ActionScript 2.0 :: Define Area (size) For My_mc
Sep 1, 2006I have a movie clip, which I want to move inside my stage.
View 2 RepliesI have a movie clip, which I want to move inside my stage.
View 2 RepliesI have a MovieClip with buttons inside that basically slides left/right based on mouse movement. Now everything works, I defined a hitTest for the MC movement but I need to reduce the zone where moving the mouse the MC slides.
here the code:
docWidth=1000;//stage width
stopping=false;
dx=0;//speed holder
[code]...
Now my problem is here this.hitTest(_root._xmouse,_root._ymouse,false)) I tried to change the _ROOT._XMOUSE,_ROOT._YMOUSE,FALSE with the instance name of another empty MC called hit_mc just to have a sort of a hit mask but didnt work.
How i can define a hit area for my movie clip. i want determine accident of two MovieClips and I need to define a hit are for them.
View 4 RepliesI have a movieclip which contains a bitmap and I wan't to increase the hit area. I understand I can add a transparent shape behind it but this is to be compiled through air for ios and I don't want to cause unnecessary redraws.Is there a way to define a rectangle as the hit area or another solution perhaps?
View 2 RepliesI'm creating an animated menu that I'd like to 'stow away' when the user clicks anywhere but the Menu button.I know this involves adding a mouse listener for an onMouseDown event, but I'm not sure what or how to define this...Is it possible to define an entire area (my site) minus a specific area (the menu button) for an onMouseDown event?
View 3 RepliesI made a scroller script, but now I am trying to figure out how to define the area in which the scroller responds to the mouse? Currently it responds to the mouse position no matter where the mouse is on the page, but I want it to just respond when the mouse rolls over a small portion of the page.
[Code]...
I have a large bit of art work inside a movie clip (turned into a button) but i only want the very top to be the hit area.
View 6 RepliesI've created an animated button where when you rollover it - a message box appears. My problem is that the button hit area is the whole size of the movie clip (including the message box), so the box will appear even if you haven't rolled over the button.
So basically I want to define the hit area to just the size of the button itself, rather than the whole movie clip.
I have got it to drag around and such, but i tried to use the drawing API to define the hotspot area but its not working.
Code:
function makeWords(){
yVar = 20
for (i=0; i<25; i++) {
_root.createEmptyMovieClip("symbolName"+i, getNextHighestDepth());
[code]....
I want to let the user save some bigger data in a shared object by choice. Is it possible to define the size the user needs to allow?
I'ld like to set the minimum to at least 10 MB to have some extra space for future usage.
is it possible to define a width and then autosize the height?
View 3 Repliesmy_mc.rotationX = 50 does not work but my_mc.rotationX += 1 does, when inside an enterframe routine; I have also tried my_mc.transform.matrix3D.appendRotation( 50 , Vector3D.X_AXIS), but also does not work;
View 2 RepliesIf I need to assign the function fMy_Function to my_MC.onEnterFrame
Then it's fine to write :
myMC.onEnterFrame = fMy_Function;
but how to pass a parameter to fMy_Function ?
N.B. I don't want to use =function(){ fMy_Function(parameter1, parameter2); }
How to change working area size? I've the following code but it doesn't work
stage.stageWidth = 200;
stage.stageHeight = 100;
I know this is basic, but I lack the terms to use to search for the solution. I can do some advanced stuff in Flash, but when it comes to basics like this, I'm at a loss.
I'm trying to have two movieclips call the same function but pass to it a different argument to then process accordingly. What I've learned is that even though the MCs are small rectangles on the stage, their clickable area seems to span the entire stage. In this code example, when I click on one MC, the trace gives me both 1 and 2, as if both MCs had been clicked. What am I missing? Attached is the stripped-down FLA.
[Code]...
I'm trying to make selectable thumbnail images for a touch screen app where the user can touch the thumbnail image and turn a CheckBox on or off to select/deselect it.
The thumbnail images measure 100x100 pixels, and I want the CheckBox to be in the upper right hand corner of each image. When I go to the Adobe AS3 help site, it says that it should be possible to increase the size of the CheckBox hit area in one of two ways:
1) Select the component on the Stage and use the Free Transform Tool or any of the Modify > Transform commands.
2) Use the setSize() method or applicable properties of the CheckBox class.
According to this same site, if you increase the size of the instance, you also increase the size of the hit area.
I've tried both of these, and none expand the hit area over the entire thumbnail. In fact, neither seems to increase the size of the hit area at all. In order to select a particular thumbnail, the user still has to hit the CheckBox.
I find I learn best when trying to follow code in examples, so I downloaded the xml loader portfolio example from the guides. Now, I follow the basic idea, but I am trying to figure out how to define the size of my thumbs/thumb "box". When I resize the mc in flash, the thumbnails are distorted to its proportions, but I can't seem to figure out where their attributes are on the stage or in the code.
[Code]....
How do I determine the pixel size of the stage or viewing area defined in Flash CS4? Isn't it just stage.width and stage.height?
Okay now the long version:
I'm working on a script in AS3 and Flash CS4, and I'm doing some art by code.
I wanted to make a progress bar for a preloader, so I made a Preloader MovieClip and on that movieclip I drew a white rectangle, and I told it to appear at stage.width / 3 and stage.height /3. It drew it at the top corner instead, and after a lot of experimentation, and reading the ActionScript 3.0 Language and Components Reference I found that a display object's width and height are defined by their contents, and you can't manually alter them to be bigger. So I figured that I could make an invisible rectangle the size of the stage in the background of the preloader MovieClip and that would make it the size of the stage, but I realized that I would still be stuck manually setting the stage size to match what I wrote in ActionScript. Untill the MovieClip containing the Preloader was added as a child object to the stage, which would then set the stage.width and stage.height to match those of the contents.
Now that I talk about it, I suppose I'm looking for the size of the perspective or viewing window, rather than the stage. The stage can be larger or smaller than the viewing window in Flash, can't it? But the perspective of the window is finite, unless you change it.
The thing is I'm sure I've polled this information to position an object at the center of the viewing area before, but I can't for the life of me remember how. So, that's what I'm asking; how do I find the dimensions of the viewing area, so that I can either position an object at the middle, or create an object the size of the viewing area, by code?
I'm making a scroller that scrolls movieclip (text inside). It works quite good but I want to put the final touch on it. I want that my scrollbar is dynamic in its size (just as browser scrolls or windows scrolls). Then my biggest programming problem comes up, maths
The values that I have is
- How tall is the area there the text shows.
- How tall is the movieclip that the text is shown in
- How tall is the place there my scrollbar is shown.
I need to implement a functionality where a user adds some text into a text field. Next if a user clicks on a button, then the font size increase/decrease so as to accomodate entire text in the available area. That means if a user has added just hello world in 12 px font and text field size is say 400*200 and user clicks on the button, the font size increases such that the text is occupied in the complete text field. Similarly if lot of content is added at a font size of 16 or so then clicking on the button reduces the font size to make it fit into the available text field area.
View 1 RepliesHow do I get the size of the content area of Container objects? One non generic solution is checking for styles I suppose but I am looking for some code that works generic for all standard flex Container objects. The controls are Flex 3
View 1 RepliesI am using the floodfill method to colour-in sections of a bitmap image. That part is easy enough but the issue comes in with the way I am adding an effect to the colour fill routine.
To add the effect, first a copy of the bitmap data is created and floodfill is used on that instead of the original bitmap. Then the bitmapdata.compare method is used to set the alpha value of everything apart from the filled-in section to 0 and the result is saved in another bitmapdata. After that, a 1 px radius circle sprite is added to the stage and is being tweened to the image dimensions and its mask is set to the sprite which contains the result of the compare operation.
This works perfectly except for the fact that the fill sprite has to be tweened to the complete image dimensions irrespective of how small the area is being coloured-in since I am not able to find a way to get the dimensions of the fill area. I am doing an bitmap image update at the end of the tween and I have to disable user interaction till the tween is complete to avoid the errors which come in if another fill-in operation is started before the base image has been updated. If I could somehow get the dimensions of the fill area then the time during which I have to disable the user interaction will go down considerably.
I'm making a mockup for a client and I need to Load the .swf with the exact stage size so the graphic elements do not float outside the loaded movies stage area. [URL]Basic load code I'm using...
Actionscript Code:
import flash.display.*;var adLoader1:Loader = new Loader();adLoader1.load(new URLRequest("100828_budlight_texas_fight_728x90_jn.swf"));adLoader1.x = 313;adLoader1.y = 162;addChild(adLoader1);var adLoader3:Loader = new Loader();adLoader3.load(new URLRequest("100828_budlight_texas_fight_300x615_jn.swf"));adLoader3.x = 738;adLoader3.y = 0;addChild(adLoader3);
i have a drop down menu am working on and each button tab (although they are not button instances !) when clicked opens up the "drop down" section which you can mouse over to choose another specific button etc - if you mouse out of that drop down area then it pulls back up to the original tab state .. what do i change to the code below to decrease the area that you mouse out of to make the drop down area pull back .....at the moment it at least two inches on the screen below and to the right of boundaries of the drop down box before it pulls up - i want to it pull up as the mouse leaves the boundary box .... hope this makes sense .... there is some part of the actionscipt below that controls this but can work out which bit and how to change it !!! (am guessing the x mouse and y mouse bits - but how to change it ???)
[Code]...
I have this function:
public static function cloneDpObj(target:DisplayObject):Bitmap
{
var duplicate:Bitmap;
[code]....
to clone target displayObject (MovieClip or Sprite) and return Bitmap Object.
It can get bitmap from the target object, but it seem don't get all the area of the image.
By give the width and height of target object, but the target object in design was applied by Glow Effect, so my question can we get the all view of bitmapdata from a displayobject?
I have a movie clip named circle_mc(see the image on the link below) and a mask object(movie clip) which determines visible area of the circle. User can change the portion which is visible (extend the red area and make it red+blue, gray area is invisible). I need to find proportion of visible area to invisible area (red+blue/gray) so that I can calculate angle.
View 1 RepliesI would like to first add the xml to my flash. Fine I can do this.But I have a number of buttons, where when I click say CW1, i get the information from the XML file with a node of CW1. I have all the xml set up fine.As I have about eight different postcode types.
ST, CW, CH, TF, WV, WS, DE, SK, SY, and each of these may have numbers that follow, i.e ST1, ST2, ST3 and so forth.
So I can only assume that the postal area could be the main nodes, and the numbers inside the child nodes, am I right thus far.o how can i load the area of the xml file into my text area on mouse click, pulling the information relating.
However I'd need to be able to draw *only* on the board area (a 450 x 350 pixels area) instead on the whole movie... how to "tweak it?" Here's the fla: [URL]
View 8 RepliesI have Particle animation like this this PHP Code:
[Code]...
But i want that Object moving in limited area or masked area. I add masked area like this PHP Code:
[Code]...
But it still not working. Any advice ?? or correction in my script code?
I'm programming a game for my Advanced Higher Computing class, and am doing a whack a mole style game. I am trying to program for the bit where when you click the moving movie clip, then the score is increased by 1.
if(mousedown){
if(movieClip contains mouseXCoOrd){
if(movieClip contains mouseYCoOrd) {
score ++
}
}
}