ActionScript 2.0 :: Draw *only* On The Board Area (a 450 X 350 Pixels Area) Instead On The Whole Movie
May 30, 2004
However I'd need to be able to draw *only* on the board area (a 450 x 350 pixels area) instead on the whole movie... how to "tweak it?" Here's the fla: [URL]
I need to know how to script the drawing board as in the user can only draw on a specified area. For example, on a 800x600 layout, only 1/4 of it is the drawing board.After the user has drawn the image, when he/she clicks on a button, the image will be replicated on another area in the same 800x600 space. So far, I can only manage to make a drawing board on the whole 800x600 space and erasing.
I'm developing a web app using Flex. This app allows to draw forms in a Canvas (like MSPaint in Windows).Now, I want a new feature on it: an infinite canvas. The user should be able to drag the main Canvas and this should be infinite in X and Y axis. Consecuently, this Canvas should be resized in real time.
Obviously, I don't want to create a Canvas of 1k x 1k pixels with zoom in an specific area to give the feeling of an infinite drawing area.
EDIT:I just read that Flash/Flex Flash/Air supports canvases up to 4056x4056 px, not infinite.
i have a drop down menu am working on and each button tab (although they are not button instances !) when clicked opens up the "drop down" section which you can mouse over to choose another specific button etc - if you mouse out of that drop down area then it pulls back up to the original tab state .. what do i change to the code below to decrease the area that you mouse out of to make the drop down area pull back .....at the moment it at least two inches on the screen below and to the right of boundaries of the drop down box before it pulls up - i want to it pull up as the mouse leaves the boundary box .... hope this makes sense .... there is some part of the actionscipt below that controls this but can work out which bit and how to change it !!! (am guessing the x mouse and y mouse bits - but how to change it ???)
public static function cloneDpObj(target:DisplayObject):Bitmap { var duplicate:Bitmap;
[code]....
to clone target displayObject (MovieClip or Sprite) and return Bitmap Object.
It can get bitmap from the target object, but it seem don't get all the area of the image.
By give the width and height of target object, but the target object in design was applied by Glow Effect, so my question can we get the all view of bitmapdata from a displayobject?
I have a movie clip named circle_mc(see the image on the link below) and a mask object(movie clip) which determines visible area of the circle. User can change the portion which is visible (extend the red area and make it red+blue, gray area is invisible). I need to find proportion of visible area to invisible area (red+blue/gray) so that I can calculate angle.
I would like to first add the xml to my flash. Fine I can do this.But I have a number of buttons, where when I click say CW1, i get the information from the XML file with a node of CW1. I have all the xml set up fine.As I have about eight different postcode types.
ST, CW, CH, TF, WV, WS, DE, SK, SY, and each of these may have numbers that follow, i.e ST1, ST2, ST3 and so forth.
So I can only assume that the postal area could be the main nodes, and the numbers inside the child nodes, am I right thus far.o how can i load the area of the xml file into my text area on mouse click, pulling the information relating.
I'm programming a game for my Advanced Higher Computing class, and am doing a whack a mole style game. I am trying to program for the bit where when you click the moving movie clip, then the score is increased by 1.
I just want to do not allow editing at some area of text area in flex. How it can be done?let suppose text length in text area is 50 characters, i want to allow editing if cursor position is less than 15, and if cursor position in text area is greater than 15 it should not allow user to add more text in text area.If user press any key it should not add any character in text area.[code]
I'd like to be able to use a pencil image (custom cursor?) to draw in a defined area - its the 'ol pencil drawing a line idea on a pad. I don't know how to define the area? I've tried creating either a btn or mc instance called pad_mc & trying rollOver/Out which confines the pen but not the line. This is what I have so far, which works (ie it draws the line) but obviously it goes everywhere, not just over the mc of the pad.
I have made a movieclip and gave the frame this actionscript:
------------------------------------------------------------ var keyListener:Object = new Object(); keyListener.onKeyDown = function() {[code]........
it moves fine and stuff but i was wondering how can i restrict the area in which the movieclip can actually move ? my flash file is 550px X 400px and i want to make it so that it can only move in 300px X 200px of the file if you understand ?
I wanna to restrict some area in a movie of dragging a movie clip. eg . if there's a square (or a mazed shaped area) in the movie. a movie clip cannot entered inside the square while dragging. but it can be dragged rest of the space.
I want to have 3 movie clips inside another container movie clip (the 3 will serve as buttons). When I scroll over one button, I want it to expand at the same time, pushing the other movie clip up or down, depending on where the user scrolls. If i have the three buttons that are each 100px tall for example, and the container mc is say 500. when the user scrolls on the middle button, I would like it to "grow" to 300px, while pushing the 100px button above it to the limit of the container. when the user scrolls to the top button, it would grow to 300px, the middle would shrink back to 100px, and all the buttons would still fit in the container mc.
I have two draggable clips, each set to jump to the top when released, this works fine. My issue is that the "draggable area" is larger than the imported images (since they are angled, & flash sets mc's to square or rectangles) - Ive tried various masking ideas, no joy - trouble is that if I placed the clips too close together it becomes difficult to select the one the user wants (since I need to include four/five clips).
I've a movie clip of a circlular i've imported as a png then changed to a movie clip. i have a hit test to check if something is in contact with the circular object. The hit test works but it works on the square bounding box around the object. do i need to create a hit area to have it work only on the circular object.
Is it possible to specify the viewable area of a movie clip?for example, lets say I have a Movie Clip whos area is 500 x500But I want to only be able to view it through a 100x100"window".So the size aspect of the movie clip stays the same. And theonly area that you can see is through the 100x100 window
I have overlapping animated mc buttons on the stage. The overlapping areas shake when you hover over them. How can I specify the hit area to fix this, and how can I coordinate the hit area movement with the mc button?
I got this script for an xml controlled image carousel. It works really well, I just need to tweak it a bit to get it to work the way I want. I want to position the carousel in a certain area of the movie. The only parameter that I see to control where it's positioned is "var floor:Number = 20;" but this only controls the vertical position. I need to control the horizontal position, right now it's just centered. I see "xpos3D" but don't know what to make of it.
I also want to keep it from showing up outside of the frames I want it to appear. Right now when I put the script in the movie it shows up in every frame. How do I get it appear only in certain frames of the movie? When i put "stop();" at the end of the keyframe it still shows in the frames after it. The last thing I need is to position the animation on top of other layers. Right now it appears below all other layers in the movie. I don't know what parts to modify to accomplish this so of course I don't know what parts to post, which is why I'm posting the whole thing.
I've created a widget that that, on roll over, starts an animation and allows the user to jump to a url on clicking the widget. It all works well, except that the whole stage area (209x204 pixels) is sensitive to the roll, and I want to somehow make a specific target area start the animation on roll over.
I've tried putting it into another button and adding a hit state to the button, which did create the specific area I was aiming for, but prevented the movie from playing, creating a weird 'stutter' of the cursor.
I want an area in my movie to act as a fisheye/lens effect which is on at all times and to distort the movieClip that will be moving behind it. Currently i am trying to modify the following code so that you dont have to CLICK the mouse to see the effect take place... it should just be on from the time the movie is opened. I tried the onLoad command but must not have had the code in the correct spot.
I want to populate movieclips from my library onto the stage within a bound area such as a triangle. What is the easiest and most effecient way of doing this?
Note: They must be actionscript generated because I want to interact with the individual movieclips later.
I am making a website and am new to Flash and AS3. My site consists of 5 movieclip buttons. The buttons are programmed to move left or right depending on which button is open currently. I recently added a function that removes the eventListeners of these buttons so that you cannot click them while the tweens are happening (I was having major tween issues: stopped tweens etc) and then adds the listeners back when the tweens are done. However, after clicking through the site for a little while the active, clickable area of the button changes! I have no clue why this would be happening.
I am making a website and am new to Flash and AS3. My site consists of 5 movieclip buttons. The buttons are programmed to move left or right depending on which button is open currently. I recently added a function that removes the eventListeners of these buttons so that you cannot click them while the tweens are happening (I was having major tween issues: stopped tweens etc) and then adds the listeners back when the tweens are done.
However, after clicking through the site for a little while the active, clickable area of the button changes! I have no clue why this would be happening. This was not an issue before I created the function that removes the listeners so I assume that is the problem, but have no clue as to why. I am attaching the code for the tween functions for moveLeft and moveRight, the remove listeners function, and one button function.