieTimer:Timer=new Timer(10); gives 10 mili secs. is there a way to change it to say 30 later or do I have to create a new one?
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May 18, 2004
Is it possible to make a count up timer (from a specific date, birthday for exemple) from the count down timer ?
I've tried to change a few things (I'm very bad in programming) but I can't get the date properly.
If not, do somebody know a count up timer (.fla) that I can use ?
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Mar 11, 2007
I am looking for a component/tutorial/movie that is a FLASH countdown timer/clock that you can change the targeted time on the fly using xml. So, the clock might countdown for 4 days, 3 hours and 19 minutes to an event. but then halfway through i decide i want to change the event to a day later, so i need to us xml to dynamically change the clock to add 24 hours or whatever onto the clock without having to go back into the flash file.
Additionally, this flash file will be part of a flash screensaver that has xml driven photo gallery in the background. this photo gallery i can do, but i am looking for a flash countdown with xml access. I am willing to pay/donate for it if there are no free ones available.
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Jan 7, 2009
I�am trying to make a timer to my hangman game, and this is the code I�have.
Code:
timer = 0;
countup = function(){
timer++;
}
countupInterval = setInterval(countup,1000);
If i would like the timer to stop on a specific frame and show the time result how do I do that?With some kind of if-else statement, or some kind of function.stop.
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Oct 12, 2009
how I could go about pausing this timer on rollover of an object, stage... anything? I am just cycling images on the main timeline via this timer but would like the timer to pause if a user has mouse over one of the images.
[Code]....
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Jan 24, 2010
how I could easily add more dates and dynamic text boxes on the stage without stressing the CPU too much. And I'd also like to know how I can convert everything to hours so it only shows everything in hours? Here is the code I have found and adjusted.
[Code].....
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Aug 14, 2009
I'm wondering if there is a script that can tell the movie to go to a "time is up" frame after 2 minutes has gone by? Or do I have to do it the crappy way and literally create the necessary amount of frames that would take up the full 2 minutes manually?
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Aug 2, 2009
I have some banners I am doing right now and have a pause timer question. I am fairly green at coding. In my first frame I have this:
[Code]...
I want it to pause each time in the last frame for 8 seconds and loop only 3x. Is there a better way to write this? I know all my code should be in the first frame but I still suck.
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Oct 11, 2009
I am making a game and i need help. I want to make a timer that counts up and when it goes to the game over screen it will show the values or the time that you stayed alive on the gameover screen.
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Feb 29, 2012
This is the code I have for a count down timer in days, hours, minutes, and seconds but I would just like a timer that counts up from 0 until what ever number I would like and I would like to be able to control the pace
var targetDate:Date = new Date(2012,3,5,13);
addEventListener(Event.ENTER_FRAME, loop);
function loop(e:Event):void
[code].....
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Nov 10, 2009
Is it possible to manually set the timer count? Atm i've got a timer that ticks for 30 seconds displaying an image every 10 seconds and I want to make a button that goes directly to the second image when it's clicked.
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Jan 1, 2012
how to make a count down timer ???
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Jul 21, 2009
I want some Script for the Count Down timer of 15 minutes in the end of Timer i need to show another thing any regarding this thing
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Mar 6, 2012
In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.
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May 7, 2011
I made a simple count up timer, it is working just fine but I would like to have the %-sign next to the numbers so it would look as a preorder. But as I add "%" sign to the function, the counting never stops (at 100% any more), and continues counting.
var count:Number = 1;var myTimer:Timer = new Timer(10);
myTimer.addEventListener(TimerEvent.TIMER, countdown);myTimer.start();
function countdown(event:TimerEvent):void{
[Code].....
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Feb 19, 2012
How do you make a count up timer in flash? I have the custom counter I made in photoshop and I can get it to count up, but not with the dynamic text field I've created in flash, what do I need to do.simpl code:
var startT:Number = 1;
var endT:Number =8000000;
var tf:TextField = this.createTextField('counter', this.getNextHighestDepth(), 10, 10,
[code]....
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Mar 25, 2005
I have this code for my timer, it counts down alright. BUT it is very buggy it most commonly counts down by 2 when it is meant to count down by one I have even watched my brother play our game and it went fron 20 to 7
Code:
var cur_timer = 180;function timer()
{
if (cur_timer > 0)[code]....
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Mar 5, 2011
Just a quick question about the Timer class of Flex 4. I have a timer object with a set repeatCount. At the end of the set number of cycles, the TIMER_COMPLETE event is triggered and the timer.running changes to false. Now I can call the timer.start() function again. My question is that at this stage, does it also set the repeatCount property back to zero. Or does one have to explicitly call the timer.reset() function.
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Mar 27, 2011
Code for timer:
var oneSecTimer:Timer = new Timer (1000,60);
oneSecTimer.start();
oneSecTimer.addEventListener(TimerEvent.TIMER , timerListener );
oneSecTimer.addEventListener(TimerEvent.TIMER_COMPLETE , onTimerComplete );
function timerListener (event:TimerEvent):void {
secs.text.text = oneSecTimer;
} function onTimerComplete (event:TimerEvent):void {
gotoAndStop(5);
days=days+1;
}
When I run the movieclip I get, where the timer is supposed to be showing the countdown, a "[object timer]" message instead.
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Mar 19, 2005
Any tutorials or source files for the timer. Just a simple timer that counts down by minutes and seconds for 10 minutes. The closest I got are a bunch of codes that I'm not really good at translating. Just a simple timer that will trigger the end quiz page when time is up.
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Jul 13, 2010
I want to run a function when a certain movieclip enter a specific frame. The problem is it run the function repeatedly. I only want it to run once each time the movieclip change from one frame to another is there an event Listener that does it ? (can't put the code on each frame of the movieclip to sloppy and long)
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Oct 12, 2007
looking for an AS3 way to define a date in the past and count from then until the present moment in increments of a second in an interface stating years, months, days, hours, minutes and seconds..
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Apr 13, 2010
Im creating a Game and Watch style game. Now with these games the enemies/obstacles spawn slowly at first then increase their amount over time.
I have created a function to spawn the enemy movie clips until a number of clips have spawned, they then move along their Class keyframes until they are either killed or game over.
how I can increase the spawn count slowly over time? I�d also like to randomize the spawn of certain enemies, how can i do that? Do i make for if conditions?
Here is my spawn and move code.
Code:
// ============ ENEMY SPAWNER
function spawnEnemy():void {
var chance:int=Math.floor(Math.random()*8);
var newEnemy:MovieClip;
[Code]....
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Jun 17, 2009
Im newbie in Flash and ActionScript things.I want to counting how long the dataGrid loads all the data.I've try his code :
var date1:Date = new Date;
xmlLoader.addEventListener(Event.COMPLETE, LoadXML);
xmlLoader.load(new URLRequest("http://localhost/final/Flash/DB-Single/get_db.php"));
[code].....
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Jul 5, 2011
I have to make a game. in that game there are some notes on the wall. The character (here emma) can be moved by the player with the left and right arrow key. If you press the up key, there should be a function so that you have to keep it pressed for a while, to let her jump, thus making her jump to the notes, so she can get them.
here's the code:
//notes on the wall
var teller:Number=1;
for (var i:uint = 1; i<=4; i++) {
[Code]....
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May 10, 2010
I have a flash banner and I am looking to insert a count down time and when the timer runs out I want the timer to fade out and start a new movie clip.
PHP Code:
//Create your Date() object
var endDate:Date = new Date(2010,5,15);
//Create your Timer object
//The time being set with milliseconds(1000 milliseconds = 1 second)
var countdownTimer:Timer = new Timer(1000);
[Code] .....
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