ActionScript 2.0 :: Define An OnMouseDown Area?
Jan 25, 2007
I'm creating an animated menu that I'd like to 'stow away' when the user clicks anywhere but the Menu button.I know this involves adding a mouse listener for an onMouseDown event, but I'm not sure what or how to define this...Is it possible to define an entire area (my site) minus a specific area (the menu button) for an onMouseDown event?
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Similar Posts:
Apr 16, 2009
I have a MovieClip with buttons inside that basically slides left/right based on mouse movement. Now everything works, I defined a hitTest for the MC movement but I need to reduce the zone where moving the mouse the MC slides.
here the code:
docWidth=1000;//stage width
stopping=false;
dx=0;//speed holder
[code]...
Now my problem is here this.hitTest(_root._xmouse,_root._ymouse,false)) I tried to change the _ROOT._XMOUSE,_ROOT._YMOUSE,FALSE with the instance name of another empty MC called hit_mc just to have a sort of a hit mask but didnt work.
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Mar 27, 2010
How i can define a hit area for my movie clip. i want determine accident of two MovieClips and I need to define a hit are for them.
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Oct 11, 2011
I have a movieclip which contains a bitmap and I wan't to increase the hit area. I understand I can add a transparent shape behind it but this is to be compiled through air for ios and I don't want to cause unnecessary redraws.Is there a way to define a rectangle as the hit area or another solution perhaps?
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Mar 20, 2008
I made a scroller script, but now I am trying to figure out how to define the area in which the scroller responds to the mouse? Currently it responds to the mouse position no matter where the mouse is on the page, but I want it to just respond when the mouse rolls over a small portion of the page.
[Code]...
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Aug 27, 2009
I have a large bit of art work inside a movie clip (turned into a button) but i only want the very top to be the hit area.
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Dec 9, 2010
I've created an animated button where when you rollover it - a message box appears. My problem is that the button hit area is the whole size of the movie clip (including the message box), so the box will appear even if you haven't rolled over the button.
So basically I want to define the hit area to just the size of the button itself, rather than the whole movie clip.
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Sep 1, 2006
I have a movie clip, which I want to move inside my stage.
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Sep 8, 2006
I have got it to drag around and such, but i tried to use the drawing API to define the hotspot area but its not working.
Code:
function makeWords(){
yVar = 20
for (i=0; i<25; i++) {
_root.createEmptyMovieClip("symbolName"+i, getNextHighestDepth());
[code]....
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Nov 30, 2004
Is there a way to return what's hit when the user clicks? Like if what's hit is a movieClip or a button and so om...
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Feb 8, 2009
I'm trying to make a notepad - when you hold the mouse down you can draw like a pen and when you release the mouse it stops drawing. At the moment I can just get it to update after every click.
Writing.as:
ActionScript Code:
//This class is to 'write' wherever the person drags the mouse
class Writing {[code]...............
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Sep 5, 2009
I am playing a movie clip onMouseDown event. There are total 10 movieclips in array. I want to disable onMouseDown event while movie is playing.PHP Code:
onMouseDown = roll2;
function roll2(){
shimArray = new Array("ani1", "ani2", "ani3","ani4","ani6", "ani7", "ani8","ani9","an
[code]......
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Sep 22, 2009
the code:
---
function react(menu_item, textFile){
if(menu_item.hitTest(_root._xmouse, _root._ymouse, true)){
onMouseDown = function(){
[code]....
Goal: deactivate the "onMouseDown" listener after the mouse button is released.
Limitation: "OnPress" is not an option because it interferes with other code.
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Mar 19, 2007
The issue is that I am making something that has many buttons, and rather making a variable that has it turn true onMouseOver (when I go over an interface object, the variable wont let the click register), making clicking not register, and then register onMouseOut (when I leave the interface object, clicking is registerable) for every single button, I rather have it auto recognize if I am actually hitting the root object like shown in my attachment.
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Aug 23, 2009
i need some help with my startDrag function, i have something like this right now:
ActionScript Code:
target_mc.my_thumbEvnt.onMouseDown = function() {
if (this.target.hitTest(_root._xmouse, _root._ymouse, true)) {
my_mc.startDrag(false, 0, 0, -my_mc._width+Stage.width, 0);
}
[Code]...
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Sep 1, 2009
I've got this really weird problem. I have the following code:
[Code]....
The thing is, after I setup the onMouseDown, Anywhere I click on the screen run that function, not only the listMask movieclip! The movieclip is just a plain rectangle that was drawn by code, nothing special, no hidden graphics. Even if I don't draw anything in the movieclip, the whole screen is still clickable (as well as areas outside the screen, if we maximize the player window). This movieclip was created with .createEmptyMovieClip
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Jan 27, 2003
I'm having problems with calling a function triggered by onMouseDown.
Code:
_root.myMC.onMouseDown = function() {
_root.x = _root._xmouse;
_root.y = _root._ymouse;
startDrawing(270,75,x,y);
}
The idea is that the function 'startDrawing' only has to execute when I click on the mc 'myMC' which contains a (filled) square, a sort of a drawingboard. However, it also executes when I click anywhere else in my movie.
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Jul 18, 2005
I've got a very simple movie clip that is supposed to load an external .swf into an empty clip that gets created when you click on one of the clip instances on the stage.
[Code]....
The empty movie clip gets created (I assume), and the .swf gets loaded in, but when you click anywhere on the stage, this code gets executed, basically loading the .swf back in. It's only supposed to execute when you click on "about_mc" . What am I missing, besides a brain?
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Dec 1, 2005
I am having problems with attaching multiple instances of the same mc, and tring to get an onMouseDown event for each of them.
The problem is that if I mousedown on one of the attached mc's, then all the attached mc's will trigger the onMouseDown event instead of only the one I clicked on.
the trace returns "onMouseDown called on 1" ...."n" instead of a single trace statement.
code:
function createSlideIcons(num){
var targetMC:MovieClip = this.form1.slideNav.slider;
var spacer = 5;
[Code]....
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Oct 7, 2003
i have a:
Code:
_root.onMouseDown = function(){
someAction
[code].....
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Nov 30, 2004
Is there a way to return what's hit when the user clicks? Like if what's hit is a movieClip or a button and so om...
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Nov 27, 2002
How on earth do I use the onMouseDown event to remove objects generated by an array?
I'm still programming (if my bumbling can be called that ) the game I discussed in the 'Random Object Generation' thread and I'm using the basic framework of the array function that h88 gave me. Everything is working fabulously, but getting the things to disappear onMouseDown is a problem - it doesn't work.
Oh, and if I reference Target.prototype.onMouseDown and tell it it to this.unloadMovie, it unloads every single target on the screen instead of the one your mouse is actually over, making for a fairly... lame... game. I'm pretty sure it's because every single clip generated by the array is a Target prototype instance and so when the MouseDown occurrs, it unloads every Target movieClip. And I am using a hitTest in the Target.prototype.onMouseDown command, so that doesn't solve anything...
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May 25, 2011
I have a CS3 scrollpane component with a movieclip loaded into it that the user can scroll up and down and side to side. In the movieclip I have a PNG and a drawing function that essentially lets the user drag and draw a yellow highlight box on the PNG. So onMouseDown the drawing function starts, onMouseMove the box size is set based on where the user puts the cursor and onMouseUp the box is actually drawn.
My problem is that if the user clicks on the scroll pane dragger bars (for lack of a better term) it draws a box where they clicked and dragged the scroll bar. how I could disable the onMouseDown if the user is interacting with the scrollpane?
I have tried setting X&Y conditions, but if they only work if the user is at the bottom right corner of the image. I also tried making an invisible button that would change a variable on rollOver and rollOut but that messed up my scrollpane somehow.
here is my drawing code if that helps at all:
PHP Code:
//
var myClipNames:Array = ["mc0", "mc1", "mc2", "mc3", "mc4", "mc5", "mc6", "mc10", "mc11", "mc12", "mc13", "mc14", "mc15"];
var i = 0;
[Code].....
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Jun 15, 2010
Is there a way to make the onMouseDown function also work within the MovieClips area in this code example? It seems like the two functions are conflicting.
attachMovie("nutrition","nutrition",4,{_x:715, _y:370});
nutrition.gotoAndPlay();
nutrition.onPress = function():Void{
[Code].....
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Jan 8, 2009
I've written a lot of code, and I have a ton of onMouseDown clipEvents, but now I want to user just to be able to mouse over instead of clicking. Is there any code that will automatically activate all onMouseDown functions in your program?
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May 28, 2007
Have you ever noticed that problems arise when you use movie clips as buttons, script their functions with AS and then, rather than simply clicking on one of them, you click and hold down. The main problem is that rollOut animations are not played.
For example lets say you have 2 buttons next to each other and you click one and hold down on your mouse, then move to the next button, you'll see that both buttons now display the rollOver state.
Is there any way around this? I test this on almost every flash site I visit and only a small few seem to be able to get around it. Usually I don't mind so much because users will rarely click and hold imo, but for the site I am building at the moment I really want to finally know how to get around it. I've noticed it does the same thing no matter what event handler I use.
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Jul 28, 2009
i have a drop down menu am working on and each button tab (although they are not button instances !) when clicked opens up the "drop down" section which you can mouse over to choose another specific button etc - if you mouse out of that drop down area then it pulls back up to the original tab state .. what do i change to the code below to decrease the area that you mouse out of to make the drop down area pull back .....at the moment it at least two inches on the screen below and to the right of boundaries of the drop down box before it pulls up - i want to it pull up as the mouse leaves the boundary box .... hope this makes sense .... there is some part of the actionscipt below that controls this but can work out which bit and how to change it !!! (am guessing the x mouse and y mouse bits - but how to change it ???)
[Code]...
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Aug 5, 2011
I have this function:
public static function cloneDpObj(target:DisplayObject):Bitmap
{
var duplicate:Bitmap;
[code]....
to clone target displayObject (MovieClip or Sprite) and return Bitmap Object.
It can get bitmap from the target object, but it seem don't get all the area of the image.
By give the width and height of target object, but the target object in design was applied by Glow Effect, so my question can we get the all view of bitmapdata from a displayobject?
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Sep 29, 2011
I have a movie clip named circle_mc(see the image on the link below) and a mask object(movie clip) which determines visible area of the circle. User can change the portion which is visible (extend the red area and make it red+blue, gray area is invisible). I need to find proportion of visible area to invisible area (red+blue/gray) so that I can calculate angle.
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May 21, 2004
I would like to first add the xml to my flash. Fine I can do this.But I have a number of buttons, where when I click say CW1, i get the information from the XML file with a node of CW1. I have all the xml set up fine.As I have about eight different postcode types.
ST, CW, CH, TF, WV, WS, DE, SK, SY, and each of these may have numbers that follow, i.e ST1, ST2, ST3 and so forth.
So I can only assume that the postal area could be the main nodes, and the numbers inside the child nodes, am I right thus far.o how can i load the area of the xml file into my text area on mouse click, pulling the information relating.
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