MX My Audio Won't Work
May 14, 2009Whenever I try to import any .wav, .mp3, or any other kind of file, it always says that there was a problem reading them.
View 2 RepliesWhenever I try to import any .wav, .mp3, or any other kind of file, it always says that there was a problem reading them.
View 2 RepliesI am trying to get this dragger to work on the play head of my audio player. I get it to drag but when i let go it jumps back to the place it was before. You may need to change the sound file to get it to work but I have attached all other files needed to get it to work.
var XMLLoaded:XML = new XML();
XMLLoaded.ignoreWhite = true;
var timesLoaded:Number = 0;
this.createEmptyMovieClip("sound_mc", this.getNextHighestDepth);
var sound_mc:Sound = new Sound();
[Code] .....
Attachments: AudioPlayerOnline.zip (14.2 K)
it worked fine when i had the audio within the swf.slider:
slider_1.onPress = function(){
this.startDrag(true, groove_1._x -8, groove_1._y, groove_1._x -78, groove_1._y);
}
slider_1.onRelease = function(){
[code]....
i thought that in this method i had named the sound object foffMusic (streaming the file ftomm.mp3). the sound plays fine but ive gone through alot of trial and error and trawled every forum for the solution bu i can't get it to work!
If I import an FLV video is there any way to remove the audio, put the audio into a byte array, and then re-add the audio to the flv video?
View 1 RepliesI ran a simple live video streaming application for the first time with actual users and ran into a couple of serious performance issues that had not turned up during testing. In this instance there was one video stream from a live web cam and used FMLE at 150 kbps using VP6 and MP3 @22k. There were 16 clients and everything worked pretty good for about 30 minutes. (although some clients said their audio and video were out of sync by up to 3 seconds)
Then individual clients would have either the video freeze or the video would continue and the audio would stop. These clints had to "disconnect" and then "connect" again to the application. This happened to all of the clients at one time or another for several minutes. I stopped and restarted the FMLE with progessively lower bandwidth settings down to 75 kbps but still clients were having the same issue.
I eventually stopped the FMLE and used the applications built in publisher at 45 kbps and that seemed to eliminate the freeze/dropping issue. But of course the video quality was very poor and some clients still reported that the audio was out of sync with the video. The server hosting the FMS application is a quad processor dell with lots of memory and network connectivity. The Flash Media Admin Console performance graph showed the total Bandwidth as 3 Mbps at maximum.
Anyone know of a skinnable audio player (or something similar to Windows Vista audio control in task bar) that i can embed in my website?
A player that can be customized to use a 'speaker' icon instead of a 'play' icon. When the speaker is clicked, the volume can be adjusted or turned off. The option of being able to autoplay and set the default volume level.
I am converting from .FLV's to .F4V. Video outputs fine but the audio sound stops after a few seconds from the beginning.I have tried many different settings for the audio with no luck. Also, tried on a colleague's machine who is running CS3, which works fine, so something is buggy in CS4...
View 1 RepliesBecause the player optimizes framerate, antialiasing etc dependent on the performance capabilities of the platform upon which it is running, it was nearly impossible to ensure animation syncronization w/ audio. If the audio were on the timeline you could set sync params to stream, but if the audio is loaded programically forget it .. well until AS3 ..The following code throttles the player framerate to lock step the animation to the audio .. not perfect but the principal works ..
View 1 RepliesLet me first establish what I want to do:My user is able to record voicenotes on my website, add tags to said notes for indexing as well as a title. When the note is saved I save the path of the note along with the other info in my DB.Now, I have 2 choices to do the recording, both involve a .swf embedded in my site:
1) I could use Red5 server to stream the audio to my server and save the file and return the path to said file to my app to do the DB saving, seems rather complicated since I would have to convert the audio and move it to the appropriate folder that belongs to the user in a server side Red5 app, which I'm not very aware of how to build.
2) I could simply record the audio and grab its byte array, do a Base64 encoding on it and send it to PHP along with the rest of the data that is necessary (be it by a simple POST or an AJAX call), decode it on the server and make the file with the appropriate extension, audio conversion would also occur here using ffmpeg, this option seems simpler but I do not know how viable it is.
Is there a way to stream and audio line level feed rather than the audio from a computer's microphone?
View 1 RepliesI have an audio player that has a custom timeline and playhead. I am using a start and stop drag to move in the time line but the only way i can make it work is to have it play when ever I release the play head. I would like it to stay stopped if the player is paused and play if the player was playing.
[Code]...
The images for animation load okay. The sound loads okay. But the animation images need to be inserted in coordination with the sounds, which is difficult using only the ears There is a visual graph of audio levels in the library window, which I have seen appear in the timeline also but only momentarily. I do not know how to keep the audio graph on the timeline so as to know where to put the images. I can keep the graph open on the little library window when it is open but not on the timeline. how to keep the graph open on the audio track while I work on the image tracks.
View 1 RepliesMy server is streaming binary audio data (mostly mp3 files) to a client (a browser). This client stores the audio data in memory.
What I'm looking for is a flash audio player that I can input the binary audio data so that it can play the audio file.
Preferably, the flash client is merely a bridge to Javascript so that I can handle everything in Javascript and simply use Flash's audio features, but this is not a requirement.
I have a single audio file, I'd like to avoid cutting it up.
I know I can use the sound class, mySound.play(150), to start at 150ms but haven't come across a way to stop the audio say after 500ms or at 650ms.
I'm looking for a (free) flash player that I can embed in my site and use to play a .m4a (.mp4 with AAC audio) file that will be obtained using a URL (i.e. it's not local to the server hosting the web page).I've tried searching on google for one, but either I'm searching wrong or no one has made such a thing. Ideally this would be very simple (small user interface with play button and maybe a progress bar) and it would be easy to have multiple instances of on an html page (can create the player with an <object> tag).
View 7 RepliesI am new in action script 3.0. i am trying to build an audio player which will stream audio(mp3 etc.) from wowza media server. the player needs to have a play button, stop/pause button, a play progressbar and a volume scroll bar. i am using NetStream object to paly the audio
View 1 RepliesI am creating an audio communication application. In that two users are able to communicate. But the problem is that some time in audio I am facing an echo problem.
View 2 RepliesI was wondering if anyone could help me get some information on audio limitations in flash. Is it possible to have audio "scrubbing" that allows you to hear the audio as you scrub? Currently the only way I know to do this is by having it on the timeline, and set to stream. Using this method seems to be causing more issues than it solves. Preferably I would just like to load the audio in dynamically and then scrub through it. Is it possible to use that method and then still retain the ability to hear it as you scrub through it?I am having with the audio on the timeline. The main issue with this is that I have to manually add frames to the timeline, in addition to that I can not dynamically load the audio through xml. Well not that I know of.I think the best route is probably loading in the audio dynamically.
View 0 RepliesI am streaming to live videos with audio to our webpage, each with it's own accompanying audio. On my laptop, I could stream them without any trouble but it would overheat so I had two new computers built just for encoding. Now, on the new computers, the 2 videos stream fine but only on audio file works at a time. The other just gets hung up on one note of sound and repeats very annoyingly over and over.
View 2 RepliesI think it is loading the whole audio first into the swf, but I would like to get confirmation from someone more knowledgible.[code]I want it to stream the audio when the button is clicked only so that 100 of these swf will not slow down a whole webpage from loading.[code]I only start getting concerned when I noticed that on FF and Chrome, the page loads really quick but when I open the page in IE, it takes a very long time for the page to appear.
View 3 RepliesI'm interested in learning how to decode and playback audio in ActionScript 3. I understand how to write bytes to a Sound object using the SAMPLE_DATA event, so that's not really a problem. What I want to understand is how I could implement alternate audio formats for native playback inside of Flash Player. I guess what I'm asking is: how do I take something in X format and "convert/decode" it to WAV format and write the bytes to a Sound object, playing back the audio? I'm interested in writing a decoder for FLAC audio and possibly OGG audio, as these seem to be some of the most widely used open source audio formats
View 2 RepliesIs there any tool can help me rip audio from SWF file and ave it in MP3 format separately in another folder, and extract audio stream to MP3, AAC, M4A, WAV, WMA, AC3, MP2 formats?
View 3 RepliesI am trying to defeat my psychological block with dynamically loaded fonts in AS3, and I have an annoying problem. I am creating a clock with a textfield and I am loading fonts from a SWF library: the available classes/linkages are "Arial", "ArialBold", "MyriadPro", "MyriadProBold" and "Verdana".This is the line where I get the class from the SWF, and it extracts the class correctly
Code:
clock = new Clock( { fontClass: assetsLoader.getFontClass("skin", "Arial") } );
The constructor...
[code]......
I have run across a strange problem. When I load products2.swf by itself, I can call the two "copy" files and everything works. When I open 0342.swf (the index page), I can switch between the home and products2 pages, but I can't view the "copy" pages.I'm guessing there may be some sort of conflict with variable names, but I have been messing with it for most of today.I have uploaded all of the FLA files to here:[url]....
If you make an swf file out of each of the attached items, and open the 0342 file, you will see what is supposed to be happening.
on (release) {
if (_root.currMovie == undefined) {
_root.currMovie = "home";[code].....
I have a button object that I need to scale to align with the variable width of an array of images.However, when I set the width in code, the button does not actually become that width. Tracing out the width gives me the correct value, but on screen.. it's off.
I've proved it to myself by scaling the same button object manually in the properties pane and visually comparing. Both of the buttons below have a width of 410.
Code:
navigatorDown_btn.width = 410;
navigatorDown_btn.x = (stage.stageWidth/2)-(navigatorDown_btn.width/2);
trace(navigatorDown_btn.width); // output: 410
I am using Flash CS4 with actionscript 2 to create an interacitve portfolio.I have 2 text buttons that work when I test them with "enable simple buttons." When I publish to IE these buttons won't work. I have created over 50 buttons using the same methods, they all work.
View 8 RepliesI have a completed project (AS2) that contains a lot of FLVs. I burned it onto DVD and it works great on Mac (guide.app) and PC (guide.exe).Here's the web version of the project.http:[url]....Now, months later, I have to provide the project with source files (FLA's) and some other stuff - so I got an external HD, copied the files from the working DVD onto it. Running the guide.exe off of the external (connected to WinXP SP3) works just like running it off the DVD - EXCEPT for the FLVs which simply to not appear.
http:[url]...Everything up to that step works: When I click on "guide.exe", the "splash screen" opens showing the title and 4 buttons. These buttons are to choose a language and they work.When I select a language and click its button the GUI for the language with menus appear and they work. When I click on a topic from the menu, the topic's skin appears but the video inside the skin doesn't play. Everything works but the FLVs.
Even weirder - If I use VLC Player to open an FLV directly - the FLV will play. That tells me there is some path issue but how can a path change when it's compiled into the SWF? Besides - the paths from swf to flv has not changed when I copied all the files to the external.why the FLVs will not play on the external the same way they play when on the DVD?
I have been trying out different skins for Flv movies. Things is when I convert my QT movies into a Flv.... I can see it but I hear no audio. On the Adobe Media Encoder I checked it and audio was checked? But... no audio is playing?
View 3 RepliesThe buttons on the page cause a jump to the individual movies (the web pages) which are on one layer concurrently. What I have right now works and now I want to add audio. The intent is to have a song start when the viewer connects to the website and will have controls to stop it if they wish. I added a layer that contains the audio which works OK but clicking the Home button causes the audio to play again resulting more than one audio track. I was able to fix that by starting the Home movie one frame later than the audio but I don't really think this is the right approach. Is the method I'm using for the audio correct (see screenshot) or is there a better way to do it? I need to control the audio independently with affecting the other layers. The music track will be in the Sound layer. I had to remove it because the song hasn't been released yet.The attached FLA is saved in CS3 but I am working in CS4.
View 2 RepliesI am adding an 6 minute audio to a flash website and want it to loop. It is a 6,000 kb size file .mp3 audio stream and audio event are set the same at, bit rate of 16kbps mono and a 60 second play time, however it loops after abt 17 seconds. I have set the sync to stream and loop. Code is simply Play(); The timeline is set to 405 frames at 24 fps. I have tested the original and it is fine and plays well when not in flash.
View 11 Replies