ActionScript 3.0 :: Manually Set The Timer Count?
Nov 10, 2009
Is it possible to manually set the timer count? Atm i've got a timer that ticks for 30 seconds displaying an image every 10 seconds and I want to make a button that goes directly to the second image when it's clicked.
View 7 Replies
Similar Posts:
May 18, 2004
Is it possible to make a count up timer (from a specific date, birthday for exemple) from the count down timer ?
I've tried to change a few things (I'm very bad in programming) but I can't get the date properly.
If not, do somebody know a count up timer (.fla) that I can use ?
View 3 Replies
Jan 16, 2009
In addition to a timer i'm making I simplified my code, but i'm running in to an annoying problem when I try to input the Timer delay manualy. I want to enter the speed and the number my timer needs to start running trough an input textfield. The counting number is no problem, but when I try to do the same with my delay it wont take it. Is there a way to get around this? I keep getting this error[code]...
View 3 Replies
Jan 24, 2010
how I could easily add more dates and dynamic text boxes on the stage without stressing the CPU too much. And I'd also like to know how I can convert everything to hours so it only shows everything in hours? Here is the code I have found and adjusted.
[Code].....
View 0 Replies
Oct 11, 2009
I am making a game and i need help. I want to make a timer that counts up and when it goes to the game over screen it will show the values or the time that you stayed alive on the gameover screen.
View 7 Replies
Feb 29, 2012
This is the code I have for a count down timer in days, hours, minutes, and seconds but I would just like a timer that counts up from 0 until what ever number I would like and I would like to be able to control the pace
var targetDate:Date = new Date(2012,3,5,13);
addEventListener(Event.ENTER_FRAME, loop);
function loop(e:Event):void
[code].....
View 3 Replies
Jan 1, 2012
how to make a count down timer ???
View 9 Replies
Jul 21, 2009
I want some Script for the Count Down timer of 15 minutes in the end of Timer i need to show another thing any regarding this thing
View 3 Replies
May 7, 2011
I made a simple count up timer, it is working just fine but I would like to have the %-sign next to the numbers so it would look as a preorder. But as I add "%" sign to the function, the counting never stops (at 100% any more), and continues counting.
var count:Number = 1;var myTimer:Timer = new Timer(10);
myTimer.addEventListener(TimerEvent.TIMER, countdown);myTimer.start();
function countdown(event:TimerEvent):void{
[Code].....
View 3 Replies
Feb 19, 2012
How do you make a count up timer in flash? I have the custom counter I made in photoshop and I can get it to count up, but not with the dynamic text field I've created in flash, what do I need to do.simpl code:
var startT:Number = 1;
var endT:Number =8000000;
var tf:TextField = this.createTextField('counter', this.getNextHighestDepth(), 10, 10,
[code]....
View 1 Replies
Mar 25, 2005
I have this code for my timer, it counts down alright. BUT it is very buggy it most commonly counts down by 2 when it is meant to count down by one I have even watched my brother play our game and it went fron 20 to 7
Code:
var cur_timer = 180;function timer()
{
if (cur_timer > 0)[code]....
View 9 Replies
Mar 5, 2011
Just a quick question about the Timer class of Flex 4. I have a timer object with a set repeatCount. At the end of the set number of cycles, the TIMER_COMPLETE event is triggered and the timer.running changes to false. Now I can call the timer.start() function again. My question is that at this stage, does it also set the repeatCount property back to zero. Or does one have to explicitly call the timer.reset() function.
View 1 Replies
Mar 27, 2011
Code for timer:
var oneSecTimer:Timer = new Timer (1000,60);
oneSecTimer.start();
oneSecTimer.addEventListener(TimerEvent.TIMER , timerListener );
oneSecTimer.addEventListener(TimerEvent.TIMER_COMPLETE , onTimerComplete );
function timerListener (event:TimerEvent):void {
secs.text.text = oneSecTimer;
} function onTimerComplete (event:TimerEvent):void {
gotoAndStop(5);
days=days+1;
}
When I run the movieclip I get, where the timer is supposed to be showing the countdown, a "[object timer]" message instead.
View 1 Replies
Aug 27, 2003
I want to create a dynamic text box. set a (start) and (stop) time. have the time change along with each frame. its a blank movie with 150 frames. this is in frame 1.
[Code]....
View 1 Replies
Mar 19, 2005
Any tutorials or source files for the timer. Just a simple timer that counts down by minutes and seconds for 10 minutes. The closest I got are a bunch of codes that I'm not really good at translating. Just a simple timer that will trigger the end quiz page when time is up.
View 3 Replies
Jan 11, 2011
I've created a timer to count elapsed time on a flash player of mine, I can't figure out how to control it though. For example I need the pause/ play buttons to (you guessed it) pause and continue the count.The dynamic text field that keeps count is simply called "count" and the pause button is btn_pause and play button is btn_play
Code below.
start_time = getTimer();
countdown = 7200000;[code].....
View 2 Replies
Nov 16, 2005
I need a timer script to place on a keyframe that count 5 seconds then goto next frame.
View 10 Replies
Jan 19, 2011
I'm trying to make a volume button for my site and it looks something like this:
- ||||| +
i want the volume bar to start filled and when the user hits the minus button it lowers the volume and when it hit plus it takes the volume up well when I go down and up the volume bars start to get crazy...it just works when I go down the whole way and after it goes up the whole way, when I change direction on the midle of the path it jumps some bars...
Code:
volDown.addEventListener(MouseEvent.CLICK, menosVol);
volUp.addEventListener(MouseEvent.CLICK, maisVol);
var cliques:uint = 0
if (cliques == 7){
[code]....
View 1 Replies
Mar 10, 2007
I've found a simple count up script over on Actionscript.org
var count:Number = 0;
var maxNum:Number = 1250;
var num:Number = 1;
this.createTextField("txt", this.getNextHighestDepth(), 0, 0, 100, 50);
[code]....
This works great for my use, but now I am trying to figure out how to make it count down. I've tried changing everything to opposites like count=1250 and maxNum=0 (I think this would be the minNum instead), count+=num to count-=num, and count>=maxNum to count<=maxNum.
View 3 Replies
Feb 16, 2012
I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.
What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:
public class Main extends MovieClip {
private static var _stage:Stage;
private static var _timer:Timer;
[code]....
View 1 Replies
Aug 27, 2008
What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.
View 1 Replies
Nov 29, 2011
I have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?
View 1 Replies
Mar 6, 2012
In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.
View 1 Replies
Mar 26, 2011
The document doesn't mention anything about this:[URL]..
View 1 Replies
May 26, 2009
We bought this Flash template to save time:to make this siteI knew a template would limit us (especially since I only know HTML/a little CSS), but of course, we need a few tweeks. To save time (and if anyone is interested), I have uploaded the source files so you can see the structure here:The flash file is set up like this:Fla file for all the image souces & layoutIndex.html File has some sort of fancy javascriptText.html file is the editable file where non-flash-knowing dingbats like me can just edit the text and POOF! Magic!I know I have bastardized them from the original and some stuff is probably wonky.The biggest problem is that the "thumbnails" that you click on at the starpage are auto-generated, cropping the top left 100x100 square. I don't know why this is the case, and honestly, I think it looks awful.
Is there any way to manually set the thumbnail images, so they are cropped artistically rather than randomly? I asked the template tech support and they told me to "make my images 100x100". I did that for the first blue logo, and it looks like CRAP! Sure, I have the icon I would like, but when someone goes to browse the gallery, they get a 100x100 icon displaying instead of a lovely fullscreen pic.
View 2 Replies
Aug 30, 2003
write down the formulas that flash MX uses when you use the functions tan/sin/cos...I am trying to get a good grasp on these things and it
View 12 Replies
Jul 23, 2010
It's just a pure curiosity of mine . I'm using flash to create movie clip objects and never thought about creating them programatically. But today I came across this articlevertheless, there's no official explanation of the process.What if I have e.g. 5 images, and I wanna turn them into a short piece of animation. How can I do it using pure actionscript 3?
View 5 Replies
Oct 6, 2009
I have a candlestick chart that is working great when the numbers being dealt with are large but when the numbers are small the vertical axis starts at the very top of my data and ends at the very bottom. For example if my max number in my XML is 12 and my min is 11 the charts top is 12 and the charts bottom is 11 with 11.2, 11.4, 11.6, 11.8 in between. How can I force the chart to do 22 to 1 on the vertical axis ({maxgraph+10} and {mingraph-10}).
View 1 Replies
Nov 10, 2011
I have a menu that is built using its own AS3 class, when a link in this menu is clicked it fires a function according to some variables passed in from an external XML file.
The menu is made up of four subsections and I want the user to be able to jump to the parent of that subsection from a button that is completely separate from that menu.
What I'd theoretically like to do is trick the parent button into thinking it's been clicked when the user clicks one the buttons in this other menu.
Is this even possible? I'm tearing my hair out trying to think of a work-around, but I have to admit that it comes to passing variables, never mind passing them between classes!
View 2 Replies
Sep 11, 2008
I need help into handling an animation imported in FLV format which I have a 3D object rotating 360 degree in about 100 frames.I would like to control the rotation myself maybe using a drag scroll system in order to back and forth between frames manually
View 3 Replies