ActionScript 3.0 :: Change Transparency Of Background Dynamically Within An Area?

Dec 13, 2011

I have two backgrounds on different layers, and an object that can be dragged around. What I want to happen is that an area around the object should be transparent so you can see the background behind the first background, and when the object is moved, the transparent area should also move. Kind of like a "see-through" effect.

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I'm looking to dynamically change text over a colored background.

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I found FlashObject script easy to understand and apply ... in part due to good instructions and the handy 'Generator.'

It validated W3C too!

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This has been bugging me for a little, and some of the examples I have tried to find throw me in loops and they have been wrong. [url]...

Or if you have ever played "Scorched Earth" you will see that when some part of the terrain is destroyed, it punches out the pixels perfectly when a shot is fired into the ground, to reveal the picture behind the main picture with the terrain.

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ActionScript 3.0 :: 24 Objects Transparency Bug - Overlap The Layer Background

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I ran into an odd problem a week ago that I haven't been able to fix. I'm new to Flash so sorry if this has been discussed but my research has turned up nothing. I'm using Flash Develop. I managed to duplicate the problem in a simple program: I set up one large bitmap for the background, not transparent. I then add another large bitmap on top of that, the second layer background, as a child of the main bg. This layer has transparency so you can see the bg through the trees and such. Then I stack a lot of sprites on top of each other, all with transparency. They can be children of the main bg or the second layer bg, doesn't matter. Where the transparency of the sprites overlap the second layer background disappears completely to reveal the main background (like a window around the sprite stack.) The bitmaps I'm using are from embedded png files.

I found that 23 transparent objects causes the 24th object and beyond to disappear. And it only happens when I have a mask set to the main background (a simple filled square for clipping the child sprites that move off-screen.) Also the problem goes away while the background is moving. My project features many objects near each other so the chance of this problem occurring is pretty high. Its not game-breaking but I'm new to flash and my project is nearly complete (and large) so I'm hoping there is something simple I can do to fix this.

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Flex :: Make The Modal Transparency Background Absolutely Transparent.?

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I am using the below given code to try to make the transparency 0, but I still am unable to make the background become absolutely transparent.

<mx:Style>
global {
modalTransparencyBlur: 0;

[code].....

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Flash :: Change Transparency Of A Movieclip Object

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I create a modal window with PopUpManager

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[URL]

but it is for "mx" application. I need something with "spark" components.

UPD: Solved. It must be:

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Flash :: Change MovieClip Transparency As A Single Image?

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Here is my code:

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import mx.controls.Alert;
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[Code]...

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I have a Flash interaction where I exchange the cursor for a hand holding a flashlite mc. The entire stage is black. The cursor drags a mask around that illuminates a small image in another mc on the stage that the user has to find (illuminate).2 problems

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I have some lines that I am assigning actions to upon MOUSE_OVER    
 
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Here's the code I am using to asign the listeners and then to create a MOUSE_OVER event.

[Code]...

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I'm having a slight problem with loading backgrounds dynamically. When the index page loads i need one bg.swf to load dynamically, but when the user clicks another background button, a new background will replace the default bg.swf that loaded automatically when the page opened. I understand to load the new bg's into an empty clip. I just need to know how to automatically load a .swf once the page opens. Pretty basic,

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ActionScript 3.0 :: Dynamically Add Portions To The Background?

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I recently learned about scrollRect. Can anyone tell me how efficient it is? by this i mean i have a huge background_mc and use a stage sized rectangle as the scrollRect to scan the insides of that movie Clip. (like a vcam i guess). Since it only renders the rectangle area , is it safe to say it doesn't matter how large "background_mc" is ? or is it better to dynamically add portions to the background when its just outside the stage.

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