ActionScript 3.0 :: Count The Time When Button Is Pressed To Let Char Jump?
Jul 5, 2011
I have to make a game. in that game there are some notes on the wall. The character (here emma) can be moved by the player with the left and right arrow key. If you press the up key, there should be a function so that you have to keep it pressed for a while, to let her jump, thus making her jump to the notes, so she can get them.
here's the code:
//notes on the wall
var teller:Number=1;
for (var i:uint = 1; i<=4; i++) {
[Code]....
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Nov 16, 2004
I have a function on root:
_root.fadeBox_mc.onEnterFrame = function (){
if (fade){
this.nextFrame();[code]....
This causes a mc to fade in and out on rollover/rollout. But what I wanna make is a box that fades in when pressed on the button and fade out when pressed for the second time. But if I say
on (press){
_root.fade = true;
}
the mc fades in, but I cant do another on (press) to fade out. Is this too confusing?
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I was thinking about using the getTimer() action for counting the time, but what I need is to count the time since a button is pressed. when the counter get to a determed number, it should go back to zero and start counting again when the button is pressed again.
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Code:
on (press) {
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[code].....
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Jan 27, 2005
There is a problem with my button.
Code:
stop();
_root.enter_btn.onRelease = function() {
_root.up_mc.onEnterFrame = function() {
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if (_root.up_mc._alpha>100) {
[Code] .....
This code works only ONE time) the second time i'm pressing the button - no effect.
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Nov 21, 2011
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Message.addEventListener(KeyboardEvent.KEY_DOWN,handler);
function handler(event:KeyboardEvent)
{[code]......
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Feb 28, 2012
When the button is first pressed, I can see in my debugger the data LocalID has a value, but why doesn't it write to the _root.PrimaryID until I press the button a second time?
submit1.onPress = function(){
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[code].....
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[Code]...
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[Code]....
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[code].....
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[Code]....
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[Code] .....
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[Code]...
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[Code]....
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[code].....
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[code]....
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[Code]...
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