ActionScript 3.0 :: Load External Png With Transparency
Sep 1, 2010
Im trying to create an as3.0 navigation with a few buttons.Each button is a png image.When im importing images to the stage i dont have any transperancy issues but the problem is that they are not smooth enough, especially because im animating them using TweenLite.I thought that the only way to do it properly is to load all the images using as3 into bitmap objects and then use the smoothing property.The problem is that everytime that i assign the png to a bitmap object i lose the transperancy information and i get a white background...Anyone knows how can i keep the transperancy information from the png onto the bitmap object ?
I have created a peelback advert that peels down from the top right. All is well apart from it it obstructs the user ability of the site underneath as the peelback advert is effectively over the top. I have been giving some guidlines to stop this but i am struggling to understand them. The instructions specificall say that the file must be set with the transparent parameter.
Here are the options that i have:
OPTION 1: import flash.external.ExternalInterface; // Function executed in answer to the event function onClic(pEvt:Event):void {
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I think it could be the latter two that i need but am not entirely sure, i have tried them but have failed in my attempts?!If this is definetly the way to do it i will persevere! If these are not the way, what does the corner_show/hide method method do?
There's many options for ensuring externally loaded pngs have transparency but incorporating smoothing is a different story. I'm fairly certain I could just use the built in transparency boolean for the bitmapData function and set smoothing to true, however the white that is supposed to be transparent is turquoise.
can i dynamically load a movie with transparency background? and one more thing i load a jpg with loadmovie command but the size of the jpg in pixel is not the same with the output of the fla..
Structure: There is 1 main file that loads external SWF files depending on what is clicked on.One of the external SWF files loads its text from external text files. This works fine when viewing the SWF applet on its own. But when viewing as a whole site, the text doesnt appear. Very annoying.I made that particular SWF on my mums computer running Flash MX 2004The flash file itself uses the Scrollbar component from MX.Could someone tell me why the text doesnt load in this scenario? It runs fine on its own, just not as an external SWF.
I am trying to get a nav button in one movie (main_nav.swf) to target a my main movie (index.swf) and load a sub nav movie (metals_subnav_infinite.swf) into it. The sub nav movie will do a similar task - loading a portfolio swf into main movie (index.swf). Here is the file breakdown of my working files:index.swf - main final movie which loads "main_nav_infinite3.swf" on startmain_nav_infinite3.swf - loads main nav "main_nav.swf" and scrolls it infinitely (infinite menu)main_nav.swf - main nav with buttons that trigger sub nav "metals_subnav_infinite.swf" to load into index.swfmetals_subnav_infinite.swf - loads sub nav "metals_subnav.swf" and scrolls it infinitelymetals_subnav.swf - sub nav with buttons that trigger "folio.swf" (have not created this file yet!) to load into "index.swf"The script I was focusing on is in main_nav.fla and it is:
How do you load external library objects from an external swf? I want to have an external swf that only contains library objects that are exported for Actionscript, and load these from the master .swf file dynamically during the master swf execution. (I may have multiple external swf resource files)I want to be able to load the external swf, and then access it's library objects via actionscript in my main swf file.
as3 is new for me, but i would like to write a script using loader to load an external swf, and control the external swf. But I find I can't control the swf, because there are no fixed instance name. here is my script.
When i try to load an external swf file using Loader.Load(); The swf starts playing even before the init event is fired. Is there any way to stop the swf from playing atleast until the init event or complete event is fired?
I'm loading (and unloading) external swfs into a holder in my main document. However, they seem to load perfectly the first time, but after that, they load at a different x and y. I've seen this happen before in someone else's file, but I'm not sure what the solution is.
Okay so I am trying to load external swfs which load videos dynamically.
I can load the swfs into the parent fla fine (if I remove all the code and just place a circle or something on the stage of the swf), and the swfs are also loading their respective videos correctly. But when I try to load the external swfs, if they contain any casting related code in them, I'm getting an error
[AS]TypeError: Error #1009: Cannot access a property or method of a null object reference. at swf1_fla::MainTimeline/frame1()[/AS]
Is there some specific method to casting within external swfs?
My code for loading the videos is this:
[AS]var vc:NetConnection = new NetConnection(); vc.connect(null); var vs:NetStream = new NetStream(vc);
I've got a small (more than 100 hours of thinkwork up till now!) problem I can't seem to solve:
I want to populate an external loaded swf with an dynamicly loaded xml fil (loaded from my config.xml).
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how do I get the external xml into the external swf as a variable for the actionscript in the external loaded swf (So I just want to put the path in the script in my external swf...).
I'm starting to get an understanding of how all of this works, but it's all to new to me at the moment, so I'm sure I've approached it from the wrong angle.
this works right on its own but when using addchild in main.swf the menu loads the button events work, even click but it will not load the associated file. If i place the menu code in the main.swf it loads all required files. QUESTION How do reference menu.swf when loaded as an external swf?
I have a "about.swf" file that loads a CSS file and formats some dynamic HTML text. On its own, it works fine...but when it gets loaded into my "Main.swf", it doesn't work. What am I doing wrong? Is there a bug that doesn't let you load CSS with external .swf's?My style sheet and index file holding the "Main.swf" are all on the root level of my site. The "Main.swf" has a "holder_mc" clip that I load the "about.swf" into which has the CSS formatting. When loaded into "Main.swf", it doesn't work.
I'm sure this question has been answered but I have been looking everywhere and all I can find is how to load an external SWF but not how to unload it. I come from a basic knowledge of AS2 and it was easy for me to load using levels but I have run into a wall. I have a main swf and to keep the initial filesize small I would like to split some image intensive sections out and load them when needed.
I have problems in running a projector under win 7. My projector load several SWF and each of them load different external MP3 that plays during the show.Under Win 7 sometimes the sound (Mp3) stops.
i have a scen named preload, and i want it to load an external .swf, but once it's done doing so to move on to frame two so far i have
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and this doesn't work, i think my problem is the "if(this.getBytesLoaded()" but i am not sure how to identify if the movie is loaded, maybe with true and false? but i am not sure how i would do that,
Normally I do get by with a lot of R&D, but for some reason am stumped and really pressed for time!An interactive file (say main.swf) is already ready to go.I now need to make this play over a background (say bg.swf) which is a fairly heavy file.
What I'm trying to do it this:Open a new flash document (say "index.fla")- on the first frame, call "bg.swf" by using "loadMovie('bg.swf', 2)"[where 2 is the level number] and then calling "main.swf" by using "loadMovie('main.swf' 4)" [where 4 is the level number]
Now the problem I am facing is this:"bg.swf" is quite a heavy file so takes quite some time to load, whereas "main.swf" is much lighter and loads before "bg.swf" buffers fully.
What I want to achieve is this:Create a new swf file (say "index.swf"), making sure that "main.swf" does not load until "bg.swf" loads completely under it. Note: I cannot make any edits to "main.swf" (which is like a slideshow) file and it is rendered such that it starts the slideshow after 5 seconds.
I'm creating a DressUp kind of game using only external .png files for items (such as dresses, hair styles, bags etc).Some of my image files have transparent space left/right of the drawing itself. What I want to do, is set the hitArea of that certain movieclip (which contains the .png file) only to the visible area (to the actual drawing). This would be a fairly easy job if all the items had have the same size, but sizes are different from item to another.Taking the attached image, the grey area should not respond to mouse events.
I created an image in Photoshop that included a gradient layer fading from transparency to a foreground color (in this case, black). I saved this image as a PNG file and imported the file onto my Flash stage. The gradient appears on the image as expected when viewing the stage in the Flash editor, however, when I test the movie, the gradient no longer appears.
I have created a swf for the header of my website. On the top layer I have an image that stays static while the rest of the header changes images. I am trying to get the static image to be fairly transparent but am not having much luck. I created the image in PS I saved it with transparency but it doesn't look right in the swf.
URL..they rocky frame you see is a PNG and it's converted in MovieClip to be able to change it's index so it's always in front of the other objects.Problem: once I get what I want (MC+png is in front of everything) I'm not able to interact with anything under the MC anymore.I know the problem it's that the png extends for all the MC space but I really need to make those object under the frame interactable.
I have a PSD with about 30 layered transparencies. I exported each individual layer as a PNG 24 with the transparent background in tact. I then made identical layers in Flash just like I had in Photoshop, and imported each PNG to it's corresponding layer at which point I converted the graphic to a movie clip for future scripting animations. Once I got to the 24th layer Flash quit recognizing my transparencies and my first Flash layer masked anything else I brought in from layer 24 on....but the layers above remained OK!! I checked and double checked my Photoshop exports and had several Flash "gurus" check my work. Nobody can figure out what is wrong! Is there a limit to the number of PNG tranparencies allowed on seperate layers in a Flash document?
I'm working on a project where I want to use a transparent png, and when authoring in Flash CS3 (using actionscript 2.0) the png image appears transparent just as it should. However when I test it the .swf file loses the transparency entirely. The png image was saved for web from photoshop as png-24.