IDE :: Define Hit Area Of A Movie Clip?
Aug 27, 2009I have a large bit of art work inside a movie clip (turned into a button) but i only want the very top to be the hit area.
View 6 RepliesI have a large bit of art work inside a movie clip (turned into a button) but i only want the very top to be the hit area.
View 6 RepliesHow can I define Movie Clip inside symbol from the library?e.g. if i have symbol of enemy and i want that enemy follow movie clip has instance name HERO_MC.and i have hundreds of enemies want to kill the HERO_MC after chasing and i don't want to write the code in main time line frame and add loops so i want to writing the code inside the symbol of enemy in library but the problem is i don't know how to define Movie Clip "HERO_MC" inside symbol of enemy!
View 3 RepliesI am developing a multiple choice question answer. I have a movie clip in frame 2 where the radio buttons and question choices are displayed.I am trying to define a event for the radio button in the movie clip's first frame. But i show questions in random order. Say for example the first question to show is fifth I move the movieclip to 5th frame. The event is not firing since it is declared in the first frame.Should i place the button event code in each and every single frame or is there anyother option for this.
View 0 RepliesIs there a way to set a clip area for a movie clip or sprite so that it will not draw out of that particular area? I am using a drop shadow, and it doesn't look right if the shadow passes a certain boundary, so I wanted to find a way to force it not to draw out of a particular area.
View 1 RepliesI wanna to restrict some area in a movie of dragging a movie clip. eg . if there's a square (or a mazed shaped area) in the movie. a movie clip cannot entered inside the square while dragging. but it can be dragged rest of the space.
View 1 RepliesI have a MovieClip with buttons inside that basically slides left/right based on mouse movement. Now everything works, I defined a hitTest for the MC movement but I need to reduce the zone where moving the mouse the MC slides.
here the code:
docWidth=1000;//stage width
stopping=false;
dx=0;//speed holder
[code]...
Now my problem is here this.hitTest(_root._xmouse,_root._ymouse,false)) I tried to change the _ROOT._XMOUSE,_ROOT._YMOUSE,FALSE with the instance name of another empty MC called hit_mc just to have a sort of a hit mask but didnt work.
How i can define a hit area for my movie clip. i want determine accident of two MovieClips and I need to define a hit are for them.
View 4 RepliesI have a movieclip which contains a bitmap and I wan't to increase the hit area. I understand I can add a transparent shape behind it but this is to be compiled through air for ios and I don't want to cause unnecessary redraws.Is there a way to define a rectangle as the hit area or another solution perhaps?
View 2 RepliesI'm creating an animated menu that I'd like to 'stow away' when the user clicks anywhere but the Menu button.I know this involves adding a mouse listener for an onMouseDown event, but I'm not sure what or how to define this...Is it possible to define an entire area (my site) minus a specific area (the menu button) for an onMouseDown event?
View 3 RepliesI made a scroller script, but now I am trying to figure out how to define the area in which the scroller responds to the mouse? Currently it responds to the mouse position no matter where the mouse is on the page, but I want it to just respond when the mouse rolls over a small portion of the page.
[Code]...
I've created an animated button where when you rollover it - a message box appears. My problem is that the button hit area is the whole size of the movie clip (including the message box), so the box will appear even if you haven't rolled over the button.
So basically I want to define the hit area to just the size of the button itself, rather than the whole movie clip.
I have a movie clip, which I want to move inside my stage.
View 2 RepliesI've a movie clip of a circlular i've imported as a png then changed to a movie clip. i have a hit test to check if something is in contact with the circular object. The hit test works but it works on the square bounding box around the object. do i need to create a hit area to have it work only on the circular object.
View 1 RepliesI have got it to drag around and such, but i tried to use the drawing API to define the hotspot area but its not working.
Code:
function makeWords(){
yVar = 20
for (i=0; i<25; i++) {
_root.createEmptyMovieClip("symbolName"+i, getNextHighestDepth());
[code]....
Is it possible to specify the viewable area of a movie clip?for example, lets say I have a Movie Clip whos area is 500 x500But I want to only be able to view it through a 100x100"window".So the size aspect of the movie clip stays the same. And theonly area that you can see is through the 100x100 window
View 2 RepliesI have overlapping animated mc buttons on the stage. The overlapping areas shake when you hover over them. How can I specify the hit area to fix this, and how can I coordinate the hit area movement with the mc button?
View 4 RepliesI made some custom buttons in flash cs5 and AS3. How do I increase the hit area on the buttons?
View 4 RepliesI have one button ( 4way road map and car ), inside of the button i have one car image How to set the particular clickable area ( car only ), i don't want to click 4way road or its doing another action or another clickable area. I attached my image, in that image i want click separately only the car.
View 3 RepliesI am trying to create an application for students to visualize their course schedules.I have rectangles representing each class, which students can drag and drop to build their schedule.I would like the students to be able to type in the course number and name before adding it to the schedule.I have the drag-and-drop working, and editable text working. owever, when I try to edit the text, it drags the box as well.Therefore, I would like to be able to limit the "drag" functionality to one corner of the rectangle.So the user would have to click that part in order to drag the movie clip. Please see the attached image to get a better idea of what I'm talking about.
View 5 RepliesI'm getting no errors on this, Go (comeback) is my movie clip which should turn up when the mouse leaves the stage area and leave when the mouse enters the stage. I know it's probably my removeChild command but I don't know how to fix it.
[Code]...
By the way i want to make a visualization about a math process to show partial function graph.
I think i can make a scene which in 1000x1000 pixels. I'll start from top of scene and when i press a button i'll move camera to second section which i want to do sketch. I want to make a sketchpad which can draw in a 2 part movieclip. First part is -X section of XY Axis Graph. Second part is +X section of XY Axis Graph. I'll put image of XY Axis Graph to -X and +X section of XY Axis Graph. So it'll be seem like one part. And i'll draw to -X section. After that i'll skip to second sketchpad with camera. And i'll make same thing. But for now i'll draw to +X. And when i press conclusion button camera will skip to bottom of scene and move -X of figure1 and +X of figure2 to bottom. So i can see figure1's -X section and figure2's +X section as merged in bottom. So it'll show to me partial function graph.
But problem is sketchpad is drawing to _root. So i'm unable to move sketch or shapes on XY Axis Graph. But if i can draw that to movie clip i can move it like an object with drawing and merge it like i want.
So i want to make a sketchpad which make drawing in limits of movieclip.
how i can do it ? Also i'm using following code:
Code:
import mx.controls.Loader;
// 1. SETTING THINGS
// ----------------
_root.createEmptyMovieClip("line",1);
[Code]....
However I'd need to be able to draw *only* on the board area (a 450 x 350 pixels area) instead on the whole movie... how to "tweak it?" Here's the fla: [URL]
View 8 RepliesIm trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
[Code]...
I have a movie clip I am using as a button. It is an irregularly-shaped bitmap from a PS layer.
I don't want the whole bounding box to be "hot", just where there are actual pixels in the bitmap, and have clicks on transparent areas be ignores or pass through to underlying objects that may be clickable.
So far, my Document Class is:
package {
import flash.display.MovieClip;
import flash.events.*;
[Code].....
Is it possible to specify the viewable area of a movie clip?
for example, lets say I have a Movie Clip whos area is 500 x 500
But I want to only be able to view it through a 100x100 "window".
So the size aspect of the movie clip stays the same. And the only area that you can see is through the 100x100 window.
Also, i want the "window" to be stationary, and have the movie clip pan around behind it.
i dont think my title made much sense...but here is my question/problem in this flash thing im creating. So, last time my problem was loading the swf into the right level...and it got solved and i figured it out Basically, I'm loading a swf into my main movie, and that loaded movie needs to send important variables to a php script. Those important vars can only be found in the main movie. And so far, the loaded movie is in level9, and I don't want to change that. The important variable name is "id".
[Code]....
i have an mc in which i want to load an external swf. how do i define its placing;
View 2 RepliesI am trying to define a flash movie with a fixed width but 100% height. I have the movie setup with an onResize handler. My problem seems to be in the HTML. I can get it to go 100% width and height or have it aligned top left but not centered.
Code:
html, body {
height: 100%;
margin: 0;
[Code]....
I have two identical instances of the same movieclip (except for text within a text field in the clips). I add a mouse event listener to both clips. The clip on the left has a clickable area, but it is much smaller than the visible area of the clip on the screen. The clip on the right has no clickable area at all. I would post code to assist in diagnosis, but I don't know where to begin with the code since everything looks kosher. My first intuition was that the clickable area of the left clip is one of the images in that clip that is under the top image (lower on the display list, and higher z value). However, that would not explain the lack of a clickable area in the right clip.
View 2 RepliesIm able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;
View 17 Replies