ActionScript 2.0 :: Mouse Jump When Clicking Button
Mar 10, 2010
When I drag a button (say at the bottom), the mouse cursor jumps to the zero position of the button - that is, it's top left corner. What I'd really like is for the cursor to stay where it is, no matter where I click. I've tried storing the _xmouse and _ymouse positions on first click, but when I try to set those values with the ones I've stored, nothing happens. It's as if the xmouse fields are not being updated. Are they reado only?
View 1 Replies
Similar Posts:
Apr 17, 2004
I have a movie with 4 or 5 scenes. How can i make the movie jump from scene 1 to another scene by clicking on a button?
View 5 Replies
Apr 19, 2004
How could i make it so you can choose which mouse you have by clicking a button
heres what i have
[Code]...
I thought it would work but it just hides the mouse (triangle is the mouse instance name)
View 1 Replies
Nov 11, 2009
I'm trying to develop a simple SWF that will loop on a monitor at a convention booth. When someone moves the mouse, I need it to jump to a different stage, which contains interactive content.
View 3 Replies
Feb 14, 2011
I made a very simple AS3 event simply for demonstrating what I'm trying to ask.
import flash.events.Event;
import flash.events.MouseEvent;
addEventListener(MouseEvent.MOUSE_WHEEL, mousewheel_csel);
function mousewheel_csel(event:MouseEvent) {
var delta:int = -event.delta;
trace("delta:"+delta);
}
I made a full screen flash site (100% width and height), and I was hoping I could scroll it simply with the wheel, even before clicking on the site. It seems it only works if I click first, then I can scroll as intended. Is there any way to avoid clicking first this? I tried embedding with and without SWFObject 2.2.
I think the root of the problem is that my flash does not have focus, and clicking gives that. Is there any way to give focus to it?
View 11 Replies
Jul 6, 2009
I am working on a menu that uses a number of these buttons: [URL]
The button works quite well, except that I would like the sub-menu to close up once the mouse clicks elsewhere on the screen. I have tried to find the Action Script for this but have been unsuccessful. What script can I use to cause the menu to close up when a user clicks outside of the button?
I've posted the fla file below.
[URL]
View 1 Replies
Sep 18, 2009
2 swf loaded on top of each other and mouse not clicking on lower swf
how can i click on the lower swf. is there a way of letting the mouse drop past the top swf?
View 3 Replies
Sep 26, 2005
looked at the tutorial in for text easing on mouse click i took out the mouse click funcion. now what do i do now? need some understanding. I take out the mouseclick function
Code:
onClipEvent (load) {
_x = 600.4;
_y = 535.4;
[Code]....
I dont understand how i would change the OnClipEvent (enterFrame) code to make it move where i want to go.
View 5 Replies
Jun 15, 2010
I am brand new to scripting in Flash, and was hoping I could get some help on a question. I have an animation that is 300 frames long. The first 100 frames are an animated 'ad' (for lack of a better term), the second 100 frames are a different ad, and the third 100 frames are the last ad. This can be viewed straight from beginning to end (and is intended to loop if no action is taken), but I would also like to add some functionality to the animation, so that people can jump forward to the next ad, or back to the previous ad (hitting back from the first ad would take them to the third ad, and vice versa.)
[Code]...
This does not turn up any errors when I test the movie, but the functionality does not work. Am I anywhere near a working script, or am I attempting this in a completely wrong way?
View 3 Replies
Nov 11, 2011
i have to generate a button dynamically... and have to keep a click handler for the same how to write script for clicking buttonim using following code for creating button dynamically
var btn:Button = new Button;
btn.label = "Print";
View 2 Replies
Nov 24, 2006
I have many buttons (symbols). This is what I want it to do: -Select a button on the screen, and then a movieclip plays. - If the user selects any OTHER button on screen, a message box displays a message.
View 2 Replies
Jan 8, 2009
I've written a lot of code, and I have a ton of onMouseDown clipEvents, but now I want to user just to be able to mouse over instead of clicking. Is there any code that will automatically activate all onMouseDown functions in your program?
View 7 Replies
Oct 8, 2009
I'm having trouble with a custom mouse cursor. In my script I replace the original mouse with a movie clip called hand like so:
Mouse.hide();
hand.x = stage.mouseX;
hand.y = stage.mouseY;
But when I go to click on something it uses the mouse's pointer still. I'd like to be able to drag with any part of my custom cursor(which is larger than a mouse).I've tried making a hit box that detects when the mouse is near the clip but it doesn't work onsistently(sometimes it just clicks like normal).Is there to make the clicking area of the mouse change?
View 3 Replies
Dec 10, 2002
I found this code but dont fully understand it, it is supposed to enable right mouse clicking and using flash studio pro by mdm u can remove the rioght hand click menu
PHP Code:
Stage.showMenu = false;
this.rObj ={
onRightKlick:function(){[code]....
now does this code work in flash mx or is it ssomething to do with flash studio pro??
View 14 Replies
May 22, 2011
I want to stop the sound loop from one button by clicking new button. Does anyone know the code that would stop one button's sound from looping by just clicking another button (for another sound)?So you have these buttons:button 1 button 2 button 3 button 4and after clicking "button 1" a sound loops. when i click "button 2" i want the sound from "button 1' to stop.
View 2 Replies
Jan 17, 2010
how to do so by clicking on the button movieclip moved to x = 100; and when pressed repeatedly to x =- 150 event onRelease - not work:
[Code]...
View 9 Replies
May 18, 2011
I am using actionscript 3 to make a point and click game. On frame 1 there are two buttons, button 1 and 2. On frame 3 there are two buttons, button A and B. I want it so that after I click button 1 on frame 1, button A on frame 3 will be hidden or when I click button 2 on frame 1, button B on frame 3 will be hidden. The buttons that are hidden do not do anything when you click them.
View 2 Replies
Sep 2, 2005
I was wondering if there is a nice little bit of code that will effectivly skip a certain amount of frames in addition to the frame its already on..e.
Code:
on (release) {
gotoAndPlay(currentframe+8);
[code].....
View 3 Replies
May 22, 2009
I've got a button that I want to use to jump to a labeled frame within the timeline. When I click on the button I can't get my trace statement to work. The error message I get is:
Error 1061: call to a possibly undefined method addEventListener through a reference with a static type flash.display:SimpleButton
BtnDone is the instance of the button on the stage, btn1867 is the frame label I want to jump to once the button is clicked.
Here's the code:
stop();
btnDone.addEventListner (MouseEvent.CLICK,clickSection);
function clickSection (evtObj:MouseEvent) {
//trace action - what's happening in output window
trace("The button 1867 was clicked!")
gotoAndStop("btn1867");
}
View 3 Replies
Feb 2, 2005
I am using that has action frames.It is a photo album template that allows me to turn pages by clicking my mouse in the lower corner and dragging it across.If I copy frame 5 and past it as frame 8 and I change the image on frame 8 it also changes the image in frame 5.Here is the script below from the 9th frame:
View 2 Replies
Mar 12, 2012
I have a problem with flash button when linking to named anchor in html - iframe. I used the code below:
on (release) {
getURL ("calculator.html#goldvalue", "main");
}
[code].....
View 5 Replies
Feb 9, 2010
i see a code back in my old days of flash pro 8.0of gotoAndPlay() and stop(),etc;now its as3.0when i tried my old codes b4 with as3.0 it doesnt work..well my button is named start_btn.. and all my buttons is on the same frame as it is..but i wanted for it jump to the next frame where most of the actions of my flash takes place..can some1 guide me thru this?im jst new to cs4..and lots of things has changed when i jumpd from pro 8.0 to cs4.
View 2 Replies
Sep 9, 2010
First off, I am new Second off, I hate action script it's a pain in the ass. Here's what im dealing with: Im making an info point computer program in flash cs3. After making several pages I am forced to make a navigation button to jump to the first frame(home).
At the home page you will be sent to several different pages (these links work just perfect. To create a home button i've made an button with the same code
Code:
home_now.addEventListener(MouseEvent.CLICK,homeClick);
function homeClick(event:MouseEvent):void{
gotoAndStop(1);
}
Unfortunate this does not work, while the links at the home page do work.
I've tried several things to fix it, but it won't do:
- Send to tagged frame "home" instead of frame "1".
- Change the instance name
- Putt the actionscript in the exact same frame.
Weirdly enough the home button does work on the keyframe where it is placed, even though I pushed the frame over all the other pages it wont jump to home.
Explanation (edited prt scrn):
img190.imageshack.us/img190/1212/84313940.jpg
View 1 Replies
Sep 20, 2010
I have a button that when clicked,i want it to play an animation from frame let say 3.
View 2 Replies
Mar 2, 2011
This time, my goal is, I want to jump to a specific frame, when a button is clicked.
For example,
When I push button1, jump to frame 55,
When I push button2, jump to frame 65..
Buttons are designed in one frame, at the beginning, together...
View 2 Replies
Nov 3, 2005
I want to be able to add an action script for a button that is able to jump to different frames of a movie and play them in sequence. For example I want to be able to add an action script to a button so that when the button is released I want the movie (animation) to start at frame 10, play till it reaches, frame 20, then immediately jump to frame 30, play to frame 40 and then stop. The Idea is to play different animations in sequence with just one button. Whenever I press the button I don't want to see the animation in frames 1-9 or 11-19. If I can figure out how to do this I will be to have different buttons controlling different sequences of the animation of the movie.
View 3 Replies
Jul 5, 2011
I have to make a game. in that game there are some notes on the wall. The character (here emma) can be moved by the player with the left and right arrow key. If you press the up key, there should be a function so that you have to keep it pressed for a while, to let her jump, thus making her jump to the notes, so she can get them.
here's the code:
//notes on the wall
var teller:Number=1;
for (var i:uint = 1; i<=4; i++) {
[Code]....
View 8 Replies
Mar 17, 2010
I have a webpage that has two sections, vertically. First the flash swf, then immediately below a comments section. The swf uses all of the screen space, so visitors do not know there is a comments section on the webpage, unless they scroll the page down.In order to call visitor's attention to the comments section, I inserted in the swf a button that would make the webpage scroll down to the comments section, in the same fashion as the HTML code:[code]
View 8 Replies
Mar 4, 2008
so i have a main timeline and a nested one. the main timeline has a button named "how_btn" that plays the nested mc (named "how"). once i get into playing "how", i have a button named "menu" that i want to bring the user back to the main timeline (where the "how" button is). this is how i scripted:
how_btn.onRelease = function () {
gotoAndStop("how");
}
menu_btn.onRelease = function () {
gotoAndStop("nav");
}
the how button script works, however the menu button does not. is this b/c it's in a nested mc? i tried specifying the root, but that didn't do it either.
View 12 Replies
May 25, 2009
I have this code written for a game im making, but the problem is that the function 'jump' is only run when the mouse is clicked over the movie clip "grape1"
Code:
var MyArray = new Array
this.addEventListener(Event.ENTER_FRAME, keepRunning);
this.addEventListener(MouseEvent.CLICK, jump);[code]...
View 1 Replies