ActionScript 2.0 :: Dynamically Load A Movie With Transparency Background?

Jun 26, 2003

can i dynamically load a movie with transparency background? and one more thing i load a jpg with loadmovie command but the size of the jpg in pixel is not the same with the output of the fla..

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I ran into an odd problem a week ago that I haven't been able to fix. I'm new to Flash so sorry if this has been discussed but my research has turned up nothing. I'm using Flash Develop. I managed to duplicate the problem in a simple program: I set up one large bitmap for the background, not transparent. I then add another large bitmap on top of that, the second layer background, as a child of the main bg. This layer has transparency so you can see the bg through the trees and such. Then I stack a lot of sprites on top of each other, all with transparency. They can be children of the main bg or the second layer bg, doesn't matter. Where the transparency of the sprites overlap the second layer background disappears completely to reveal the main background (like a window around the sprite stack.) The bitmaps I'm using are from embedded png files.

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[code].....

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Im trying to create an as3.0 navigation with a few buttons.Each button is a png image.When im importing images to the stage i dont have any transperancy issues but the problem is that they are not smooth enough, especially because im animating them using TweenLite.I thought that the only way to do it properly is to load all the images using as3 into bitmap objects and then use the smoothing property.The problem is that everytime that i assign the png to a bitmap object i lose the transperancy information and i get a white background...Anyone knows how can i keep the transperancy information from the png onto the bitmap object ?

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ActionScript 2.0 :: Dynamically Load Some Content In The Movie?

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i am trying to dynamically load some content using actionscript into my movie but i already have content on standard layers within the movie. so everytime i start the movie and the dynamic content is loaded it loads it all on top of the content already displayed on the normal layers and i want it to load underneath the content that i have already put there myself.

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Code:
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[code]...

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I'm trying to dynamically load multiple images to a Movie Clip on the stage. Where I am having trouble, is when I position different sized images one under another.

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trace(spacing);

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So I am working on an interactive piece that requires the use of pre rendered 3D animation clips with transparency. what I was curious about is... Would it be better to export the video as a series of PNGs (the longest is about 600 frames long) and import those into my movie clip or should I export the video as an FLV that is close to 400 Mb in size? Or am I completely missing a a better way to get this pre-rendered animation into my piece as a clickable movie cllip with transparency?

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ActionScript 3.0 :: Dynamically Resize Background-picture?

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I want to load a big background-picture into my Flash, and then I want it to be resized so it fits the screen-resolution that the user has on his/her browser.[url]...

it loads perfectly, and - from what I can see - keeps it's dimensions.but it does not resize to the size of the browser as it should....if you go to the link, and then manually resize the browser-window, you'll get the resizing of the background-picture going on, though.[code]...

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Actionscript 3.0 :: Dynamically Resizing Background-picture?

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I'm testing this idea of mine, but so far I've not been awarded succes.so, here's what's my idea about:I want to load a big background-picture into my Flash, and then I want it to be resized so it fits the screen-resolution that the user has on his/her browserit loads perfectly, and - from what I can see - keeps it's dimensions.but it does not resize to the size of the browser as it should....if you go to the link, and then manually resize the browser-window, you'll get the resizing of the background-picture going on, though.here's how it's all build:I have a test100.fla with a test100.as Document Class

test100.as:
Code: Select allpackage { 
import CustomBackgroundTest;

[code]....

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i want to make a flash artwork that will dynamically change its background everytime a start the my flash artwork.

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Is there a way to have Dynamic Text non-selectable and not have a white background? Such as a transparent background?

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I'm having issues changing a TextInput background color after the initial onLoad using AS2. On load, I have no issues setting the background color with this code:

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Actionscript 3 :: Method Of Animating A Jpg Background That Dynamically Changes With Buttons

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OK here what I'm envisioning and keep in mind ive only just started playing with flash so I really am a total novice at this point: I want to have two buttons which load different jpegs which are pretty large (about 5000 width x 600 height) to animate as the page background. so in my BG layer for the main timeline i added a container movie clip (5000x600 also) and in the container movie clip's timeline i have it classic tweening across the stage back and forth. then on the main timeline i have my two buttons which are supposed to load the backgrounds. the thing that seems to be messing it all up is the fact that i call "stop();" in my action script to stop on my 3rd frame of the main timeline after the preloader etc. in my testing i added yet another movie clip that animates and it keeps animating when i cal stop(); but the background image is not animating any more.

[Code]...

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