ActionScript 2.0 :: Activating ClipEvent OnMouseDown Without Clicking The Mouse?

Jan 8, 2009

I've written a lot of code, and I have a ton of onMouseDown clipEvents, but now I want to user just to be able to mouse over instead of clicking. Is there any code that will automatically activate all onMouseDown functions in your program?

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I have a CS3 scrollpane component with a movieclip loaded into it that the user can scroll up and down and side to side. In the movieclip I have a PNG and a drawing function that essentially lets the user drag and draw a yellow highlight box on the PNG. So onMouseDown the drawing function starts, onMouseMove the box size is set based on where the user puts the cursor and onMouseUp the box is actually drawn.

My problem is that if the user clicks on the scroll pane dragger bars (for lack of a better term) it draws a box where they clicked and dragged the scroll bar. how I could disable the onMouseDown if the user is interacting with the scrollpane?

I have tried setting X&Y conditions, but if they only work if the user is at the bottom right corner of the image. I also tried making an invisible button that would change a variable on rollOver and rollOut but that messed up my scrollpane somehow.

here is my drawing code if that helps at all:

PHP Code:

//
var myClipNames:Array = ["mc0", "mc1", "mc2", "mc3", "mc4", "mc5", "mc6", "mc10", "mc11", "mc12", "mc13", "mc14", "mc15"];
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[Code].....

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Is it possible to use a movie clip to block the mouse from activating the stage MOUSE_OVER event?

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I want to create some AS to disable and enable a button.Let's call this ButtonX. I want this button to appear disabled at first, and then allow the user the option of enabling this button(ButtonX) by clicking another button. Let's call this ButtonY. I cannot get this to work. I am attaching the code I am trying. I have this AS added to ButtonY and ButtonX is the instance name for the button I want to de-activate-activate.

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I have the following clipEvent to control a scrolling menu:

Code:
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[Code]....

How can I make this into a function ?

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ActionScript 2.0 :: [FMX] Changing A ClipEvent Into A Function?

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I made a very simple AS3 event simply for demonstrating what I'm trying to ask.

import flash.events.Event;
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Keeps giving me an error:
Code:
ActionScript Code:
onClipEvent (enterFrame) {
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Error:
ActionScript Code:
**Error** Scene=Scene 1, layer=Layer 1, frame=109:Line 1: Clip events are permitted only for movie clip instances
onClipEvent {
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[URL]

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Code:
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[Code]....

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[Code]...

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[code]....

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Is there a way to return what's hit when the user clicks? Like if what's hit is a movieClip or a button and so om...

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Writing.as:

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I am playing a movie clip onMouseDown event. There are total 10 movieclips in array. I want to disable onMouseDown event while movie is playing.PHP Code:

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[code]......

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the code:

---
function react(menu_item, textFile){
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[code]....

Goal: deactivate the "onMouseDown" listener after the mouse button is released.

Limitation: "OnPress" is not an option because it interferes with other code.

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I'm creating an animated menu that I'd like to 'stow away' when the user clicks anywhere but the Menu button.I know this involves adding a mouse listener for an onMouseDown event, but I'm not sure what or how to define this...Is it possible to define an entire area (my site) minus a specific area (the menu button) for an onMouseDown event?

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i need some help with my startDrag function, i have something like this right now:

ActionScript Code:
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[Code]...

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I've got this really weird problem. I have the following code:

[Code]....

The thing is, after I setup the onMouseDown, Anywhere I click on the screen run that function, not only the listMask movieclip! The movieclip is just a plain rectangle that was drawn by code, nothing special, no hidden graphics. Even if I don't draw anything in the movieclip, the whole screen is still clickable (as well as areas outside the screen, if we maximize the player window). This movieclip was created with .createEmptyMovieClip

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I'm having problems with calling a function triggered by onMouseDown.

Code:
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The idea is that the function 'startDrawing' only has to execute when I click on the mc 'myMC' which contains a (filled) square, a sort of a drawingboard. However, it also executes when I click anywhere else in my movie.

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ActionScript 2.0 :: FMX LoadMovie And OnMouseDown Event - Gets Executed

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I've got a very simple movie clip that is supposed to load an external .swf into an empty clip that gets created when you click on one of the clip instances on the stage.

[Code]....

The empty movie clip gets created (I assume), and the .swf gets loaded in, but when you click anywhere on the stage, this code gets executed, basically loading the .swf back in. It's only supposed to execute when you click on "about_mc" . What am I missing, besides a brain?

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