ActionScript 3.0 :: RotationX Kills MOUSE_CLICK?

Dec 18, 2010

I'm encountering a weird phenomena. I have a multi nested display object structure. Some of the deeper display objects have MOUSE_CLICK events. But as soon as I set main display item container.rotationX = 5 then the mouse events don't work anymore.

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ActionScript 3.0 :: MOUSE_CLICK From One Movie Clip To The Other?

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AS3 :: Flash - StartDrag Firing Mouse_up / Mouse_click Events

Oct 10, 2011

As I started developing mobile apps for iOS/Android using Adobe AIR I encountered strange problem (or feature). If you create Sprite and make it draggable using startDrag/stopDrag inside MOUSE_DOWN/MOUSE_UP event handlers, everything works. But if you add another listener MOUSE_CLICK to the same object, it starts to fire together with MOUSE_UP. Logically this behavior is all right.

What I need is to prevent firing MOUSE_CLICK handler when user drags the Sprite (startDrag) and I need it to fire when user did not drag the Sprite. What I'm trying to create is a small thumbnail bar which is draggable and after clicking on concrete thumbnail its large version/image opens up. This is actually not possible as MOUSE_CLICK fires everytime user drags whole thumbnail bar so large image opens up everytime.

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ActionScript 3.0 :: SetChildIndex Kills Frame Animation

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Professional :: Changing A Graphic To A Movieclip Kills Swf?

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I have a graphic sitting on my stage that I want to convert to a movieclip so I can change it's alpha with as3. If I change it from a graphic to a movieclip my swf stops working. I have a bunch of code which constructs a dynamic menu and it stops working when the graphic is changed to a movieclip. They aren't related in any way so why would this happen? As a graphic it doesn't have an intance name and nothing is happening to it. It's not animated or anything. It's just sitting on the stage.

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I am building an intro for a website. When I publish the swf with html and upload it straight to the server, i get a great framerate (~30 fps). However, when I plug the intro into my preloader, the framerate drops, and the flash player automatically sets the first part of the intro to low quality. I am using a preloader that uses a loadMovie command rather than the traditional preloader on frame 1, content on frame 2.[URL](if your machine is really fast, the one with a preloader might not kick it down to low quality, but it does on my athlon 2000 machine)

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ActionScript 2.0 :: Preloader Using LoadMovie Kills Framerate

Mar 1, 2005

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Professional :: Flash 10.1 Update Kills My Cross-Domain?

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The update to Flash 10.1 kills my cross-domain. Formerly, my file looked like this:

<?xml version="1.0"?><!DOCTYPE cross-domain-policy SYSTEM "http://www.macromedia.com/xml/dtds/cross-domain-policy.dtd"><cross-domain-policy>[code]......

I updated to this based on what I read on this site:

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Flash :: New Chrome Update Kills Wmode=transparent?

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ActionScript 2.0 :: Dynamic Positioning Kills Timeline Tween?

Jan 20, 2009

I'm working on a banner ad project where we're trying to send dynamic variables from one of our servers to position a movieclip that simply slides in from offstage and then does a little bounce. My AS2 frame script at the beginning of the tween sets the _x and _y properties of the clip successfully. But that seems to destroy all the movement of the tween. In other words, when I set those two positioning properties on the clip, it just sits there and no longer slides in or bounces. I've tried a lot of different values, but they all seem to kill the movement of the tween.

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ActionScript 2.0 :: SetInterval/setTimout Kills Class Properties?

Jan 29, 2007

I have this issue where I have a function that when it gets called via a setInterval (or setTimeout as I have tried both), it somehow makes my class vars undefined. I have traced it right before I call the timer, right after and then inside the following function that gets called. See below:

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ActionScript 3.0 :: SetInterval/setTimout Kills Class Properties?

Jan 29, 2007

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ActionScript 3.0 :: 3D RotationX/Y/Z With Local Coordinate?

Jan 28, 2012

When I use 3D rotation tool, there is an option called global transform, if it turned off, the object would rotate by its own axes, this is exactly what I want. How can I do rotatation like that with AS3 code? Is there any property if changed then rotationX/Y/Z would rotate object by its axes?

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AS3 :: Flash - Simulating RotationX With Matrix?

May 31, 2011

I have to use Flash CS3, so I can't use the properties rotationX, roationY and rotationZ.I have a movieclip, that looks like this. It is now flat, no 3D rotation or shearing But what I want is that this movieclip has a rotationX, or that it is a bit in perspective like this: As I said, I can't use rotationX, so I have been playing around with Matrix. But I can not get it right.Here is how I try to do it

myMC.transform.matrix = new
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ActionScript 3.0 :: My_mc.rotationX = 50 Does Not Work

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my_mc.rotationX = 50 does not work but my_mc.rotationX += 1 does, when inside an enterframe routine; I have also tried my_mc.transform.matrix3D.appendRotation( 50 , Vector3D.X_AXIS), but also does not work;

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ActionScript 3.0 :: Fonts In RotationX / Y / Z Unsharp?

May 23, 2010

when you rotate fe. with greensocks engine on the X/Y/Z axis with text movieclips, the final state is never crisp with me.lets say your clip is at rotationX 30and tweens to 0 , in other words it starts at an angle and displays full frontal at ends. no matter what i try, the font has certain parts crips, certain parts blurryI've been spending this sunday with all different kind of fonts, embedding, textfields, fontsizes (as you know certain fonts have their "sweetspot" size, etc, etc, etc, it just doesn't get sharp after the rotation.Funny enough, when i trace out my rotation angle it says 0i even tried an onComplete event to force its properties to zero. but to no avail.

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ActionScript 3.0 :: RotationX/Y/Z Cause Blurred/pixellated DisplayObject?

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I don't know if this would be more appropriate under the 3D forum but it could go either way. I'm having a problem: when I access the 3D rotation properties of a DisplayObject (specifically a MovieClip containing a Loader and some TextFields), it becomes bitmapped and loses its scalability. Is this supposed to happen, and is there a way to regain scalability after rotationX/Y/Z are set to 0.0?

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ActionScript 3.0 :: Enterframe StartDrag Not Working With RotationX?

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I created a full flash template website loading external swf's.Lately, I managed to add a fake3D rotation with AS3 and CS4 to this global template with enterFrame.Problem : some of my external swf use a vertical scroller also using an enterframe function based on a startDrag bar with the x / y position of the mouse, the scroller dont work anymore.

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ActionScript 3.0 :: What Do ScaleX / ScaleY / RotationX / And RotationY Do

Aug 2, 2009

What do scaleX, scaleY, rotationX, and rotationY do?I'd like to test it out myself but I'm completely new to Flash CS4 and I don't know how to control these values outside of ActionScript

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Flex :: Find Out Moment After RotationX Has Finished?

Feb 1, 2011

i am playing around with the rotationX/Y/Z properties available in flashplayer since version 10. for testing purpose i created a cube and put canvas objects on three sides of it (top, front, bottom) and created a tween to get the values required for turing by 90 deg. turning the cube (a canvas) using rotationX = xx works well when the three side-canvas objects are small and filled with a not-to-complex element hierarchy. when using larger and more complex content it slows down. the next idea was to remove the canvas elements content and replace it by a snapshotimage of the content instead before starting the turn, after the turn is performed the original content is put back on the sides again.

this results in a good perfomance increase. using a tween the last step of rotation is done in the function that is called as the tweenEnd handler. in this function also the process of copying the canvases content back is performed. unfortunately this results in a short hang of the cube right in that last rotation step, the reason for which is that rotation and copying back takes place at the same time. so i could wait for some time after having called cube.rotationX = endValue by using a timer or setTimeout(func, 500), but this is ugly. so my question is: after having called cube.rotationX = endValue a period of time is required to calculate data for the rotation and do the rotation itself. is there a way to find out the point in time when the rotation has ended, so that then the copying can be started ?

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ActionScript 3.0 :: RotationY And RotationX Causing A Flickering?

May 26, 2010

I'm using(tweening) the rotationY and rotationX properties on movieclips a layer above a background, bitmap or video, in two respective projects. There is a flickering of the movieclips and some bizarre distortion going on. I can't seem to find anything on the web about this, -has anyone else encountered this problem? Is it a known bug? Is there a workaround?

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AS3 :: Function To Arrange Depths Based On Z Position & RotationX

Apr 17, 2011

Any smart people out there who can tell me why this function Im working on to automatically sort the depths of objects placed on the 3D plane is only working intermittently? It seems to work every second or third iteration?[code]Is getChildAt(i) reliable? IE does it return the same order each time it runs or is it based on depth? looking at the manual suggests that it's probably the latter so I guess I'll need to make my own array ordered by the time the sprites were added to the parent and work from there. Is there a better way?

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ActionScript 3.0 :: Animate Two Images On Axis With RotationX Command?

Aug 15, 2010


I am trying to animated two images on axis with rotationX command. it's working when the picutre comes in 90 degree it gets overlapping. I am attaching the picture for your reference

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ActionScript 3.0 :: Using Bounds In StartDrag If RotationX Property Is Changed?

Sep 26, 2010

I've created a flash card class in ActionScript that uses a tween to flip the card over the y-axis (i.e., by using rotationX). I also use the bounds property of startDrag so that, when you drag it, its movement is locked on the x-axis. (There's also a method for switching between dragging and flipping, but since that's not broken, there's no need to discuss it further).

Here's my problem. If I haven't yet flipped the flash card over, the card drags fine. If I flip the card over and don't use bounds in startDrag, it works fine. But if the bounds property is set and then I try and drag the flash card after it's been flipped, the movement goes all haywire. It basically jumps back and forth between the two ends of the bounds' rectangle.

Is there any way you can think of to solve this problem? Alternatively, is there any way to use sprites to limit movement? For example, would it be possible to place a pair of one-pixel-thick horizontal lines on the top and bottom side of the flash card, set their alpha to zero, and somehow stop the flash card from moving past the lines?

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ActionScript 3.0 :: RotationX And RotationY And RotationZ And PerspectiveProjection Together Break MouseEvent?

Apr 21, 2009

When I change the rotation of a movie clip, and apply PerspectiveProjection, all mouse events applied to that movie clip and all the movie clips inside that movie clip break.The mouse event bellow will not work for me.
 
a_mc.rotationX = 1;
a_mc.rotationY = 1;
a_mc.rotationZ = 1;[code]........

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ActionScript 3.0 :: Error #1069: Property RotationX Not Found On Classes.LargeCard

May 11, 2010

I have an image which I have converted to a movieClip, I have exported the movie clip as an AS class and have some code in the class which adds some text to the movieclip. What I want to do is rotate the movieclip around the y axis but I get the following error:

ActionScript Code: Error #1069: Property rotationX not found on classes.LargeCard

How can I rotate the movieclip without using the timeline?

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Media Server :: End A Connection - Use To Add A Function That Kills The Connection?

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we have a two way webcam + mic connection set up using FMIS. we use to add a function that kills the connection?

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Flash :: Map A MovieClip To Another MovieClip Which Has Its RotationX Modified?

Apr 20, 2011

I have a movie clip which I have set its rotationX property to -45. This gives the illusion of 3d. It is skinny in the back and fat in the front. I now want to add thumbnail clips on top, but can't figure out how to translate the original clip's x and y properties back to the 2d world.

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