ActionScript 3.0 :: My_mc.rotationX = 50 Does Not Work

Nov 30, 2009

my_mc.rotationX = 50 does not work but my_mc.rotationX += 1 does, when inside an enterframe routine; I have also tried my_mc.transform.matrix3D.appendRotation( 50 , Vector3D.X_AXIS), but also does not work;

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