ActionScript 3 :: Change Working Area Size?
Nov 29, 2010How to change working area size? I've the following code but it doesn't work
stage.stageWidth = 200;
stage.stageHeight = 100;
How to change working area size? I've the following code but it doesn't work
stage.stageWidth = 200;
stage.stageHeight = 100;
var tfNum_mc:MovieClip = tl.attachMovie("tfID","tfNum_mc_",tl.getNextHighestDepth());
If I'm to assign the above code to a dragDrop action. Is there a way to change the font size of tfNum_mc_.tf? I've tried;
tfNum_mc_.tf.size = 12;//did not work
var format1:TextFormat( = new TextFormat();
format1_fmt.size = 12;
tfNum_mc_.tf.setNewTextFormat(format1);//did not work
I am trying to change my radiobutton size and label size in pure as3...
searchRB = new RadioButton();
searchRB.name = "search";
searchRB.group = rbg;
[Code]....
I want to reduce the size of Swf using the size mentioned in the object tag of html. Same swf file size can be different for different request.
The problem is this if we reduce the size all control in swf reduced according to the change in swf size. But we want the buttons and one more graphics remain same size for any change in size of swf file. How can we make it ..
I have a movie clip, which I want to move inside my stage.
View 2 RepliesI know this is basic, but I lack the terms to use to search for the solution. I can do some advanced stuff in Flash, but when it comes to basics like this, I'm at a loss.
I'm trying to have two movieclips call the same function but pass to it a different argument to then process accordingly. What I've learned is that even though the MCs are small rectangles on the stage, their clickable area seems to span the entire stage. In this code example, when I click on one MC, the trace gives me both 1 and 2, as if both MCs had been clicked. What am I missing? Attached is the stripped-down FLA.
[Code]...
I'm trying to make selectable thumbnail images for a touch screen app where the user can touch the thumbnail image and turn a CheckBox on or off to select/deselect it.
The thumbnail images measure 100x100 pixels, and I want the CheckBox to be in the upper right hand corner of each image. When I go to the Adobe AS3 help site, it says that it should be possible to increase the size of the CheckBox hit area in one of two ways:
1) Select the component on the Stage and use the Free Transform Tool or any of the Modify > Transform commands.
2) Use the setSize() method or applicable properties of the CheckBox class.
According to this same site, if you increase the size of the instance, you also increase the size of the hit area.
I've tried both of these, and none expand the hit area over the entire thumbnail. In fact, neither seems to increase the size of the hit area at all. In order to select a particular thumbnail, the user still has to hit the CheckBox.
How do I determine the pixel size of the stage or viewing area defined in Flash CS4? Isn't it just stage.width and stage.height?
Okay now the long version:
I'm working on a script in AS3 and Flash CS4, and I'm doing some art by code.
I wanted to make a progress bar for a preloader, so I made a Preloader MovieClip and on that movieclip I drew a white rectangle, and I told it to appear at stage.width / 3 and stage.height /3. It drew it at the top corner instead, and after a lot of experimentation, and reading the ActionScript 3.0 Language and Components Reference I found that a display object's width and height are defined by their contents, and you can't manually alter them to be bigger. So I figured that I could make an invisible rectangle the size of the stage in the background of the preloader MovieClip and that would make it the size of the stage, but I realized that I would still be stuck manually setting the stage size to match what I wrote in ActionScript. Untill the MovieClip containing the Preloader was added as a child object to the stage, which would then set the stage.width and stage.height to match those of the contents.
Now that I talk about it, I suppose I'm looking for the size of the perspective or viewing window, rather than the stage. The stage can be larger or smaller than the viewing window in Flash, can't it? But the perspective of the window is finite, unless you change it.
The thing is I'm sure I've polled this information to position an object at the center of the viewing area before, but I can't for the life of me remember how. So, that's what I'm asking; how do I find the dimensions of the viewing area, so that I can either position an object at the middle, or create an object the size of the viewing area, by code?
I'm making a scroller that scrolls movieclip (text inside). It works quite good but I want to put the final touch on it. I want that my scrollbar is dynamic in its size (just as browser scrolls or windows scrolls). Then my biggest programming problem comes up, maths
The values that I have is
- How tall is the area there the text shows.
- How tall is the movieclip that the text is shown in
- How tall is the place there my scrollbar is shown.
I need to implement a functionality where a user adds some text into a text field. Next if a user clicks on a button, then the font size increase/decrease so as to accomodate entire text in the available area. That means if a user has added just hello world in 12 px font and text field size is say 400*200 and user clicks on the button, the font size increases such that the text is occupied in the complete text field. Similarly if lot of content is added at a font size of 16 or so then clicking on the button reduces the font size to make it fit into the available text field area.
View 1 RepliesHow do I get the size of the content area of Container objects? One non generic solution is checking for styles I suppose but I am looking for some code that works generic for all standard flex Container objects. The controls are Flex 3
View 1 RepliesI am using the floodfill method to colour-in sections of a bitmap image. That part is easy enough but the issue comes in with the way I am adding an effect to the colour fill routine.
To add the effect, first a copy of the bitmap data is created and floodfill is used on that instead of the original bitmap. Then the bitmapdata.compare method is used to set the alpha value of everything apart from the filled-in section to 0 and the result is saved in another bitmapdata. After that, a 1 px radius circle sprite is added to the stage and is being tweened to the image dimensions and its mask is set to the sprite which contains the result of the compare operation.
This works perfectly except for the fact that the fill sprite has to be tweened to the complete image dimensions irrespective of how small the area is being coloured-in since I am not able to find a way to get the dimensions of the fill area. I am doing an bitmap image update at the end of the tween and I have to disable user interaction till the tween is complete to avoid the errors which come in if another fill-in operation is started before the base image has been updated. If I could somehow get the dimensions of the fill area then the time during which I have to disable the user interaction will go down considerably.
So I have a contact form that works flawlessly in the Flash development area, but doesn't work in-browser. I've tried in multiple browsers, and it doesn't work in any of them. Here is the relevant AS3 code:
Code:
var url:String = "http://******/Scripts/sendContact.php";
var contactVar:URLVariables = new URLVariables();
contactVar.userName = commentName;
[Code]....
On a side note, if this helps any, sendToURL using the POST method doesn't seem to work with anything hosted on this server, but with GET it does.
Is it possible to add dynamically an button or graphic symbol into some area ?Let's say i have two buttons, and in particular case i would like to display first button in that area and another time i would like to replace that button with second or another graphic.
View 2 RepliesI attach this flash filecontaining my folderIts basically a button.and when I move my mouse over to the helmet the speech bubble with descriptions comes up.basically I just want my helmet to be the working area.at the moment, when I move my mouse over to the where speech bubble is going to be, button works... but I only want my helmet to be the working area..so mouse over to the helmet and speech bubble comes up. not anywhere else.
View 6 RepliesI have got it to drag around and such, but i tried to use the drawing API to define the hotspot area but its not working.
Code:
function makeWords(){
yVar = 20
for (i=0; i<25; i++) {
_root.createEmptyMovieClip("symbolName"+i, getNextHighestDepth());
[code]....
Here's the deal: I am working on a site that provides information for art buyers. Pricing, where to buy and things like that. The page is done in php, mysql, and some jQuery here and there.One of the things they want to implement is a live stream of auctions. What they want is something like this:Where on the left you'd see the stream -instead of the black block- and on the right, the image of the work that is currently being sold, with the artist name, title and price. That's what The image on the left should change as the auction progresses.What I need is to have and option in the admin area on the page, where the administrator can select the image to display. So, to implement this, I would need to:Connect to the database to get the information: pictures, data, etc.
Loop trough the record to get a list. From that list, the user will select the image he wants shown on the webpage.Have the admin area send the image to be displayed to the page, and have the page change it dynamically, without the user having to refresh the page.The first two points are no problem, what I'm not quite sure how to do is the third one. Flash? Some from of Javascript? I leaning towards flash, but anything will do. I'm sure what I'm asking for is nothing that hasn't been done before, but my google-fu has failed me on this one. I don't need copy and paste code, if you could point me to a tutorial on this, or the basics tools I'd need, that's great.
Is there anyway to dynamically change a buttons hit area?
View 10 RepliesI have two backgrounds on different layers, and an object that can be dragged around. What I want to happen is that an area around the object should be transparent so you can see the background behind the first background, and when the object is moved, the transparent area should also move. Kind of like a "see-through" effect.
View 2 RepliesI have a Flash interaction where I exchange the cursor for a hand holding a flashlite mc. The entire stage is black. The cursor drags a mask around that illuminates a small image in another mc on the stage that the user has to find (illuminate).2 problems
1. When the mouse is rolled outside the stage, the custom cursor is still visible.
2. When imported into Captivate 3, and I move outside the stage and over buttons for navigation, the cursor is no longer visible, for the rest of the Captivate movie.
Desired functionality:Custom cursor to be visible only when on the stage area and the normal cursor to be visible outside the stage area. The stage area is 400x330.[code]
I'm having trouble with a custom mouse cursor. In my script I replace the original mouse with a movie clip called hand like so:
Mouse.hide();
hand.x = stage.mouseX;
hand.y = stage.mouseY;
But when I go to click on something it uses the mouse's pointer still. I'd like to be able to drag with any part of my custom cursor(which is larger than a mouse).I've tried making a hit box that detects when the mouse is near the clip but it doesn't work onsistently(sometimes it just clicks like normal).Is there to make the clicking area of the mouse change?
how to change the font of a text Area component . if possible can u send me a sample program.
View 1 RepliesIs it possible to change the border color of a text area in as3?Also, in what ways is a textarea different from a multiline text field?
View 2 RepliesI need to export an animation from flash as a PNG sequence. I'd like the exported PNGs to be as small as possible so I'm checking off minimum image area instead of full doc size. But this had no effect it still uses the full doc size. I can export a single image and it works then. I deleted anything that could be altering the size. I even tried it with a simple scene with just a box and it still uses the doc size. I can scale down the doc, but that is very time consuming and won't allow for easy iteration so that's not an option. Is this a bug, does it just not work?
View 2 RepliesI have some lines that I am assigning actions to upon MOUSE_OVER
The problem is that they are relatively small and kind of finicky to get the mouse directly over. When the mouse_over event occurs, I am changing their color to indicate they've been selected.
Is there a way I can change how sensitive they are to the mouse over event (i.e. detect MOUSE_OVER within 10 pixels of each MC or something)?
Here's the code I am using to asign the listeners and then to create a MOUSE_OVER event.
[Code]...
I'm making a mockup for a client and I need to Load the .swf with the exact stage size so the graphic elements do not float outside the loaded movies stage area. [URL]Basic load code I'm using...
Actionscript Code:
import flash.display.*;var adLoader1:Loader = new Loader();adLoader1.load(new URLRequest("100828_budlight_texas_fight_728x90_jn.swf"));adLoader1.x = 313;adLoader1.y = 162;addChild(adLoader1);var adLoader3:Loader = new Loader();adLoader3.load(new URLRequest("100828_budlight_texas_fight_300x615_jn.swf"));adLoader3.x = 738;adLoader3.y = 0;addChild(adLoader3);
Is there a nice and not much processor consuming way to move all TitleWindow instances within the application visible area when the application been scaled - change it's width or height ?
View 1 Repliesi want to know how did the creator of otradesign accomplish the effect in his site like the menu and the main contents change size and the menu position according to the size of main contents.
View 5 RepliesI'm wondering whether it's possible to change the size of a flash application at runtime?
I know I can scale the SWF with HTML/JavaScript, but I'm not talking about scaling here. I want to change the actual size, not just enlarge it visually. Let's say my SWF is 400x300 pixels. At runtime, I want to change it to 500x400. All the elements inside the SWF (buttons or whatever) should remain the same size. It's the Stage itself that should change.
I didn't think using sharedObject was complicated, but no matter what, my variables aren't saving. I also checked the size attribute and it returns 0 (zero) even though I have my Flash Player settings set to 1 mb.
Code:
var localSaved:SharedObject = SharedObject.getLocal("widget");
if(localSaved.data.firstRun == undefined){
firstRun = true;
[Code]...
PS: I'm testing this in Flash CS3, and in FireFox 3 with same results.